Commit Graph

12 Commits

Author SHA1 Message Date
PepperCode1
832c94f2ba Lazily instantiate DrawBuffers
- Iris/Oculus create wrapper RenderTypes whose DrawBuffers are never
used. Creating the DrawBuffer on retrieval solves this inefficiency.
- Add 1.18.2 as a Minecraft version to the issue template
2022-08-16 10:41:35 -07:00
PepperCode1
70616d381a Fix crash with Rubidium when using batching
- Backport fix from 1.18/next
- Downgrade and lock ForgeGradle version to fix build
- Update Forge to match 1.18/next
- Bump version
2022-08-13 13:54:52 -07:00
Jozufozu
0a671b8f43 Update changelog and bug report template 2022-07-11 20:55:01 -04:00
Jozufozu
ec8b831917 Update changelog, make bug report template loader agnostic 2022-04-06 11:51:59 -07:00
PepperCode1
a419eab484 Update to 1.18.2
- Switch to SLF4J logging
- Bump version
- Add 0.6.1 changelog
2022-03-14 10:52:28 -07:00
PepperCode1
7515cc74f7 Remove force diffuse
- The batching engine may run in parallel, meaning the force diffuse
state will not be read correctly
- ModelTransformers only process vertices that will be rendered in the
world
- Add 0.6.1 to the issue template
2022-02-08 21:37:09 -08:00
Jozufozu
84432fb837
Add 0.6.0 to bug report template 2022-01-25 18:01:36 -08:00
PepperCode1
8224e47619 Add 0.5.0a and 0.5.1 to issue template 2022-01-04 21:50:10 -08:00
Jozufozu
5cca71332d Bump version - 0.5.0 2021-12-22 22:37:27 -08:00
Jozufozu
249ec5e5e5 Bump version 0.4.2-rc
- rc so Create 0.4a can still be compatible
 - also still not sure if the accessor bug is fixed
2021-12-15 16:52:58 -08:00
Jozufozu
d094595f2e Add GPU field to bug report template 2021-12-13 11:38:32 -08:00
Jozufozu
3cfbc97dd1 Add issue template
- Read: copy issue template from Create
 - Thanks, caelwarner!
2021-12-11 15:43:11 -08:00