Commit graph

7 commits

Author SHA1 Message Date
PepperCode1
45ae6c4d90 Switch to instancing controllers
- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
3ce1345d6a Fix GL error spam and do some cleanup
- Add flywheel$ prefix to mixin duck interfaces/accessors
 - Better chat messages for /flywheel backend command
 - Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
af209f525e Contraptions and engines
- Sort of get the batching engine working for contraptions but this feels wrong
 - TaskEngine gets passed in methods
 - Better naming for TaskEngines
 - Do BufferSource ourselves
 - Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:52 -08:00
Jozufozu
b0f6d07b0b Make the BatchingEngine not jittery
- Stop having threads compete for a single BufferBuilder
 - ...by skirting around minecraft's BufferSource
 - Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
3049601e4a Simplify SBB
- SBB -> ModelTransformer
 - Shader binding the minecraft way
 - Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
a668a7c7ac Naive parallelism
- Submit many tasks to executor and then wait for them all to complete.
 - Use WaitGroup
 - SBB no longer stores params, instead accepts Params arg to render
 - SBB keeps scratch variables local
 - CPUInstancer keeps track of default params
 - Separate #setup and #draw... functions in CPUInstancer
 - Combine DirectBufferBuilder#updateAfterWriting with #intoDirectConsumer
 - DirectVertexConsumer#split to distribute work
2021-12-16 10:49:26 -08:00
Jozufozu
f1e63106fc Batching Engine
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00