- Add proper Rubidium compatibility on our side - Overwrite methods in Rubidium's FlywheelCompat class with stubs to prevent crashes
- Make BatchingEngine use a shifting render origin - Make frustum checks relative to the render origin - Improve AbstractEntityVisual#isVisible to be closer to vanilla - Move render origin implementation code to AbstractEngine
- Rename Instance -> Visual (and all related elements) - Rename InstancePart -> Instance (and all related elements) - Move classes in package lib.format -> lib.vertex - Rename Formats -> VertexTypes - Remove SimpleLazyModel#setMaterial - Remove unnecessary newlines in some files