/* * The MIT License * * Copyright (c) 2016-2021 JOML * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jozufozu.flywheel.repack.joml; import java.nio.ByteBuffer; import java.nio.DoubleBuffer; import java.util.*; /** * Interface to a read-only view of a 2-dimensional vector of double-precision floats. * * @author Kai Burjack */ public interface Vector2dc { /** * @return the value of the x component */ double x(); /** * @return the value of the y component */ double y(); /** * Store this vector into the supplied {@link ByteBuffer} at the current * buffer {@link ByteBuffer#position() position}. *

* This method will not increment the position of the given ByteBuffer. *

* In order to specify the offset into the ByteBuffer at which * the vector is stored, use {@link #get(int, ByteBuffer)}, taking * the absolute position as parameter. * * @param buffer * will receive the values of this vector in x, y order * @return the passed in buffer * @see #get(int, ByteBuffer) */ ByteBuffer get(ByteBuffer buffer); /** * Store this vector into the supplied {@link ByteBuffer} starting at the specified * absolute buffer position/index. *

* This method will not increment the position of the given ByteBuffer. * * @param index * the absolute position into the ByteBuffer * @param buffer * will receive the values of this vector in x, y order * @return the passed in buffer */ ByteBuffer get(int index, ByteBuffer buffer); /** * Store this vector into the supplied {@link DoubleBuffer} at the current * buffer {@link DoubleBuffer#position() position}. *

* This method will not increment the position of the given DoubleBuffer. *

* In order to specify the offset into the DoubleBuffer at which * the vector is stored, use {@link #get(int, DoubleBuffer)}, taking * the absolute position as parameter. * * @param buffer * will receive the values of this vector in x, y order * @return the passed in buffer * @see #get(int, DoubleBuffer) */ DoubleBuffer get(DoubleBuffer buffer); /** * Store this vector into the supplied {@link DoubleBuffer} starting at the specified * absolute buffer position/index. *

* This method will not increment the position of the given DoubleBuffer. * * @param index * the absolute position into the DoubleBuffer * @param buffer * will receive the values of this vector in x, y order * @return the passed in buffer */ DoubleBuffer get(int index, DoubleBuffer buffer); /** * Store this vector at the given off-heap memory address. *

* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`. *

* This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process. * * @param address * the off-heap address where to store this vector * @return this */ Vector2dc getToAddress(long address); /** * Subtract (x, y) from this vector and store the result in dest. * * @param x * the x component to subtract * @param y * the y component to subtract * @param dest * will hold the result * @return dest */ Vector2d sub(double x, double y, Vector2d dest); /** * Subtract v from this vector and store the result in dest. * * @param v * the vector to subtract * @param dest * will hold the result * @return dest */ Vector2d sub(Vector2dc v, Vector2d dest); /** * Subtract v from this vector and store the result in dest. * * @param v * the vector to subtract * @param dest * will hold the result * @return dest */ Vector2d sub(Vector2fc v, Vector2d dest); /** * Multiply the components of this vector by the given scalar and store the result in dest. * * @param scalar * the value to multiply this vector's components by * @param dest * will hold the result * @return dest */ Vector2d mul(double scalar, Vector2d dest); /** * Multiply the components of this Vector2d by the given scalar values and store the result in dest. * * @param x * the x component to multiply this vector by * @param y * the y component to multiply this vector by * @param dest * will hold the result * @return dest */ Vector2d mul(double x, double y, Vector2d dest); /** * Multiply this Vector2d component-wise by another Vector2d and store the result in dest. * * @param v * the vector to multiply by * @param dest * will hold the result * @return dest */ Vector2d mul(Vector2dc v, Vector2d dest); /** * Divide this Vector2d by the given scalar value and store the result in dest. * * @param scalar * the scalar to divide this vector by * @param dest * will hold the result * @return dest */ Vector2d div(double scalar, Vector2d dest); /** * Divide the components of this Vector3f by the given scalar values and store the result in dest. * * @param x * the x component to divide this vector by * @param y * the y component to divide this vector by * @param dest * will hold the result * @return dest */ Vector2d div(double x, double y, Vector2d dest); /** * Divide this Vector2d component-wise by another Vector2f and store the result in dest. * * @param v * the vector to divide by * @param dest * will hold the result * @return dest */ Vector2d div(Vector2fc v, Vector2d dest); /** * Divide this by v component-wise and store the result into dest. * * @param v * the vector to divide by * @param dest * will hold the result * @return dest */ Vector2d div(Vector2dc v, Vector2d dest); /** * Multiply the given matrix mat with this and store the * result in dest. * * @param mat * the matrix to multiply this vector by * @param dest * will hold the result * @return dest */ Vector2d mul(Matrix2dc mat, Vector2d dest); /** * Multiply the given matrix mat with this and store the * result in dest. * * @param mat * the matrix to multiply this vector by * @param dest * will hold the result * @return dest */ Vector2d mul(Matrix2fc mat, Vector2d dest); /** * Multiply the transpose of the given matrix with this Vector2f and store the result in dest. * * @param mat * the matrix * @param dest * will hold the result * @return dest */ Vector2d mulTranspose(Matrix2dc mat, Vector2d dest); /** * Multiply the transpose of the given matrix with this Vector2f and store the result in dest. * * @param mat * the matrix * @param dest * will hold the result * @return dest */ Vector2d mulTranspose(Matrix2fc mat, Vector2d dest); /** * Multiply the given 3x2 matrix mat with this and store the * result in dest. *

* This method assumes the z component of this to be 1.0. * * @param mat * the matrix to multiply this vector by * @param dest * will hold the result * @return dest */ Vector2d mulPosition(Matrix3x2dc mat, Vector2d dest); /** * Multiply the given 3x2 matrix mat with this and store the * result in dest. *

* This method assumes the z component of this to be 0.0. * * @param mat * the matrix to multiply this vector by * @param dest * will hold the result * @return dest */ Vector2d mulDirection(Matrix3x2dc mat, Vector2d dest); /** * Return the dot product of this vector and v. * * @param v * the other vector * @return the dot product */ double dot(Vector2dc v); /** * Return the angle between this vector and the supplied vector. * * @param v * the other vector * @return the angle, in radians */ double angle(Vector2dc v); /** * Return the length squared of this vector. * * @return the length squared */ double lengthSquared(); /** * Return the length of this vector. * * @return the length */ double length(); /** * Return the distance between this and v. * * @param v * the other vector * @return the distance */ double distance(Vector2dc v); /** * Return the distance squared between this and v. * * @param v * the other vector * @return the distance squared */ double distanceSquared(Vector2dc v); /** * Return the distance between this and v. * * @param v * the other vector * @return the distance */ double distance(Vector2fc v); /** * Return the distance squared between this and v. * * @param v * the other vector * @return the distance squared */ double distanceSquared(Vector2fc v); /** * Return the distance between this vector and (x, y). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @return the euclidean distance */ double distance(double x, double y); /** * Return the distance squared between this vector and (x, y). * * @param x * the x component of the other vector * @param y * the y component of the other vector * @return the euclidean distance squared */ double distanceSquared(double x, double y); /** * Normalize this vector and store the result in dest. * * @param dest * will hold the result * @return dest */ Vector2d normalize(Vector2d dest); /** * Scale this vector to have the given length and store the result in dest. * * @param length * the desired length * @param dest * will hold the result * @return dest */ Vector2d normalize(double length, Vector2d dest); /** * Add (x, y) to this vector and store the result in dest. * * @param x * the x component to add * @param y * the y component to add * @param dest * will hold the result * @return dest */ Vector2d add(double x, double y, Vector2d dest); /** * Add v to this vector and store the result in dest. * * @param v * the vector to add * @param dest * will hold the result * @return dest */ Vector2d add(Vector2dc v, Vector2d dest); /** * Add v to this vector and store the result in dest. * * @param v * the vector to add * @param dest * will hold the result * @return dest */ Vector2d add(Vector2fc v, Vector2d dest); /** * Negate this vector and store the result in dest. * * @param dest * will hold the result * @return dest */ Vector2d negate(Vector2d dest); /** * Linearly interpolate this and other using the given interpolation factor t * and store the result in dest. *

* If t is 0.0 then the result is this. If the interpolation factor is 1.0 * then the result is other. * * @param other * the other vector * @param t * the interpolation factor between 0.0 and 1.0 * @param dest * will hold the result * @return dest */ Vector2d lerp(Vector2dc other, double t, Vector2d dest); /** * Add the component-wise multiplication of a * b to this vector * and store the result in dest. * * @param a * the first multiplicand * @param b * the second multiplicand * @param dest * will hold the result * @return dest */ Vector2d fma(Vector2dc a, Vector2dc b, Vector2d dest); /** * Add the component-wise multiplication of a * b to this vector * and store the result in dest. * * @param a * the first multiplicand * @param b * the second multiplicand * @param dest * will hold the result * @return dest */ Vector2d fma(double a, Vector2dc b, Vector2d dest); /** * Set the components of dest to be the component-wise minimum of this and the other vector. * * @param v * the other vector * @param dest * will hold the result * @return dest */ Vector2d min(Vector2dc v, Vector2d dest); /** * Set the components of dest to be the component-wise maximum of this and the other vector. * * @param v * the other vector * @param dest * will hold the result * @return dest */ Vector2d max(Vector2dc v, Vector2d dest); /** * Determine the component with the biggest absolute value. * * @return the component index, within [0..1] */ int maxComponent(); /** * Determine the component with the smallest (towards zero) absolute value. * * @return the component index, within [0..1] */ int minComponent(); /** * Get the value of the specified component of this vector. * * @param component * the component, within [0..1] * @return the value * @throws IllegalArgumentException if component is not within [0..1] */ double get(int component) throws IllegalArgumentException; /** * Set the components of the given vector dest to those of this vector * using the given {@link RoundingMode}. * * @param mode * the {@link RoundingMode} to use * @param dest * will hold the result * @return dest */ Vector2i get(int mode, Vector2i dest); /** * Set the components of the given vector dest to those of this vector. * * @param dest * will hold the result * @return dest */ Vector2f get(Vector2f dest); /** * Set the components of the given vector dest to those of this vector. * * @param dest * will hold the result * @return dest */ Vector2d get(Vector2d dest); /** * Compute for each component of this vector the largest (closest to positive * infinity) {@code double} value that is less than or equal to that * component and is equal to a mathematical integer and store the result in * dest. * * @param dest * will hold the result * @return dest */ Vector2d floor(Vector2d dest); /** * Compute for each component of this vector the smallest (closest to negative * infinity) {@code double} value that is greater than or equal to that * component and is equal to a mathematical integer and store the result in * dest. * * @param dest * will hold the result * @return dest */ Vector2d ceil(Vector2d dest); /** * Compute for each component of this vector the closest double that is equal to * a mathematical integer, with ties rounding to positive infinity and store * the result in dest. * * @param dest * will hold the result * @return dest */ Vector2d round(Vector2d dest); /** * Determine whether all components are finite floating-point values, that * is, they are not {@link Double#isNaN() NaN} and not * {@link Double#isInfinite() infinity}. * * @return {@code true} if all components are finite floating-point values; * {@code false} otherwise */ boolean isFinite(); /** * Compute the absolute of each of this vector's components * and store the result into dest. * * @param dest * will hold the result * @return dest */ Vector2d absolute(Vector2d dest); /** * Compare the vector components of this vector with the given vector using the given delta * and return whether all of them are equal within a maximum difference of delta. *

* Please note that this method is not used by any data structure such as {@link ArrayList} {@link HashSet} or {@link HashMap} * and their operations, such as {@link ArrayList#contains(Object)} or {@link HashSet#remove(Object)}, since those * data structures only use the {@link Object#equals(Object)} and {@link Object#hashCode()} methods. * * @param v * the other vector * @param delta * the allowed maximum difference * @return true whether all of the vector components are equal; false otherwise */ boolean equals(Vector2dc v, double delta); /** * Compare the vector components of this vector with the given (x, y) * and return whether all of them are equal. * * @param x * the x component to compare to * @param y * the y component to compare to * @return true if all the vector components are equal */ boolean equals(double x, double y); }