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https://github.com/Jozufozu/Flywheel.git
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3 Commits
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...
7bb04daa82
Author | SHA1 | Date | |
---|---|---|---|
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7bb04daa82 | ||
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81d83e185b | ||
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0ea8a31103 |
@ -18,11 +18,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Vec3i;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.phys.Vec3;
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public class FrameUniforms implements UniformProvider {
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@ -123,7 +119,7 @@ public class FrameUniforms implements UniformProvider {
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var window = Minecraft.getInstance()
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.getWindow();
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ptr = writeVec2(ptr, window.getWidth(), window.getHeight());
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ptr = Uniforms.writeVec2(ptr, window.getWidth(), window.getHeight());
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// default line width: net.minecraft.client.renderer.RenderStateShard.LineStateShard
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MemoryUtil.memPutFloat(ptr, Math.max(2.5F, (float) window.getWidth() / 1920.0F * 2.5F));
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@ -180,18 +176,19 @@ public class FrameUniforms implements UniformProvider {
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cleanProjection.scale(gra.flywheel$getZoom(), gra.flywheel$getZoom(), 1.0F);
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}
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cleanProjection.mul(new Matrix4f().setPerspective(fov * ((float) Math.PI / 180F), (float) mc.getWindow().getWidth() / (float) mc.getWindow().getHeight(), 0.05F, gr.getDepthFar()));
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cleanProjection.mul(new Matrix4f().setPerspective(fov * ((float) Math.PI / 180F),
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(float) mc.getWindow().getWidth() / (float) mc.getWindow().getHeight(), 0.05F, gr.getDepthFar()));
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cleanViewProjection.set(cleanProjection).mul(stack.last().pose());
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}
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private static long writeCamera(long ptr, float camX, float camY, float camZ, Vector3f lookVector, float xRot,
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float yRot) {
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ptr = writeVec3(ptr, camX, camY, camZ);
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ptr = Uniforms.writeVec3(ptr, camX, camY, camZ);
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ptr = writeVec3(ptr, lookVector.x, lookVector.y, lookVector.z);
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ptr = Uniforms.writeVec3(ptr, lookVector.x, lookVector.y, lookVector.z);
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ptr = writeVec2(ptr, xRot, yRot);
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ptr = Uniforms.writeVec2(ptr, xRot, yRot);
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return ptr;
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}
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@ -219,47 +216,7 @@ public class FrameUniforms implements UniformProvider {
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Level level = camera.getEntity().level();
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BlockPos blockPos = camera.getBlockPosition();
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Vec3 cameraPos = camera.getPosition();
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FluidState fState = level.getFluidState(blockPos);
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BlockState bState = level.getBlockState(blockPos);
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float height = fState.getHeight(level, blockPos);
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if (fState.isEmpty()) {
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MemoryUtil.memPutInt(ptr, 0);
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} else if (cameraPos.y < blockPos.getY() + height) {
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if (fState.is(FluidTags.WATER)) {
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MemoryUtil.memPutInt(ptr, 1);
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} else if (fState.is(FluidTags.LAVA)) {
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MemoryUtil.memPutInt(ptr, 2);
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} else {
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MemoryUtil.memPutInt(ptr, -1);
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}
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}
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if (bState.isAir()) {
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MemoryUtil.memPutInt(ptr + 4, 0);
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} else {
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if (bState.is(Blocks.POWDER_SNOW)) {
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MemoryUtil.memPutInt(ptr + 4, 0);
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} else {
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MemoryUtil.memPutInt(ptr + 4, -1);
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}
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}
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return ptr + 8;
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}
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private static long writeVec3(long ptr, float camX, float camY, float camZ) {
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MemoryUtil.memPutFloat(ptr, camX);
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MemoryUtil.memPutFloat(ptr + 4, camY);
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MemoryUtil.memPutFloat(ptr + 8, camZ);
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MemoryUtil.memPutFloat(ptr + 12, 0f); // empty component of vec4 because we don't trust std140
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return ptr + 16;
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}
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private static long writeVec2(long ptr, float camX, float camY) {
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MemoryUtil.memPutFloat(ptr, camX);
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MemoryUtil.memPutFloat(ptr + 4, camY);
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return ptr + 8;
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return Uniforms.writeInFluidAndBlock(ptr, level, blockPos, cameraPos);
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}
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private static int getConstantAmbientLightFlag(RenderContext context) {
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@ -0,0 +1,93 @@
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package com.jozufozu.flywheel.backend.engine.uniform;
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import org.jetbrains.annotations.Nullable;
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import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.api.event.RenderContext;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.level.Level;
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public class LevelUniforms implements UniformProvider {
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public static final int SIZE = 12 * 4 + 2 * 16;
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@Nullable
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private RenderContext context;
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@Override
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public int byteSize() {
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return SIZE;
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}
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public void setContext(RenderContext context) {
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this.context = context;
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}
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@Override
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public void write(long ptr) {
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Minecraft mc = Minecraft.getInstance();
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ClientLevel level = mc.level;
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if (level == null || context == null) {
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MemoryUtil.memSet(ptr, 0, SIZE);
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return;
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}
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float ptick = context.partialTick();
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long dayTime = level.getDayTime();
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long levelDay = dayTime / 24000L;
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long timeOfDay = dayTime - levelDay * 24000L;
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MemoryUtil.memPutInt(ptr, (int) (levelDay % 0x7FFFFFFFL));
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, (float) timeOfDay / 24000f);
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ptr += 4;
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MemoryUtil.memPutInt(ptr, level.dimensionType().hasSkyLight() ? 1 : 0);
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ptr += 4;
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float sunAngle = level.getSunAngle(ptick);
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MemoryUtil.memPutFloat(ptr, sunAngle);
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, level.getMoonBrightness());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, level.getMoonPhase());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, level.isRaining() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, level.getRainLevel(ptick));
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ptr += 4;
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MemoryUtil.memPutInt(ptr, level.isThundering() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, level.getThunderLevel(ptick));
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, level.getSkyDarken(ptick));
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ptr += 4;
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Vec3 skyColor = level.getSkyColor(mc.gameRenderer.getMainCamera().getPosition(), ptick);
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ptr = Uniforms.writeVec4(ptr, (float) skyColor.x, (float) skyColor.y, (float) skyColor.z, 1f);
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Vec3 cloudColor = level.getCloudColor(ptick);
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ptr = Uniforms.writeVec4(ptr, (float) cloudColor.x, (float) cloudColor.y, (float) cloudColor.z, 1f);
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// TODO: use defines for custom dimension ids
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int dimensionId;
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ResourceKey<Level> dimension = level.dimension();
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if (Level.OVERWORLD.equals(dimension)) {
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dimensionId = 0;
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} else if (Level.NETHER.equals(dimension)) {
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dimensionId = 1;
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} else if (Level.END.equals(dimension)) {
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dimensionId = 2;
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} else {
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dimensionId = -1;
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}
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MemoryUtil.memPutInt(ptr, dimensionId);
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}
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}
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@ -0,0 +1,113 @@
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package com.jozufozu.flywheel.backend.engine.uniform;
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import org.jetbrains.annotations.Nullable;
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import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.api.event.RenderContext;
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import com.jozufozu.flywheel.backend.mixin.AbstractClientPlayerAccessor;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.multiplayer.PlayerInfo;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.core.BlockPos;
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import net.minecraft.util.FastColor;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.LightLayer;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.scores.PlayerTeam;
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public class PlayerUniforms implements UniformProvider {
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public static final int SIZE = 9 * 4 + 8 + 2 * 16;
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@Nullable
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private RenderContext context;
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@Override
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public int byteSize() {
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return SIZE;
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}
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public void setContext(RenderContext context) {
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this.context = context;
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}
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@Override
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public void write(long ptr) {
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Minecraft mc = Minecraft.getInstance();
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LocalPlayer player = mc.player;
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if (context == null || player == null) {
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MemoryUtil.memSet(ptr, 0, SIZE);
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return;
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}
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int luminance = 0;
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for (InteractionHand hand : InteractionHand.values()) {
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Item handItem = player.getItemInHand(hand).getItem();
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if (handItem instanceof BlockItem bitem) {
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Block block = bitem.getBlock();
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int blockLight = block.defaultBlockState().getLightEmission(player.clientLevel, BlockPos.ZERO);
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if (luminance < blockLight) {
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luminance = blockLight;
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}
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}
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}
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MemoryUtil.memPutFloat(ptr, (float) luminance / 15);
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ptr += 4;
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Vec3 eyePos = player.getEyePosition(context.partialTick());
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ptr = Uniforms.writeVec3(ptr, (float) eyePos.x, (float) eyePos.y, (float) eyePos.z);
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int blockBrightness = player.clientLevel.getBrightness(LightLayer.BLOCK, player.blockPosition());
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int skyBrightness = player.clientLevel.getBrightness(LightLayer.SKY, player.blockPosition());
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int maxBrightness = player.clientLevel.getMaxLightLevel();
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ptr = Uniforms.writeVec2(ptr, (float) blockBrightness / (float) maxBrightness,
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(float) skyBrightness / (float) maxBrightness);
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ptr = writeEyeIn(ptr, player);
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MemoryUtil.memPutInt(ptr, player.isCrouching() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutInt(ptr, player.isSleeping() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutInt(ptr, player.isSwimming() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutInt(ptr, player.isFallFlying() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutInt(ptr, player.isShiftKeyDown() ? 1 : 0);
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ptr += 4;
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PlayerInfo info = ((AbstractClientPlayerAccessor) player).flywheel$getPlayerInfo();
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MemoryUtil.memPutInt(ptr, info.getGameMode().getId());
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ptr += 4;
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int red = 0, green = 0, blue = 0, alpha = 0;
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PlayerTeam team = info.getTeam();
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if (team != null) {
|
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Integer color = team.getColor().getColor();
|
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if (color != null) {
|
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int icolor = color;
|
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red = FastColor.ARGB32.red(icolor);
|
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green = FastColor.ARGB32.green(icolor);
|
||||
blue = FastColor.ARGB32.blue(icolor);
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alpha = 255;
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}
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}
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ptr = Uniforms.writeVec4(ptr, (float) red / 255f, (float) blue / 255f, (float) green / 255f,
|
||||
(float) alpha / 255f);
|
||||
}
|
||||
|
||||
private long writeEyeIn(long ptr, LocalPlayer player) {
|
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ClientLevel level = player.clientLevel;
|
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Vec3 eyePos = player.getEyePosition();
|
||||
BlockPos blockPos = BlockPos.containing(eyePos);
|
||||
return Uniforms.writeInFluidAndBlock(ptr, level, blockPos, eyePos);
|
||||
}
|
||||
}
|
@ -6,6 +6,15 @@ import com.jozufozu.flywheel.backend.gl.GlStateTracker;
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import com.jozufozu.flywheel.config.DebugMode;
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||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
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import net.minecraft.tags.FluidTags;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.material.FluidState;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class Uniforms {
|
||||
public static boolean frustumPaused = false;
|
||||
@ -13,6 +22,8 @@ public class Uniforms {
|
||||
private static @Nullable UniformBuffer<FrameUniforms> frame;
|
||||
private static @Nullable UniformBuffer<FogUniforms> fog;
|
||||
private static @Nullable UniformBuffer<OptionsUniforms> options;
|
||||
private static @Nullable UniformBuffer<PlayerUniforms> player;
|
||||
private static @Nullable UniformBuffer<LevelUniforms> level;
|
||||
|
||||
public static UniformBuffer<FrameUniforms> frame() {
|
||||
if (frame == null) {
|
||||
@ -35,10 +46,26 @@ public class Uniforms {
|
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return options;
|
||||
}
|
||||
|
||||
public static UniformBuffer<PlayerUniforms> player() {
|
||||
if (player == null) {
|
||||
player = new UniformBuffer<>(3, new PlayerUniforms());
|
||||
}
|
||||
return player;
|
||||
}
|
||||
|
||||
public static UniformBuffer<LevelUniforms> level() {
|
||||
if (level == null) {
|
||||
level = new UniformBuffer<>(4, new LevelUniforms());
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
public static void bindForDraw() {
|
||||
bindFrame();
|
||||
bindFog();
|
||||
bindOptions();
|
||||
bindPlayer();
|
||||
bindLevel();
|
||||
}
|
||||
|
||||
public static void bindFrame() {
|
||||
@ -59,6 +86,18 @@ public class Uniforms {
|
||||
}
|
||||
}
|
||||
|
||||
public static void bindPlayer() {
|
||||
if (player != null) {
|
||||
player.bind();
|
||||
}
|
||||
}
|
||||
|
||||
public static void bindLevel() {
|
||||
if (level != null) {
|
||||
level.bind();
|
||||
}
|
||||
}
|
||||
|
||||
public static void onFogUpdate() {
|
||||
try (var restoreState = GlStateTracker.getRestoreState()) {
|
||||
fog().update();
|
||||
@ -71,6 +110,14 @@ public class Uniforms {
|
||||
ubo.update();
|
||||
|
||||
options();
|
||||
|
||||
var player = player();
|
||||
player.provider.setContext(ctx);
|
||||
player.update();
|
||||
|
||||
var level = level();
|
||||
level.provider.setContext(ctx);
|
||||
level.update();
|
||||
}
|
||||
|
||||
public static void setDebugMode(DebugMode mode) {
|
||||
@ -92,5 +139,69 @@ public class Uniforms {
|
||||
options.delete();
|
||||
options = null;
|
||||
}
|
||||
|
||||
if (player != null) {
|
||||
player.delete();
|
||||
player = null;
|
||||
}
|
||||
|
||||
if (level != null) {
|
||||
level.delete();
|
||||
level = null;
|
||||
}
|
||||
}
|
||||
|
||||
static long writeVec4(long ptr, float x, float y, float z, float w) {
|
||||
MemoryUtil.memPutFloat(ptr, x);
|
||||
MemoryUtil.memPutFloat(ptr + 4, y);
|
||||
MemoryUtil.memPutFloat(ptr + 8, z);
|
||||
MemoryUtil.memPutFloat(ptr + 12, w);
|
||||
return ptr + 16;
|
||||
}
|
||||
|
||||
static long writeVec3(long ptr, float camX, float camY, float camZ) {
|
||||
MemoryUtil.memPutFloat(ptr, camX);
|
||||
MemoryUtil.memPutFloat(ptr + 4, camY);
|
||||
MemoryUtil.memPutFloat(ptr + 8, camZ);
|
||||
MemoryUtil.memPutFloat(ptr + 12, 0f); // empty component of vec4 because we don't trust std140
|
||||
return ptr + 16;
|
||||
}
|
||||
|
||||
static long writeVec2(long ptr, float camX, float camY) {
|
||||
MemoryUtil.memPutFloat(ptr, camX);
|
||||
MemoryUtil.memPutFloat(ptr + 4, camY);
|
||||
return ptr + 8;
|
||||
}
|
||||
|
||||
static long writeInFluidAndBlock(long ptr, Level level, BlockPos blockPos, Vec3 pos) {
|
||||
FluidState fState = level.getFluidState(blockPos);
|
||||
BlockState bState = level.getBlockState(blockPos);
|
||||
float height = fState.getHeight(level, blockPos);
|
||||
|
||||
if (fState.isEmpty()) {
|
||||
MemoryUtil.memPutInt(ptr, 0);
|
||||
} else if (pos.y < blockPos.getY() + height) {
|
||||
// TODO: handle custom fluids via defines
|
||||
if (fState.is(FluidTags.WATER)) {
|
||||
MemoryUtil.memPutInt(ptr, 1);
|
||||
} else if (fState.is(FluidTags.LAVA)) {
|
||||
MemoryUtil.memPutInt(ptr, 2);
|
||||
} else {
|
||||
MemoryUtil.memPutInt(ptr, -1);
|
||||
}
|
||||
}
|
||||
|
||||
if (bState.isAir()) {
|
||||
MemoryUtil.memPutInt(ptr + 4, 0);
|
||||
} else {
|
||||
// TODO: handle custom blocks via defines
|
||||
if (bState.is(Blocks.POWDER_SNOW)) {
|
||||
MemoryUtil.memPutInt(ptr + 4, 0);
|
||||
} else {
|
||||
MemoryUtil.memPutInt(ptr + 4, -1);
|
||||
}
|
||||
}
|
||||
|
||||
return ptr + 8;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,13 @@
|
||||
package com.jozufozu.flywheel.backend.mixin;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.gen.Invoker;
|
||||
|
||||
import net.minecraft.client.multiplayer.PlayerInfo;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
|
||||
@Mixin(AbstractClientPlayer.class)
|
||||
public interface AbstractClientPlayerAccessor {
|
||||
@Invoker("getPlayerInfo")
|
||||
PlayerInfo flywheel$getPlayerInfo();
|
||||
}
|
@ -49,9 +49,9 @@ layout(std140) uniform _FlwFrameUniforms {
|
||||
float flw_renderTicks;
|
||||
float flw_renderSeconds;
|
||||
|
||||
/** Contains 1 for water, 2 for lava, max-value for any other fluid, 0 for no fluid. */
|
||||
/** 0 means no fluid. Use FLW_CAMERA_IN_FLUID_* defines to detect fluid type. */
|
||||
uint flw_cameraInFluid;
|
||||
/** Contains 1 for powder snow, max-value for any other block, 0 for no block. */
|
||||
/** 0 means no block. Use FLW_CAMERA_IN_BLOCK_* defines to detect block type. */
|
||||
uint flw_cameraInBlock;
|
||||
|
||||
uint _flw_debugMode;
|
||||
@ -61,3 +61,10 @@ layout(std140) uniform _FlwFrameUniforms {
|
||||
#define flw_cameraLook _flw_cameraLook.xyz
|
||||
#define flw_cameraPosPrev _flw_cameraPosPrev.xyz
|
||||
#define flw_cameraLookPrev _flw_cameraLookPrev.xyz
|
||||
|
||||
#define FLW_CAMERA_IN_FLUID_WATER 1
|
||||
#define FLW_CAMERA_IN_FLUID_LAVA 2
|
||||
#define FLW_CAMERA_IN_FLUID_UNKNOWN 0xFFFFFFFFu
|
||||
|
||||
#define FLW_CAMERA_IN_BLOCK_POWDER_SNOW 1
|
||||
#define FLW_CAMERA_IN_BLOCK_UNKNOWN 0xFFFFFFFFu
|
||||
|
@ -0,0 +1,31 @@
|
||||
layout(std140) uniform _FlwLevelUniforms {
|
||||
/** The current day number of the level. */
|
||||
uint flw_levelDay;
|
||||
/** The current fraction of the current day that has elapsed. */
|
||||
float flw_timeOfDay;
|
||||
|
||||
uint flw_levelHasSkyLight;
|
||||
|
||||
float flw_sunAngle;
|
||||
|
||||
float flw_moonBrightness;
|
||||
/** There are normally only 8 moon phases. */
|
||||
uint flw_moonPhase;
|
||||
|
||||
uint flw_isRaining;
|
||||
float flw_rainLevel;
|
||||
uint flw_isThundering;
|
||||
float flw_thunderLevel;
|
||||
|
||||
float flw_skyDarken;
|
||||
vec4 flw_skyColor;
|
||||
vec4 flw_cloudColor;
|
||||
|
||||
/** Use FLW_DIMENSION_* ids to determine the dimension. May eventually be implemented for custom dimensions. */
|
||||
uint flw_dimension;
|
||||
};
|
||||
|
||||
#define FLW_DIMENSION_OVERWORLD 0
|
||||
#define FLW_DIMENSION_NETHER 1
|
||||
#define FLW_DIMENSION_END 2
|
||||
#define FLW_DIMENSION_UNKNOWN 0xFFFFFFFFu
|
@ -0,0 +1,35 @@
|
||||
// player.glsl - Holds uniforms for player state.
|
||||
|
||||
layout (std140) uniform _FlwPlayerUniforms {
|
||||
/** Brightness of the brightest light that the player is holding, 0-1. */
|
||||
float flw_heldLight;
|
||||
vec4 _flw_eyePos;
|
||||
/** The brightness at the player's eye position. */
|
||||
vec2 flw_eyeBrightness;
|
||||
/** 0 means no fluid. Use FLW_PLAYER_EYE_IN_FLUID_* defines to detect fluid type. */
|
||||
uint flw_playerEyeInFluid;
|
||||
/** 0 means no block. Use FLW_PLAYER_EYE_IN_BLOCK_* defines to detect block type. */
|
||||
uint flw_playerEyeInBlock;
|
||||
|
||||
uint flw_playerCrouching;
|
||||
uint flw_playerSleeping;
|
||||
uint flw_playerSwimming;
|
||||
uint flw_playerFallFlying;
|
||||
|
||||
uint flw_shiftKeyDown;
|
||||
|
||||
/** 0 = survival, 1 = creative, 2 = adventure, 3 = spectator. */
|
||||
uint flw_gameMode;
|
||||
|
||||
/** Alpha is 1 if any team color is present, 0 otherwise. */
|
||||
vec4 flw_teamColor;
|
||||
};
|
||||
|
||||
#define flw_eyePos _flw_eyePos.xyz
|
||||
|
||||
#define FLW_PLAYER_EYE_IN_FLUID_WATER 1
|
||||
#define FLW_PLAYER_EYE_IN_FLUID_LAVA 2
|
||||
#define FLW_PLAYER_EYE_IN_FLUID_UNKNOWN 0xFFFFFFFFu
|
||||
|
||||
#define FLW_PLAYER_EYE_IN_BLOCK_POWDER_SNOW 1
|
||||
#define FLW_PLAYER_EYE_IN_BLOCK_UNKNOWN 0xFFFFFFFFu
|
@ -3,3 +3,5 @@
|
||||
#include "flywheel:internal/uniforms/frame.glsl"
|
||||
#include "flywheel:internal/uniforms/fog.glsl"
|
||||
#include "flywheel:internal/uniforms/options.glsl"
|
||||
#include "flywheel:internal/uniforms/player.glsl"
|
||||
#include "flywheel:internal/uniforms/level.glsl"
|
||||
|
@ -5,6 +5,7 @@
|
||||
"compatibilityLevel": "JAVA_17",
|
||||
"refmap": "flywheel.refmap.json",
|
||||
"client": [
|
||||
"AbstractClientPlayerAccessor",
|
||||
"GameRendererAccessor",
|
||||
"GlStateManagerMixin",
|
||||
"LightTextureAccessor",
|
||||
|
Loading…
Reference in New Issue
Block a user