- Perform various cleanup in batching code
- Remove ClientLevel argument from InstanceVertexTransformer#transform
- Rename Plan#maybeSimplify to simplify
- Rename some classes
- Move TickContext from impl to impl.visualization
- Move VertexListProviderRegistryImpl from impl to impl.vertex
- Add PlannedVisual
- Make ExampleEffect use PlannedVisual
- Remove One2ManyStorage
- Merge Storage, AbstractStorage, and One2OneStorage
- Storage directly provides update and tick plans
- Move work distribution logic to static methods in PlanUtil
- Rename RunOnAllPlan -> ForEachPlan
- Add ContextConsumer and ContextRunnable interfaces and remove
ContextAgnosticPlan
- Add VisualFrameContext for DynamicVisual#beginFrame
- Add VisualTickContext for TickableVisual#tick
- Move checks for update limiting to within the update calls themselves
- Provide update limiting/culling primitives within (B)E Visuals
- Remove methods from *Visual interfaces related to update limiting
- Add thenMap and andMap to Plan
- Add Plan primitive to transform context
- Used in Visual update dispatch
- Update dependencies, forge version
- Bump LICENCE year
- Use fma in MatrixUtil and VertexTransformations
- Remove some dead variables from TransformCall
- Use onSpinWait in WaitGroup#await
- Do not allow adding negative numbers to a WaitGroup
- Thin abstraction for TaskNotifier
- Clean up WorkerThread task polling
- Plans are now generic about a context object
- Move default composition impls to SimplyComposedPlan
- Remove PlanUtil
- Make Synchronizer implement Runnable
- Add ContextAgnosticPlan to preserve old behavior
- Reduce creation of plan objects
- Make BatchingEngine, BatchingStage directly implement plan
- Introduce BatchContext for BatchingStage plans
- Introduce FrameContext, TickContext for VisualManager plans
- Cache separate "recreation plan" for when origin shifts occur
- Extract TransformSet to full class
- Move planning code into BatchingTransformManager
- Reduce exposure BatchingTransformManager of internals
- Comment out WaitGroup log :ioa:
- Move ceilingDiv to MoreMath
- Use dynamic chunk size for TransformCalls
- Restore WaitGroup abstraction
- Simplify WaitGroup to make proper use of atomics
- Fix logic error in ParallelTaskExecutor causing task counter to go
below zero when executing main thread tasks
- Use ConcurrentHashMap in models to allow parallel access
- Reduce chunk size in RunOnAllPlan
- Only queue in InstanceManager
- Defer syncPoint within renderStage
- AbstractStorage return immutable view for tickable/dynamic instances
- Process InstanceManager queues off-thread
- Engines/InstanceManagers now provide Plans for frames/ticks
- TODO: batching is broken
- TODO: plan caching
- Add Plan interface which can be used to compose complex systems
of parallel execution
- Add Synchronizer to facilitate barriering
- Remove WorkGroup
- Summary of different primitives below, names need work :ioa:
- BarrierPlan: executes one plan then another
- NestedPlan: executes many plans at once
- OnMainThreadPlan: waits for a syncPoint to execute
- RunOnAllPlan: dispatches work over a Supplier<List>
- SimplePlan: executes many Runnables at once
- UnitPlan: does nothing