{ "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", "item.create.symmetry_wand": "Staff of Symmetry", "item.create.placement_handgun": "Handheld Blockzapper", "item.create.tree_fertilizer": "Tree Fertilizer", "item.create.empty_blueprint": "Empty Schematic", "item.create.andesite_alloy_cube": "Andesite Alloy", "item.create.blaze_brass_cube": "Blaze Brass", "item.create.chorus_chrome_cube": "Chorus Chrome", "item.create.chromatic_compound_cube": "Chromatic Compound", "item.create.shadow_steel_cube": "Shadow Steel", "item.create.blueprint_and_quill": "Schematic and Quill", "item.create.blueprint": "Schematic", "item.create.belt_connector": "Mechanical Belt", "item.create.filter": "Filter", "item.create.rose_quartz": "Rose Quartz", "item.create.refined_rose_quartz": "Refined Rose Quartz", "item.create.refined_radiance_cube": "Refined Radiance", "item.create.iron_sheet": "Iron Sheets", "item.create.propeller": "Propeller", "item.create.flour": "Wheat Flour", "item.create.dough": "Dough", "item.create.blazing_pickaxe": "Blazing Pickaxe", "item.create.blazing_shovel": "Blazing Shovel", "item.create.blazing_axe": "Blazing Axe", "item.create.blazing_sword": "Blazing Longsword", "item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe", "item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock", "item.create.shadow_steel_sword": "Shadow Steel Sword", "item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe", "item.create.rose_quartz_shovel": "Gilded Quartz Shovel", "item.create.rose_quartz_axe": "Gilded Quartz Axe", "item.create.rose_quartz_sword": "Gilded Quartz Blade", "block.create.cogwheel": "Cogwheel", "block.create.large_cogwheel": "Large Cogwheel", "block.create.turntable": "Turntable", "block.create.gearbox": "Gearbox", "block.create.gearshift": "Gearshift", "block.create.clutch": "Clutch", "block.create.shaft": "Shaft", "block.create.encased_belt": "Encased Belt", "block.create.encased_shaft": "Encased Shaft", "block.create.encased_fan": "Encased Fan", "block.create.motor": "Motor", "block.create.belt": "Mechanical Belt", "block.create.crushing_wheel": "Crushing Wheel", "block.create.drill": "Mechanical Drill", "block.create.harvester": "Mechanical Harvester", "block.create.water_wheel": "Water Wheel", "block.create.belt_support": "Belt Support", "block.create.mechanical_press": "Mechanical Press", "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", "block.create.mechanical_piston": "Mechanical Piston", "block.create.mechanical_piston_head": "Mechanical Piston Head", "block.create.piston_pole": "Piston Extension Pole", "block.create.mechanical_bearing": "Mechanical Bearing", "block.create.translation_chassis": "Translation Chassis", "block.create.rotation_chassis": "Rotation Chassis", "block.create.contact": "Redstone Contact", "block.create.redstone_bridge": "Redstone Bridge", "block.create.stockswitch": "Stockpile Switch", "block.create.flexcrate": "FlexCrate", "block.create.extractor": "Extractor", "block.create.belt_funnel": "Belt Funnel", "block.create.linked_extractor": "Linked Extractor", "block.create.pulse_repeater": "Pulse Repeater", "block.create.flexpeater": "FlexPeater", "block.create.entity_detector": "Belt Observer", "block.create.andesite_bricks": "Andesite Bricks", "block.create.diorite_bricks": "Diorite Bricks", "block.create.granite_bricks": "Granite Bricks", "block.create.gabbro": "Gabbro", "block.create.gabbro_stairs": "Gabbro Stairs", "block.create.gabbro_slab": "Gabbro Slab", "block.create.gabbro_wall": "Gabbro Wall", "block.create.polished_gabbro": "Polished Gabbro", "block.create.gabbro_bricks": "Gabbro Bricks", "block.create.gabbro_bricks_stairs": "Gabbro Brick Stairs", "block.create.gabbro_bricks_wall": "Gabbro Brick Wall", "block.create.paved_gabbro_bricks": "Paved Gabbro Bricks", "block.create.paved_gabbro_bricks_slab": "Paved Gabbro Bricks Slab", "block.create.indented_gabbro": "Indented Gabbro Tile", "block.create.indented_gabbro_slab": "Indented Gabbro Slab", "block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks", "block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks", "block.create.weathered_limestone": "Weathered Limestone", "block.create.weathered_limestone_stairs": "Weathered Limestone Stairs", "block.create.weathered_limestone_wall": "Weathered Limestone Wall", "block.create.weathered_limestone_slab": "Weathered Limestone Slab", "block.create.polished_weathered_limestone": "Polished Weathered Limestone", "block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab", "block.create.weathered_limestone_bricks": "Weathered Limestone Bricks", "block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Brick Stairs", "block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall", "block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab", "block.create.weathered_limestone_pillar": "Weathered Limestone Pillar", "block.create.dolomite_pillar": "Dolomite Pillar", "block.create.dolomite": "Dolomite", "block.create.dolomite_stairs": "Dolomite Stairs", "block.create.dolomite_wall": "Dolomite Wall", "block.create.dolomite_slab": "Dolomite Slab", "block.create.dolomite_bricks": "Dolomite Bricks", "block.create.dolomite_bricks_wall": "Dolomite Brick Wall", "block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs", "block.create.dolomite_bricks_slab": "Dolomite Brick Slab", "block.create.polished_dolomite": "Polished Dolomite", "block.create.limestone": "Limestone", "block.create.limestone_stairs": "Limestone Stairs", "block.create.limestone_slab": "Limestone Slab", "block.create.limestone_wall": "Limestone Wall", "block.create.limestone_bricks": "Limestone Bricks", "block.create.limestone_bricks_stairs": "Limestone Brick Stairs", "block.create.limestone_bricks_slab": "Limestone Brick Slab", "block.create.limestone_bricks_wall": "Limestone Brick Wall", "block.create.polished_limestone": "Polished Limestone", "block.create.polished_limestone_slab": "Polished Limestone Slab", "block.create.limestone_pillar": "Limestone Pillar", "block.create.schematicannon": "Schematicannon", "block.create.schematic_table": "Schematic Table", "block.create.creative_crate": "Schematicannon Creatifier", "block.create.cocoa_log": "Cocoa Jungle Log", "block.create.shop_shelf": "Shelf", "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", "death.attack.create.crush": "%1$s was processed by Crushing Wheels", "death.attack.create.fan_fire": "%1$s was burned to death by hot air", "death.attack.create.fan_lava": "%1$s was burned to death by lava fan", "death.attack.create.drill": "%1$s was impaled by Mechanical Drill", "create.generic.range": "Range", "create.generic.radius": "Radius", "create.generic.speed": "Speed", "create.generic.delay": "Delay", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Seconds", "create.generic.unit.minutes": "Minutes", "create.action.scroll": "Scroll", "create.action.confirm": "Confirm", "create.action.abort": "Abort", "create.action.saveToFile": "Save", "create.action.discard": "Discard", "create.keyinfo.toolmenu": "Focus Tool Menu", "create.gui.scrollInput.defaultTitle": "Choose an Option:", "create.gui.scrollInput.scrollToModify": "Scroll to Modify", "create.gui.scrollInput.scrollToSelect": "Scroll to Select", "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster", "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", "create.gui.symmetryWand.mirrorType": "Mirror", "create.gui.symmetryWand.orientation": "Orientation", "create.symmetry.mirror.plane": "Mirror once", "create.symmetry.mirror.doublePlane": "Rectangular", "create.symmetry.mirror.triplePlane": "Octagonal", "create.orientation.orthogonal": "Orthogonal", "create.orientation.diagonal": "Diagonal", "create.orientation.horizontal": "Horizontal", "create.orientation.alongZ": "Along Z", "create.orientation.alongX": "Along X", "create.gui.blockzapper.title": "Handheld Blockzapper", "create.gui.blockzapper.replaceMode": "Replace Mode", "create.gui.blockzapper.searchDiagonal": "Follow Diagonals", "create.gui.blockzapper.searchFuzzy": "Ignore Material Borders", "create.gui.blockzapper.range": "Spread Range", "create.gui.blockzapper.patternSection": "Patterns", "create.gui.blockzapper.pattern.solid": "Solid", "create.gui.blockzapper.pattern.checkered": "Checkerboard", "create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard", "create.gui.blockzapper.pattern.chance25": "25% Roll", "create.gui.blockzapper.pattern.chance50": "50% Roll", "create.gui.blockzapper.pattern.chance75": "75% Roll", "create.blockzapper.usingBlock": "Using: %1$s", "create.blockzapper.componentUpgrades": "Component Upgrades:", "create.blockzapper.component.body": "Body", "create.blockzapper.component.amplifier": "Amplifier", "create.blockzapper.component.accelerator": "Accelerator", "create.blockzapper.component.retriever": "Retriever", "create.blockzapper.component.scope": "Scope", "create.blockzapper.componentTier.none": "None", "create.blockzapper.componentTier.blazebrass": "Blaze Brass", "create.blockzapper.componentTier.choruschrome": "Chorus Chrome", "create.blockzapper.leftClickToSet": "Left-Click a Block to set Material", "create.blockzapper.empty": "Out of Blocks!", "create.logistics.filter": "Filter", "create.logistics.firstFrequency": "Freq. #1", "create.logistics.secondFrequency": "Freq. #2", "create.gui.flexcrate.title": "FlexCrate", "create.gui.flexcrate.storageSpace": "Storage Space", "create.gui.stockswitch.title": "Stockpile Switch", "create.gui.stockswitch.lowerLimit": "Lower Threshold", "create.gui.stockswitch.upperLimit": "Upper Threshold", "create.gui.stockswitch.startAt": "Start Signal at", "create.gui.stockswitch.startAbove": "Start Signal above", "create.gui.stockswitch.stopAt": "Stop Signal at", "create.gui.stockswitch.stopBelow": "Stop Signal below", "create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "First position set.", "create.schematicAndQuill.secondPos": "Second position set.", "create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.", "create.schematicAndQuill.abort": "Removed selection.", "create.schematicAndQuill.prompt": "Enter a name for the Schematic:", "create.schematicAndQuill.fallbackName": "My Schematic", "create.schematicAndQuill.saved": "Saved as %1$s", "create.schematic.position": "Position", "create.schematic.rotation": "Rotation", "create.schematic.rotation.none": "None", "create.schematic.rotation.cw90": "Clockwise 90", "create.schematic.rotation.cw180": "Clockwise 180", "create.schematic.rotation.cw270": "Clockwise 270", "create.schematic.mirror": "Mirror", "create.schematic.mirror.none": "None", "create.schematic.mirror.frontBack": "Front-Back", "create.schematic.mirror.leftRight": "Left-Right", "create.schematic.tool.deploy": "Deploy", "create.schematic.tool.move": "Move XZ", "create.schematic.tool.movey": "Move Y", "create.schematic.tool.rotate": "Rotate", "create.schematic.tool.print": "Print", "create.schematic.tool.flip": "Flip", "create.schematic.tool.deploy.description.0": "Moves the structure to a location.", "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.", "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally", "create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically", "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.", "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Instantly places the structure in the world", "create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.", "create.schematic.tool.print.description.2": "This tool is for Creative Mode only.", "create.schematic.tool.print.description.3": "", "create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.", "create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Syncing...", "create.schematics.uploadTooLarge": "Your schematic is too large", "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", "create.gui.schematicTable.title": "Schematic Table", "create.gui.schematicTable.availableSchematics": "Available Schematics", "create.gui.schematicTable.noSchematics": "No Schematics Saved", "create.gui.schematicTable.uploading": "Uploading...", "create.gui.schematicTable.finished": "Upload Finished!", "create.gui.schematicannon.title": "Schematicannon", "create.gui.schematicannon.settingsTitle": "Placement Settings", "create.gui.schematicannon.listPrinter": "Material List Printer", "create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%", "create.gui.schematicannon.shotsRemaining": "Shots left: %1$s", "create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s", "create.gui.schematicannon.optionEnabled": "Currently Enabled", "create.gui.schematicannon.optionDisabled": "Currently Disabled", "create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks", "create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid", "create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any", "create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty", "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", "create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.", "create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.", "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.", "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.", "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", "create.schematicannon.status.idle": "Idle", "create.schematicannon.status.ready": "Ready", "create.schematicannon.status.running": "Running", "create.schematicannon.status.finished": "Finished", "create.schematicannon.status.paused": "Paused", "create.schematicannon.status.stopped": "Stopped", "create.schematicannon.status.noGunpowder": "Out of Gunpowder", "create.schematicannon.status.targetNotLoaded": "Block is not loaded", "create.schematicannon.status.targetOutsideRange": "Target too Far Away", "create.schematicannon.status.searching": "Searching", "create.schematicannon.status.skipping": "Skipping", "create.schematicannon.status.missingBlock": "Missing Block:", "create.schematicannon.status.placing": "Placing", "create.schematicannon.status.clearing": "Clearing Blocks", "create.schematicannon.status.schematicInvalid": "Schematic Invalid", "create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed", "create.schematicannon.status.schematicExpired": "Schematic File Expired", "create.tooltip.holdKey": "Hold [%1$s]", "create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", "item.create.example_item.tooltip": "EXAMPLE ITEM (marker that this tooltip exists)", "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", "item.create.example_item.tooltip.condition1": "When this", "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", "item.create.example_item.tooltip.condition2": "And When this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", "item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.", "item.create.symmetry_wand.tooltip.condition1": "When in Hotbar", "item.create.symmetry_wand.tooltip.behaviour1": "Stays Active", "item.create.symmetry_wand.tooltip.control1": "R-Click on Ground", "item.create.symmetry_wand.tooltip.action1": "_Creates_ or _Moves_ the Mirror", "item.create.symmetry_wand.tooltip.control2": "R-Click in the Air", "item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror", "item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking", "item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_", "item.create.placement_handgun.tooltip": "BLOCKZAPPER", "item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", "item.create.placement_handgun.tooltip.control1": "L-Click at Block", "item.create.placement_handgun.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", "item.create.placement_handgun.tooltip.control2": "R-Click at Block", "item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking", "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types.", "item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling", "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions", "block.create.creative_crate.tooltip": "CREATIVE CRATE", "block.create.creative_crate.tooltip.summary": "tis a crate", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_", "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder", "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "Relays Rotation to Four directions. Reverses straight connections.", "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A controllable rotation switch for connected shafts.", "block.create.gearshift.tooltip.condition1": "When Powered", "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the incoming rotation on the other side.", "block.create.clutch.tooltip": "CLUTCH", "block.create.clutch.tooltip.summary": "A controllable rotation switch for connected shafts.", "block.create.clutch.tooltip.condition1": "When Powered", "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", "block.create.encased_belt.tooltip": "ENCASED_BELT", "block.create.encased_belt.tooltip.summary": "Relays rotation through its block and to an attached Encased Belt.", "block.create.encased_belt.tooltip.condition1": "When Attached to other Encased Belt", "block.create.encased_belt.tooltip.behaviour1": "Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.", "block.create.stockswitch.tooltip": "STOCKSWITCH", "block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.", "block.create.stockswitch.tooltip.condition1": "When below Lower Limit", "block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_", "block.create.stockswitch.tooltip.condition2": "When above Upper Limit", "block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.", "block.create.stockswitch.tooltip.control1": "When R-Clicked", "block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Screen_", "block.create.redstone_bridge.tooltip": "REDSTONE_LINK", "block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal can travel distances up to _128m_", "block.create.redstone_bridge.tooltip.condition1": "When Powered", "block.create.redstone_bridge.tooltip.behaviour1": "Bridges of the same _Frequency_ will provide a Redstone signal.", "block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item", "block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", "block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking", "block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", "itemGroup.create": "Create" }