JozsefA
3171a0b7e5
Block breaking animations for arbitrary flywheel tiles.
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- Kinda jank so far, but it's great progress.
- This is also a really good showcase for how flexible the ShaderContext system is.
2021-05-06 18:38:05 -07:00
JozsefA
9736ba19b5
Things here and there
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- Move CreateClient.kineticRenderer to Backend
- InstancedTileRenderers keep track of their own queuedUpdates
- Sort of a listener system for some render events
2021-05-04 23:56:50 -07:00
JozsefA
55e3f50f64
MaterialSpecs act alone
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- No more awkward MaterialType/MaterialSpec business
- MaterialTypes are registered directly
- FastRenderDispatcher merged with backend
2021-05-04 21:00:55 -07:00
JozsefA
bc5630e593
ShaderContexts
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- A huge step towards more arbitrary shader usage
- Need to work on registration of the different parts
- Things are unorganized
2021-05-03 21:46:33 -07:00
JozsefA
67e75d747a
Move backend
2021-05-01 16:32:09 -07:00