- Add VisualizationManager and VisualManager API
- Simplify and fix memory leaks in model utilities
- Pass partialTick directly to visuals and remove AnimationTickHolder
- Fix LevelAttached and FlwTaskExecutor not being thread-safe
- Reorganize and rename many things
- Remove unnecessary things
- Catch errors while loading complex source components
- Allow compilers to progress when such an error occurs, but don't do
any actual compilation.
- Tweak error messages.
- Make resource locations in shaders default to flywheel namespace
- Make PipelineCompiler somehow simpler yet more verbose
- Switch #use to #include
- Stop ignoring errors from within shader compilers
- Track load errors in CompilerStats
- Move LoadError to separate sealed interface, LoadResult.Failure wraps
a LoadError
- Move SourceFile member parsing methods to respective classes
- Add tests for SourceFile loading
- Start work on tests for error messages
- Make ShaderSources return a LoadResult
- Refactor SourceFile loading to do all parsing outside the ctor
- Don't immediately swallow import errors, instead forward them
- Change Span to reference SourceLines instead of SourceFile
- Still WIP, but functional at this stage
- Ensure current backend is never null
- Fix StringUtil#countLines
- Use material index instead of file location when adapting material
shader function name
- Merge Includer and Compilation factory into ShaderCompiler and remove
builder
- Remove CompileUtil
- Remove Index
- Remove unnecessary code from ShaderSources
- Move source component classes to backend.compile.component
- Move core compilation classes to backend.compile.core
- Move pipeline classes to backend.compile
- Move GLSLVersion to glsl package
- Move SourceChecks to backend.compile