0.1.1: New - Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases Fixes - Fix potential crash related to rendering breaking overlay Technical/API - Deprecate instance registration functions in favor of builders - Refactor breaking overlay renderer to be cleaner and more contained - Move per-world material managers out of WorldContext into InstancedRenderDispatcher - Add helper for getting information about texture atlases - Add more debug information for shader loading - Delete shaders after they're linked to programs 0.1.0: Fixes - Render layer events are always dispatched, even when the backend is disabled - Fix a crash when light updates occur close to the world height - Fix issue with optifine shaders - Fix PartialModels not being initialized 0.0.3: New - Include the logo in the mod - Prevent Minecraft from nuking the depth buffer on fabulous graphics - Add some more debug information when shader compilation fails Fixes - Fix startup crash with intel drivers - Fix startup crash with optifine - Fix crash on server start - Fix "unknown custom packet identifier" errors - Fix crash on resource reload 0.0.2: New - Added /flywheel backend command to replace /create experimentalRendering - Added /flywheel normalOverlay command - Added basic config - New logo (thanks, bumble_dani!) 0.0.1: - Initial release