Commit graph

121 commits

Author SHA1 Message Date
zelophed
c857349b40 couple changes to the new gauge blocks to fit in with voxel shape refactor
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 23:40:12 +01:00
Zelophed
81e1eab7e9 Merge branch 'voxel-shape-refactor' into 0.2
# Conflicts:
#	src/main/java/com/simibubi/create/modules/contraptions/receivers/MechanicalPressBlock.java
2019-12-10 18:09:30 +01:00
Zelophed
69eae7fd75 Merge remote-tracking branch 'origin/voxel-shape-refactor' into voxel-shape-refactor
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/utility/AllShapes.java
2019-12-10 18:05:34 +01:00
zelophed
ac3f2ba85c finishing touches to refactor
new shapes for cannon and schematic table
viewing shapes for mixer and press now differ from regular shape to allow for levers being placed on their side

entirely removed economy package

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 18:00:06 +01:00
zelophed
7a96a8b7ed finishing touches to refactor
new shapes for cannon and schematic table
viewing shapes for mixer and press now differ from regular shape to allow for levers being placed on their side

entirely removed economy package

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 17:45:42 +01:00
zelophed
7166aeeb52 moved most shapes to central AllShapes class
also some more changes to voxelshaper :)

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-10 02:23:34 +01:00
simibubi
c56fd66012 Measuring Speed and Stress
- Added the Speedometer
- Added the Stress Gauge
2019-12-09 22:58:06 +01:00
zelophed
70eafb997d refactor to VoxelShaper
VoxelShaper is more flexible now
belt tunnel shape reworked

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-09 20:43:30 +01:00
simibubi
6395ce5700 Work in Progress!
- Added the ability to mark items as WIP
- Added custom descriptions for WIP items
2019-12-09 14:58:12 +01:00
zelophed
6fb24e0d86 improved shape for logistical casing
some changes to voxel shaper

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-08 02:23:19 +01:00
zelophed
74721cda95 started work on voxel shape refactoring
-reworked the belt shapes, still need to revisit for casings

Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-07 18:38:08 +01:00
simibubi
1d96f50b9a Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-05 23:43:40 +01:00
simibubi
9f6022f0fe Colors and Sparkles
- Linear Chassis (formerly translation chassis) now connect textures
- Added Engineer's Goggles
- Added Custom Particle for Speed level indications
- Added Volcanic Rock and the ability to give blocks smooth colors based on their position
2019-12-05 23:42:01 +01:00
zelophed
1fcd033e63 added foundation for basic ore generation
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-05 15:54:11 +01:00
simibubi
3a7d3f8562 Dangly Flaps
- More progress on Crafter blocks
- Belt tunnels now render dangling flaps reacting to bypassing items
- Made Mechanical Press and Mixer full blocks
2019-11-30 00:27:03 +01:00
zelophed
898b3f055e possible fix for double chest issue
Signed-off-by: BuildTools <unconfigured@null.spigotmc.org>
2019-11-29 14:13:21 +01:00
simibubi
05de64a4e2 Goofed Crafter model
- Moved crafter models from bin to src -facepalm-
2019-11-29 13:38:34 +01:00
simibubi
dd40334a61 PC swap
- Started work on Belt Tunnels and Crafters
2019-11-29 10:06:03 +01:00
simibubi
0bf30b2f93 It's exactly Stressful!
- Added configurable levels of speed for requirements
- Added tooltip information to mechanical blocks with Stress Impact, Stress Capacity and Required speed level
- Fixed Belt connector not being a blockitem
- Made Stress capacity configuration more generic
2019-11-27 09:29:29 +01:00
simibubi
786789c312 Buffing the Buffers
- Refactored the smart bytebuffers to use one centralized system.
- Unified caches to a single instance
- SuperByteBuffers collect transformations in a matrix rather than performing individual vertex manipulations in subclasses
2019-11-23 22:17:37 +01:00
simibubi
e537474c8b Fix the Belt IItemhandler
- Inserting items now gets synced to clients again
2019-11-20 23:03:07 +01:00
simibubi
1e23aa82aa Merge branch 'better-belts' into 0.2 2019-11-20 22:51:23 +01:00
simibubi
55818d33fa Smelty on the Belty returns
- Encased fans now work on the "fake items" moving on the belt
- Chunk no longer redraws when TEs send data. (May break stuff)
- Regular fan particles are less noisy
- Items no longer spazz out when the belt is stopped
- Fixed extractors waiting indefinitely if belt is occupied
2019-11-20 22:50:19 +01:00
simibubi
e742149c8d Filterable Funnels
- Belt funnels can now be assigned filters for better item routing
- Fixed items facing the wrong way if moving on a slope in negative directions
- Items can now be picked up from belts by right clicking
2019-11-18 16:14:26 +01:00
simibubi
0bded65338 The Belt is Lava
- Belts are now being avoided by pathfinding
- Fixed Belt observers not detecting items
- Lowered spacing between moved entities
- Tweaked initial collision shape for diagonal belts, fixes entities not being picked up at certain spots
- Fixed Glass Panes being usable on Belts and Crushing wheels (wall tag)
- Fixed Pulley sections not moving entities properly
- Fixed belt UVs not updating when textureAtlas changes, addresses #24
2019-11-18 11:49:50 +01:00
simibubi
4e1b33c0ea Connecting the Quads
- Added models and a block interface for connected textures
- Added Framed glass as an example block
2019-11-17 21:25:59 +01:00
simibubi
85042d460a Render Diagonal Items properly
- Fixed position offsets for diagonal belts for both rendering and item ejects
- Blocks render stacks similar to ground items with random horizontal offsets
- Items on diagonal belts now render at 45 degree angles
- Ejecting from a belt now has a minimum motion to prevent items from getting stuck
2019-11-16 10:54:19 +01:00
simibubi
d85a8e2a49 A Better Belt Support
- Logistical Casing can now be used on belts to add casing around it
- Casings on belts allow for extractors and funnels to be attached to the belts directly
- Voxelshapers can now transform multipart shapes
2019-11-15 21:34:00 +01:00
simibubi
720a370f2d Getting Shaped
- Added models and textures for the Mechanical Crafter
2019-11-15 11:28:11 +01:00
simibubi
e5c78fbd04 Jank Control
- More blocks now support the new belt system
- Fixed the extractor models
- Prepared the funnel model for filtering
- Items now look 80% better on belts
2019-11-14 13:00:55 +01:00
simibubi
25cac1fe8e From Entity to Inventory
- Started work on belts no longer moving itementities around
2019-11-12 21:09:32 +01:00
simibubi
c2814f8ad2 Cutting Edge
- Fixed Entity Types not registering correctly
- Fixed WorldRenderer being loaded server side
- Fixed the Tree Cutter search used by the Deforester
- Fixed Crushing wheel controller not dropping contents when removed
- Mechanical Saw can now process Cutting and Stonecutting Recipes
2019-11-10 15:53:44 +01:00
simibubi
6f185d4540 Finite Energy
- Added a torque system with stress vs capacity scores for networks.
- Added config values for stress and capacity
- Added rainbow debug (tm)
- Added infinite new bugs
2019-11-07 11:30:29 +01:00
simibubi
5655fa0609 Here to ruin the fun
- Rotational sources can now be connected to each other if their speeds have the same direction. Sources with slower speeds will be overpowered by the others.
- Added a skeleton for torque mechanics. Very janky and unfinished
2019-11-01 01:09:38 +01:00
simibubi
a1850ec90b Deforester
- Added Deforester Model and Item
2019-10-30 02:05:26 +01:00
simibubi
7462cc5f7e Resolve Merge Issues
- Fixed a few leftover errors from the merge
2019-10-30 01:24:42 +01:00
simibubi
7304f59f55 Merge branch '0.1.2' into 0.2 2019-10-30 01:23:40 +01:00
simibubi
f2eba6b8fb Mixing it up
- Added the Mechanical Mixer for automated shapeless recipes
- Added the Basin holding multiple items for processing
- Added a Wrench for manipulating Scrollvalues, picking up and rotating kinetic blocks
- Extractors and Funnels now require a block to attach to
- Fixed Animation ticks being synced with the server world time
- Fixed "Magical Soaryn Gears"
- Gearboxes can now connect to each other directly
- Fixed Belt items not stacking even after finishing a link
2019-10-29 19:02:20 +01:00
simibubi
a391d74810 Cart Assembler and Agile Contraptions
- Started generalizing contraptions for other means of transportation
- Added mounted contraptions for minecarts
2019-10-27 14:15:39 +01:00
simibubi
44dc7e054b
Merge pull request #43 from Zelophed/master
- Add JEI's gui handlers, addresses #42
2019-10-27 11:49:25 +01:00
BuildTools
8eb10d68a8 added gui handlers from the jei api to FlexcrateScreen and SchematicannonScreen, addresses #42 2019-10-27 03:54:20 +01:00
simibubi
00be0f57f0 Last Minute Fixes - 0.1.1a
- Added safety check for other Tile Entities blocking two Crushing Wheels, addresses #36
- Overwrote blockzapper preview renders of Fourway-blocks, addresses #21
- Added safety check for Crushing Wheels in null Worlds, addresses #38
2019-10-22 00:26:21 +02:00
simibubi
baba95e0eb Spiffy Blockzapper
- Reworked animated models for the Handheld Blockzapper
- Fixed beam render on non-default FOV settings
2019-10-21 23:45:16 +02:00
simibubi
19abe37653
Merge pull request #18 from lucassabreu/master
Create in Brazilian Portuguese
2019-10-21 21:16:17 +02:00
Lucas dos Santos Abreu
3c12f84bc9 trans pt-br 2019-10-21 12:10:09 -03:00
simibubi
ee75468719 Saw it
- Added the Mechanical Saw
- Bunch of fixes for mechanical blocks
2019-10-19 23:42:44 +02:00
simibubi
d8ab5dc122 Dynamic Render to go
- Added animation capabilities for blocks usable with the mechanical piston
- New models for the harvester and the drill
2019-10-19 15:42:42 +02:00
simibubi
835a4a638b Better Pistons Part I
- Started work on cascading chassis and better block models
2019-10-18 13:14:03 +02:00
simibubi
facef0ddb1 Bug Fixes in 0.1.1a
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
2019-10-15 22:22:19 +02:00
simibubi
98f568f887 Addressing Todos
- Started work on changing how moving constructs are assembled and ticked
2019-10-13 21:30:25 +02:00