/* * The MIT License * * Copyright (c) 2016-2021 JOML * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jozufozu.flywheel.repack.joml.sampling; /** * Internal Math class used by the sampling package. * * @author Kai Burjack */ class Math extends com.jozufozu.flywheel.repack.joml.Math { static final double PI = java.lang.Math.PI; static final double PI2 = PI * 2.0; static final double PIHalf = PI * 0.5; private static final double ONE_OVER_PI = 1.0 / PI; private static final double s5 = Double.longBitsToDouble(4523227044276562163L); private static final double s4 = Double.longBitsToDouble(-4671934770969572232L); private static final double s3 = Double.longBitsToDouble(4575957211482072852L); private static final double s2 = Double.longBitsToDouble(-4628199223918090387L); private static final double s1 = Double.longBitsToDouble(4607182418589157889L); /** * Reference: http://www.java-gaming.org/ * * @author roquendm */ static double sin_roquen_9(double v) { double i = java.lang.Math.rint(v * ONE_OVER_PI); double x = v - i * Math.PI; double qs = 1 - 2 * ((int) i & 1); double x2 = x * x; double r; x = qs * x; r = s5; r = r * x2 + s4; r = r * x2 + s3; r = r * x2 + s2; r = r * x2 + s1; return x * r; } }