- Upgrade buildSrc to kotlin buildscript
- Add TransitiveSourceSet extension to abstract creating the different
source sets and creating the configurations to apply dependencies
- Convert package infos stuff to a proper plugin
- Add extension for specifying which source sets get generated package
infos
- Move extension classes into their own files
- Move GeneratePackageInfosTask into com.jozufozu.gradle
- Only publish api/lib and full jars for platforms
- Do not eagerly create outgoing configurations for JarTaskSet
- Add method to create outgoing configuration
- Clean up JarTaskSet creation and move some string constants to statics
- Set @CompileStatic
- Remove ${name} classifier prefix from JarTaskSet jars
- Put JarTaskSet jars into subdirectories in the output folders
- Add configure and configureEach methods to JarTaskSet
- Rename OutgoingConfigurationPlugin -> JarSetPlugin and move extension
to root module so idea offers completions in gradle files
- Standardize artifact naming flywheel-$platform(-api)?-$mcversion
- Also fix crash buffering fluids in BakedModelBufferer#bufferMultiBlock (Forge)
- The mesh order in models created by model builders is currently incorrect and will be fixed later
- Upgrade platform script plugin to pre-compiled groovy plugin
- It was getting really difficult to manage all the logic/plugins/types
from the basic script, and implementing a real plugin gives us much
better type safety and IDE access to upstream plugins
- Separate api/lib/backend/impl in platform projects
- Add platform module output to main runtime classpath so the fabric
loader recognizes our additional modules
- Use convention plugins for common build logic
- Convention plugins get to be applied in the plugins block and can load
other plugins
- Move GeneratePackageInfosTask to its own file in buildSrc
- Apply GeneratePackageInfosTask to every sourceSet
- Separate common project into 4 source sets
- Declare outgoing configurations for forge/fabric to depend on
- Re-compile source from each source set in each platform's compileJava
- Organize almost all remaining code into one of four modules
- Fix some incorrect inter-module dependencies
- Get Fabric into a working state
- The config, client commands, and model builders are still missing and registry freezing happens too late
- Move common build script stuff to buildSrc
- Set ideaSyncTask finalizedBy generatePackageInfos directly in
package-infos.gradle
- Enable loom multiproject optimization, though not sure if it makes a
difference for us yet
- Apply java, maven-publish to all projects
- Prefer the tasks.named() syntax for configuring tasks
- Separate shared configuration for platform projects into a separate
configure block
- Add more fields to processResources
- Make helper methods static
- Exclude duplicated package infos
- Make model builders abstract
- Move BakedModelBufferer as is into forge project
- Create Forge*ModelBuilders with modeldata parameters
- Wrap ModelBuilder ctors in factory methods
- Add FlywheelLibPlatform api, similar to api.internal package but for
lib-only/platform specific stuff
- Move TransformStack wrapping into FlywheelLibPlatform
- Create vanilla renderer through FlywheelLibPlatform
- Handle partial model initialization in separate event handler class
- Fix test configuration in common project
- Trying to get xplat forge working, fabric can wait until the common
project compiles
- Move backend manager event handling to separate class
- Move commands into forge for now
- Make FlwConfig an interface and move concrete impl into forge
- Remove event parameters from handlers than don't actually use them
- Add platform specific blockstate light emission for uniforms
- Remove example effect
- Add accessor for LevelRenderer#ticks
- Move loom.runs into subprojects closure
- Move common code sharing into subprojects closure
- Apply java plugin
- Fix runs not being generated by moving generatePackageInfos to the
bottom
- Move common gradle business from each subproject into the
rootProject.subprojects closure
- Add fabric.mod.json
- Register forge mixin configs
- Make blaze3d mixins remap = false
- Separate common, forge, and fabric mod entrypoints
- Do not clear instance handles when clearing an instancer
- Fixes case where a stolen handle gets cleared after changing
instancers
- Use a concurrent queue for initializing instancers in DrawManager
- Fixes race condition where only one of two instancers created in the
same moment get initialized
- Freeze registries in FMLLoadCompleteEvent
- Pass registry objects into freeze callback consumers
- Should make it more difficult to pass a callback to the wrong
registry
- Allow array elements in layouts with lengths in range [1, 256]
- Align each layout element to its primitive size instead of always
aligning to 4 bytes; this is the same as C struct alignment
- Rename package lib.visual.components -> component
- Add more methods to layout API interfaces to allow retrieving
information such as padding size and alignment
- Move Visual*Contexts inside their respective *Visual interfaces
- Acknowledge that TickableVisual.Context has no methods
- api_impl.vert: no need to try to pack in/out variables
- Go through some TODOs
- Simplify FlatLit interface and directly store packed light
- Rename getters in Events
- Document Effects
- LitVisualStorage: atomics are slow
- BakedModelBufferer: vanilla leaks too, they'll be freed when the game
exits