- Create MemoryBlock utility for easier management of memory allocation
- Replace most usage of direct ByteBuffer with MemoryBlock
- Remove all usage of Mojang's MemoryTracker
- Simplifier StructWriter
- Rename some classes and packages
- Add RenderStage enum for better control over when a Material should be
rendered
- Add getRenderStage method to Material
- Replace RenderLayerEvent with RenderStageEvent
- Pass more information to RenderContext including camera and projection
matrix
- Pass RenderContext instead of Camera to all beginFrame-related methods
- Remove RenderContext.CURRENT
- Remove FrustumMixin and CameraMixin
- Remove default BasicModelSupplier constructor
- Convert Material to interface and create SimpleMaterial implementation
- Move API instancer classes to instancer package
- Organize imports
- Rename InstanceData -> InstancedPart, and subclasses
- Burger Fences
- Fix GlStateTracker nuking vao element buffer bindings
- GlVertexArray tracks element buffer bindings
- Use vertexAttribPointer offset instead of ..BaseVertex
- Setup code for better crumbling rendering
- Move some logic into CoreShaderInfoMap
- Simplify VertexWriter/VertexList
- Prefer IEventBus#addListener to @SubscribeEvent
- Stop using persistent buffers... for now
- Check for errors immediately after loading shaders
- Done through FileResolution
- Add class SourceChecks to
- Throw away GatherContextEvent, do everything on client init
- Unify FileResolution and Resolver, PartialModel style
- Pass around error reporter to detect errors during load
- Remove OnlyIn annotations
- Replace JSR305 Nullable and Nonnull with Jetbrains Nullable and
NotNull
- Fix indentation in flywheel.mixins.json
- Organize imports
- Slight simplification to model allocation
- RenderLayers are no more
- Add basically empty RenderTypeRegistry, to be filled out as I go
- Move content of RenderLayerEvent into RenderContext
- BlockModels have PartialModel names now
- Futz around with InstancingEngine's render logic
- Fix invisibility bug caused by not unbinding vaos
- User no longer needs to supply a key object to get an instancer
- Move memoization logic outside of MaterialManager
- Provide utility class for memoizing models
- Vanilla instances use static objects for their models
- PartialModels don't actually need reference states, use air instead
- Move RenderLayer to api package
- Kill lazy killable
- Extract update limiting behavior to interface
- Move original impl to BandedPrimeLimiter
- Add dummy NonLimiter impl
- Add command/config to toggle update limiting
- Refactor InstanceManager to be more consistent between frame updates and tick updates
- Bump version - 0.6.1
- StructTypes no longer need to be registered
- Move backend.source to core.source
- Move GameStateRegistry to core
- Backend is static again
- Loader maintains state internally
- Move most user facing interfaces to flywheel.api package
- Refactor InstanceData to have no package private classes
- Remove 'I' prefix from many interfaces
- ILightUpdateListener -> LightListener
- IMultiProgram -> ContextAwareProgram
- IFlatLight -> FlatLit
- All materials use the same vertex format: UNLIT_MODEL
- RIP ChunkIter, may you rule over the depths of hell in peace
- Fix memory leak when instance worlds get reset
- Server worlds are not flywheel worlds
- Nothing to do on world load anymore
- IModels now accept a VertexConsumer
- IRenderState -> RenderType
- AbstractInstancer for dealing with InstanceData tidyness
- Alter crumbling renderer to match new system
- Add hack to keep track of bound atlas textures
- Make StitchedSprite work like PartialModel
- Allow StitchedSprite instances to be created directly
- Allow StitchSprites to be created for any atlas
- Use texture stitch post event instead of lazy computation for filling
StitchedSprites
- Remove legacy method from AngleHelper
- Change artifact name from flywheel to flywheel-forge
- Organize imports
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
- LightVolumes now can act as a light cache with configurable size
- More GridAlignedBB changes
- Remove ILightUpdateListeners
- Simplify pulley rendering using LightVolume
- Better system for moving objects that want to receive light updates
- LightProvider interface to better abstract light lookups
- All light listeners use GridAlignedBBs
- More utility in GridAlignedBB
- More documentation/clean up some old docs
- isFirstLoad check on GatherContextEvent
- Instancers no longer crash on empty model
- setIdentity on MatrixTransformStack
- more utilities for TransformStack
- ModelData "nullification"
- Add a package-info.java to many packages.
- Annotate the world parameter in Backend#canUseInstancing as nullable.
- New utility constructor for BlockModel
- Note that IDynamicInstance#beginFrame and ITickableInstance#tick are run in parallel.
- Refactor internals of InstancedRenderDispatcher to group things by InstanceWorlds.
- InstanceWorlds take over most responsibility for dispatching calls.
- Simplify massive private call chains in InstanceMaterial.
- Reorganize methods and add some documentation in MaterialManager, MaterialGroup, InstanceMaterial, and Instancer.
- Remove unused field from MaterialSpec.
- Remove unused fields from Instancer and InstanceMaterial
- Document RenderLayer
- Add RenderLayer field to RenderLayerEvent
- Rename Client to FlywheelClient
- Remove Shadow plugin
- Remove generated source set
- Remove unused properties in gradle.properties
- Organize all imports
- Thanks for the list pepper!