/* * The MIT License * * Copyright (c) 2018-2021 JOML * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jozufozu.flywheel.repack.joml; import java.io.IOException; import java.io.ObjectInput; import java.io.ObjectOutput; /** * A stack of many {@link Matrix4x3d} instances. This resembles the matrix stack known from legacy OpenGL. *
* This {@link Matrix4x3dStack} class inherits from {@link Matrix4x3d}, so the current/top matrix is always the * {@link Matrix4x3dStack}/{@link Matrix4x3d} itself. This affects all operations in {@link Matrix4x3d} that take * another {@link Matrix4x3d} as parameter. If a {@link Matrix4x3dStack} is used as argument to those methods, the * effective argument will always be the current matrix of the matrix stack. * * @author Kai Burjack */ public class Matrix4x3dStack extends Matrix4x3d { private static final long serialVersionUID = 1L; /** * The matrix stack as a non-growable array. The size of the stack must be specified in the {@link #Matrix4x3dStack(int) constructor}. */ private Matrix4x3d[] mats; /** * The index of the "current" matrix within {@link #mats}. */ private int curr; /** * Create a new {@link Matrix4x3dStack} of the given size. *
* Initially the stack pointer is at zero and the current matrix is set to identity.
*
* @param stackSize
* the size of the stack. This must be at least 1, in which case the {@link Matrix4x3dStack} simply only consists of this
* {@link Matrix4x3d}
*/
public Matrix4x3dStack(int stackSize) {
if (stackSize < 1) {
throw new IllegalArgumentException("stackSize must be >= 1"); //$NON-NLS-1$
}
mats = new Matrix4x3d[stackSize - 1];
// Allocate all matrices up front to keep the promise of being "allocation-free"
for (int i = 0; i < mats.length; i++) {
mats[i] = new Matrix4x3d();
}
}
/**
* Do not invoke manually! Only meant for serialization.
*
* Invoking this constructor from client code will result in an inconsistent state of the * created {@link Matrix4x3dStack} instance. */ public Matrix4x3dStack() { /* Empty! */ } /** * Set the stack pointer to zero and set the current/bottom matrix to {@link #identity() identity}. * * @return this */ public Matrix4x3dStack clear() { curr = 0; identity(); return this; } /** * Increment the stack pointer by one and set the values of the new current matrix to the one directly below it. * * @return this */ public Matrix4x3dStack pushMatrix() { if (curr == mats.length) { throw new IllegalStateException("max stack size of " + (curr + 1) + " reached"); //$NON-NLS-1$ //$NON-NLS-2$ } mats[curr++].set(this); return this; } /** * Decrement the stack pointer by one. *
* This will effectively dispose of the current matrix. * * @return this */ public Matrix4x3dStack popMatrix() { if (curr == 0) { throw new IllegalStateException("already at the bottom of the stack"); //$NON-NLS-1$ } set(mats[--curr]); return this; } public int hashCode() { final int prime = 31; int result = super.hashCode(); result = prime * result + curr; for (int i = 0; i < curr; i++) { result = prime * result + mats[i].hashCode(); } return result; } /* * Contract between Matrix4x3d and Matrix4x3dStack: * * - Matrix4x3d.equals(Matrix4x3dStack) is true iff all the 12 matrix elements are equal * - Matrix4x3dStack.equals(Matrix4x3d) is true iff all the 12 matrix elements are equal * - Matrix4x3dStack.equals(Matrix4x3dStack) is true iff all 12 matrix elements are equal AND the matrix arrays as well as the stack pointer are equal * - everything else is inequal */ public boolean equals(Object obj) { if (this == obj) return true; if (!super.equals(obj)) return false; if (obj instanceof Matrix4x3dStack) { Matrix4x3dStack other = (Matrix4x3dStack) obj; if (curr != other.curr) return false; for (int i = 0; i < curr; i++) { if (!mats[i].equals(other.mats[i])) return false; } } return true; } public void writeExternal(ObjectOutput out) throws IOException { super.writeExternal(out); out.writeInt(curr); for (int i = 0; i < curr; i++) { out.writeObject(mats[i]); } } public void readExternal(ObjectInput in) throws IOException { super.readExternal(in); curr = in.readInt(); mats = new Matrix4x3dStack[curr]; for (int i = 0; i < curr; i++) { Matrix4x3d m = new Matrix4x3d(); m.readExternal(in); mats[i] = m; } } public Object clone() throws CloneNotSupportedException { Matrix4x3dStack cloned = (Matrix4x3dStack) super.clone(); Matrix4x3d[] clonedMats = new Matrix4x3d[mats.length]; for (int i = 0; i < mats.length; i++) clonedMats[i] = (Matrix4x3d) mats[i].clone(); cloned.mats = clonedMats; return cloned; } }