- Move source set bundling/common source set sharing logic into
transitiveSourceSets and make it more flexible
- Remove commonProject field from platform extension
- Assume group/version are behind properties in subproject.init
- Force each subproject to manually specify their base archive name
- Don't generate mod/api artifact ids, just write them out by hand
- Remove DependentProject
- Loom gets angry when a mod* dependency doesn't immediately exist so
use a regular runtime dependency with the devlibs jar
- Strangely, the include dependency is just fine with the remap jar
- Move outgoing remapJar/jar configuration generation to JarTaskSet
- Don't actually need evaluationDependsOn
- Fix test mod id
- Replace outgoing jars by directly consuming classes/resources from
common
- Add vanillin logo
- Move subproject plugin logic to an extension so it can be configured
- Rename "mod_" properties to "flywheel_"
- Move common vanillin stuffs to a "vanillin" sourceset
- Add vanillinForge and vanillinFabric subprojects
- Mostly do gradling from scratch
- Export remap jars from platform projects to `include` in vanillin
projects
- Allow materials to specify the cardinal lighting mode
- Hard-code the cardinal lighting mode to be one of 3
- Off
- Chunk
- Entity (default)
- This gives artists some control over how they want their models to
appear in-game. Kryppers in particular noticed lighting discrepancies
between a flywheel model and a block model
- Remove "useLightDirections" config, command, and uniform
- Remove "diffuse" flag from Material
- Replace ModelUtil.VANILLA_RENDERER with the actual vanilla renderer
- Inline it and remove the static field
- Remove the BlockRenderDispatcher parameter from all BakedModelBufferer
functions
- Remove FlwLibLink#createVanillaBlockRenderDispatcher
- Fix exception thrown in light storage when vising nether and end
dimensions
- Try to make section collection more tolerant, but more work on a
fallback path is likely needed
- Atomically count instances in indirect instancer
- Fixes indirect draws/instancers never being deleted
- Fix baseDraw being set incorrectly on intel
- Handle setting baseDraw in GlCompat#safeMultiDrawElementsIndirect
- Add debug flag to disable frame/tick plan execution
- Should help debugging cases where a visual constructor produces a
visual in an invalid state like the weeping shulker bug
- Fix darkness when collecting light sections from high in the air
- Add dummy data layer impl to return a constant
- Empty sky section returns 15
- Empty block section returns 0
- Copy vanilla's logic for determining which data layer to use for a
given position's sky light value
- While I'm at it, retrieve light section storage via an accessor to
avoid allocating SectionPos objects
- Improve lut debug view
- BackendManager.defaultBackend now dynamically computes the result every time it is invoked
- Forge backend config value now uses a supplier to provide the default backend
- Fix Fabric backend config being saved to "flw_backends" but loaded from "flw_backend"
- Add light storage debug view courtesy of effect visuals
- Yellow boxes are filled in sections
- Red/green/blue bars represent the LUT
- Cyan boxes are the "wasted space" in the LUT. Freely representable
sections that are simply not filled in
- Switch to Y X Z ordering
- In theory this will be more coherent since the first lut step on the
GPU will have a more constrained range of values in the worst case