Jozufozu
5c4ff9ca2a
Fix visual artifacts with contraptions while using opfine.
...
I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:04:16 -08:00
PepperCode1
eb8dc6bc07
Switch to instancing controllers
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- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
c153995121
No more diffuse divide
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- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
- Simplify ModelTransformer
- Model doesn't need #configure
2021-12-25 15:51:22 -08:00
Jozufozu
f4cdbb73f7
Fix GL error spam and do some cleanup
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- Add flywheel$ prefix to mixin duck interfaces/accessors
- Better chat messages for /flywheel backend command
- Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
4f31fa3e9c
Make the BatchingEngine not jittery
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- Stop having threads compete for a single BufferBuilder
- ...by skirting around minecraft's BufferSource
- Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
431ff92861
Simplify SBB
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- SBB -> ModelTransformer
- Shader binding the minecraft way
- Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
cc707cf66a
Batching Engine
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- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
Jozufozu
17fb8d34ed
Fix #extension crash on intel
2021-12-15 13:27:06 -08:00
PepperBell
cb5047f677
Sweeping up
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- Remove deprecated methods and fields
- Bump pack format
- Fix CI badge link
- Update VanillaInstances javadoc
- Organize imports
2021-12-14 22:00:44 -08:00
Jozufozu
a3ee39099a
Use GL_ARB_conservative_depth when possible
...
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:52 -08:00
Jozufozu
11e5719e0d
Cylindrical fog
...
- having the world position is very nice
- mojang manages to do multiple matrix multiplications
2021-12-11 17:31:09 -08:00
Jozufozu
aaaccc47ee
Add instances when chunks are built for rendering
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- RIP ChunkIter, may you rule over the depths of hell in peace
- Fix memory leak when instance worlds get reset
- Server worlds are not flywheel worlds
- Nothing to do on world load anymore
2021-12-08 12:16:01 -08:00
Jozufozu
ca459dd2ca
Update to 1.18
2021-12-06 21:29:21 -08:00
Jozufozu
b9352bc3a4
Vanillaization
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- IModels now accept a VertexConsumer
- IRenderState -> RenderType
- AbstractInstancer for dealing with InstanceData tidyness
- Alter crumbling renderer to match new system
- Add hack to keep track of bound atlas textures
2021-12-06 15:23:26 -08:00
Jozufozu
4677893690
Yeet json extensions that idea doesn't make sense
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- Was only ever used for fog
- Was the same for every material
- Made things unnecessarily complex
- Fix fog
- Convert ProgramState to record
2021-12-02 17:40:23 -08:00
Jozufozu
e8f5e4a6c1
Implement TransformStack directly on PoseStack
...
- Add helper method to cast to the interface.
2021-11-23 15:07:31 -08:00
PepperBell
f14aca4517
Server crash fix and formatting
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- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
2021-11-18 14:59:39 -08:00
Jozufozu
94e83a10d1
TextureBinder for dealing with vanilla RenderTypes
2021-11-09 16:48:54 -08:00
Jozufozu
0bbfb60d0c
Compat work
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- No more net.minecraftforge.common.util usages
- Replace forge lazy with flywheel lazy
- Replace forge NonNullSupplier with flywheel NonNullSupplier
- texture2D -> texture
2021-10-12 12:52:02 -07:00
Jozufozu
fe700b8be5
Better Block Entity filtering
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- Assumes IInstanceRendered#shouldRenderNormally does not change over a BE's life
2021-09-26 22:30:11 -07:00
Jozufozu
57b67cddcf
Testing + fixing
2021-09-26 21:15:02 -07:00
Jozufozu
ef48504caa
UNTESTED - Replace ATs
...
- Matrices use #store
- Accessor for pausedPartialTick
2021-09-26 19:40:53 -07:00
Jozufozu
0663218b67
GL32 shaders and errors
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- Update shaders to glsl 150
- Objectfy errors
2021-09-20 19:27:04 -07:00
Jozufozu
5044308c68
F3+A
...
- Reloading chunks correctly reloads block entity instances
2021-09-17 14:20:35 -07:00
Jozufozu
652d1d3104
Always use discard
2021-09-16 20:53:35 -07:00
Jozufozu
d53c9b0a32
It renders stuff
...
- The lightmap moved
- Begin to move away from access transformers
- .textureManager -> .getTextureManager()
- RIP cutout, saw that coming
2021-09-16 20:03:45 -07:00
Jozufozu
40034daa64
Minecraft already stores the projection matrix
...
mixins--
2021-09-15 14:27:51 -07:00
Jozufozu
a930bc97cc
It launches
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- yeet the fog
- update mixin compatibility level
2021-09-15 13:49:18 -07:00
2ae580259c
Remap, update forge, minecraft and java
2021-09-15 09:14:30 +02:00
Jozufozu
947c611bbc
Some decoupling
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- New Loader class in charge of loading and compiling everything
- ShaderSources now only loads sources
- ShaderSources is immutable now
- Resolver singleton in charge of managing name resolutions
- ProgramSpecs go through Resolver
- WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:51 -07:00
Jozufozu
b0c1ebc76f
A heck of a lot
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- Reorganize everything
- Isolate SourceFile related things
- Should consider decoupling ShaderLoader from resource loading
- Document a lot of newer things
- Index functions
- Awkward WorldContext builder
- Template responsible for providing shader inputs
- Template is now an abstract class
- Template provides GLSL version
- ProgramSpecs now only accept one file
2021-08-10 02:06:22 -07:00
Jozufozu
392cfc9156
Reload
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- Redo shader loading
- Now loads an immutable SourceFile containing some metadata
- Replace legacy compilation pipeline with improved new one using new api
- Builtins are defined in one file, now "header"
- New ErrorReporter/ErrorBuilder methods
- Fancier shader loading errors
2021-08-08 22:33:32 -07:00
Jozufozu
f9de5f4721
Merge branch 'dev' into shader-pipeline
2021-08-06 11:45:39 -07:00
Jozufozu
931b4a33ae
Event adjustments to work with optifine shadows
2021-08-05 14:53:22 -07:00
Jozufozu
a35c7150c2
More steps towards actually using the new loader
2021-08-05 12:16:17 -07:00
Jozufozu
9e699b7715
Merge branch 'dev' into shader-pipeline
2021-08-05 00:53:29 -07:00
Jozufozu
55968d2c98
Switch to MIT Licence
2021-08-02 20:07:49 -07:00
Jozufozu
17d5081345
Expose ClippingHelper in BeginFrameEvent
2021-07-28 18:13:47 -07:00
Jozufozu
aaf019f3cb
Merge branch 'dev' into shader-pipeline
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/ShaderSources.java
2021-07-26 21:58:53 -07:00
Jozufozu
e1aa055983
Parallel and caching
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- NEEDS MORE TESTING
- Tick and update instances in parallel
- Mixin to cache chunk lookups
2021-07-18 18:00:09 -07:00
Jozufozu
9b17c96741
Merge branch 'dev' into shader-pipeline
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-07-12 23:53:35 -07:00
Jozufozu
37a72842cf
Atlases, bells, breaking
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- Bell instance
- Fix some inconsistencies with PartBuilder
- Store information on texture atlasses
- Crumbling overlay fixes
2021-07-12 14:52:54 -07:00
Jozufozu
b10e4024c3
Load a single file
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- Use the new immutable sources system to load a single file
- It doesn't compile it yet
- Slightly less verbose name
2021-07-05 12:09:13 -07:00
Jozsef
214642c173
Even more AT culling
2021-06-30 15:50:23 -07:00
Jozsef
7906a3261f
Cull AT
2021-06-30 15:43:38 -07:00
JozsefA
195a7348f3
Instanced entities are compatible with optifine
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- Fix mixin related crash on startup
- Change defaultRequire to 0
2021-06-24 19:37:31 -07:00
JozsefA
6b67e3d55d
Add fabulous depth fix
2021-06-22 20:06:00 -07:00
JozsefA
9565a679be
Little tweaks and add the logo to mods.toml
2021-06-19 16:52:23 -07:00
JozsefA
7dd19fb99e
Update mods.toml
2021-06-16 12:57:52 -07:00
JozsefA
3c6de355e8
Add licence
2021-06-16 11:58:17 -07:00