/* * The MIT License * * Copyright (c) 2016-2021 JOML * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jozufozu.flywheel.repack.joml; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.util.*; /** * Interface to a read-only view of a 2-dimensional vector of single-precision floats. * * @author Kai Burjack */ public interface Vector2fc { /** * @return the value of the x component */ float x(); /** * @return the value of the y component */ float y(); /** * Store this vector into the supplied {@link ByteBuffer} at the current * buffer {@link ByteBuffer#position() position}. *
* This method will not increment the position of the given ByteBuffer. *
* In order to specify the offset into the ByteBuffer at which
* the vector is stored, use {@link #get(int, ByteBuffer)}, taking
* the absolute position as parameter.
*
* @param buffer
* will receive the values of this vector in x, y
order
* @return the passed in buffer
* @see #get(int, ByteBuffer)
*/
ByteBuffer get(ByteBuffer buffer);
/**
* Store this vector into the supplied {@link ByteBuffer} starting at the specified
* absolute buffer position/index.
*
* This method will not increment the position of the given ByteBuffer.
*
* @param index
* the absolute position into the ByteBuffer
* @param buffer
* will receive the values of this vector in x, y
order
* @return the passed in buffer
*/
ByteBuffer get(int index, ByteBuffer buffer);
/**
* Store this vector into the supplied {@link FloatBuffer} at the current
* buffer {@link FloatBuffer#position() position}.
*
* This method will not increment the position of the given FloatBuffer. *
* In order to specify the offset into the FloatBuffer at which
* the vector is stored, use {@link #get(int, FloatBuffer)}, taking
* the absolute position as parameter.
*
* @param buffer
* will receive the values of this vector in x, y
order
* @return the passed in buffer
* @see #get(int, FloatBuffer)
*/
FloatBuffer get(FloatBuffer buffer);
/**
* Store this vector into the supplied {@link FloatBuffer} starting at the specified
* absolute buffer position/index.
*
* This method will not increment the position of the given FloatBuffer.
*
* @param index
* the absolute position into the FloatBuffer
* @param buffer
* will receive the values of this vector in x, y
order
* @return the passed in buffer
*/
FloatBuffer get(int index, FloatBuffer buffer);
/**
* Store this vector at the given off-heap memory address.
*
* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`. *
* This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
*
* @param address
* the off-heap address where to store this vector
* @return this
*/
Vector2fc getToAddress(long address);
/**
* Subtract v
from this
vector and store the result in dest
.
*
* @param v
* the vector to subtract
* @param dest
* will hold the result
* @return dest
*/
Vector2f sub(Vector2fc v, Vector2f dest);
/**
* Subtract (x, y)
from this vector and store the result in dest
.
*
* @param x
* the x component to subtract
* @param y
* the y component to subtract
* @param dest
* will hold the result
* @return dest
*/
Vector2f sub(float x, float y, Vector2f dest);
/**
* Return the dot product of this vector and v
.
*
* @param v
* the other vector
* @return the dot product
*/
float dot(Vector2fc v);
/**
* Return the angle between this vector and the supplied vector.
*
* @param v
* the other vector
* @return the angle, in radians
*/
float angle(Vector2fc v);
/**
* Return the length squared of this vector.
*
* @return the length squared
*/
float lengthSquared();
/**
* Return the length of this vector.
*
* @return the length
*/
float length();
/**
* Return the distance between this and v
.
*
* @param v
* the other vector
* @return the distance
*/
float distance(Vector2fc v);
/**
* Return the distance squared between this and v
.
*
* @param v
* the other vector
* @return the distance squared
*/
float distanceSquared(Vector2fc v);
/**
* Return the distance between this
vector and (x, y)
.
*
* @param x
* the x component of the other vector
* @param y
* the y component of the other vector
* @return the euclidean distance
*/
float distance(float x, float y);
/**
* Return the distance squared between this
vector and (x, y)
.
*
* @param x
* the x component of the other vector
* @param y
* the y component of the other vector
* @return the euclidean distance squared
*/
float distanceSquared(float x, float y);
/**
* Normalize this vector and store the result in dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2f normalize(Vector2f dest);
/**
* Scale this vector to have the given length and store the result in dest
.
*
* @param length
* the desired length
* @param dest
* will hold the result
* @return dest
*/
Vector2f normalize(float length, Vector2f dest);
/**
* Add the supplied vector to this one and store the result in
* dest
.
*
* @param v
* the vector to add
* @param dest
* will hold the result
* @return dest
*/
Vector2f add(Vector2fc v, Vector2f dest);
/**
* Increment the components of this vector by the given values and store the result in dest
.
*
* @param x
* the x component to add
* @param y
* the y component to add
* @param dest
* will hold the result
* @return dest
*/
Vector2f add(float x, float y, Vector2f dest);
/**
* Negate this vector and store the result in dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2f negate(Vector2f dest);
/**
* Multiply the components of this vector by the given scalar and store the result in dest
.
*
* @param scalar
* the value to multiply this vector's components by
* @param dest
* will hold the result
* @return dest
*/
Vector2f mul(float scalar, Vector2f dest);
/**
* Multiply the components of this Vector2f by the given scalar values and store the result in dest
.
*
* @param x
* the x component to multiply this vector by
* @param y
* the y component to multiply this vector by
* @param dest
* will hold the result
* @return dest
*/
Vector2f mul(float x, float y, Vector2f dest);
/**
* Multiply this Vector2f component-wise by another Vector2f and store the result in dest
.
*
* @param v
* the vector to multiply by
* @param dest
* will hold the result
* @return dest
*/
Vector2f mul(Vector2fc v, Vector2f dest);
/**
* Divide all components of this {@link Vector2f} by the given scalar
* value and store the result in dest
.
*
* @param scalar
* the scalar to divide by
* @param dest
* will hold the result
* @return dest
*/
Vector2f div(float scalar, Vector2f dest);
/**
* Divide this Vector2f component-wise by another Vector2fc
* and store the result in dest
.
*
* @param v
* the vector to divide by
* @param dest
* will hold the result
* @return dest
*/
Vector2f div(Vector2fc v, Vector2f dest);
/**
* Divide the components of this Vector2f by the given scalar values and store the result in dest
.
*
* @param x
* the x component to divide this vector by
* @param y
* the y component to divide this vector by
* @param dest
* will hold the result
* @return dest
*/
Vector2f div(float x, float y, Vector2f dest);
/**
* Multiply the given matrix with this Vector2f and store the result in dest
.
*
* @param mat
* the matrix
* @param dest
* will hold the result
* @return dest
*/
Vector2f mul(Matrix2fc mat, Vector2f dest);
/**
* Multiply the given matrix with this Vector2f and store the result in dest
.
*
* @param mat
* the matrix
* @param dest
* will hold the result
* @return dest
*/
Vector2f mul(Matrix2dc mat, Vector2f dest);
/**
* Multiply the transpose of the given matrix with this Vector3f and store the result in dest
.
*
* @param mat
* the matrix
* @param dest
* will hold the result
* @return dest
*/
Vector2f mulTranspose(Matrix2fc mat, Vector2f dest);
/**
* Multiply the given 3x2 matrix mat
with this
and store the
* result in dest
.
*
* This method assumes the z
component of this
to be 1.0
.
*
* @param mat
* the matrix to multiply this vector by
* @param dest
* will hold the result
* @return dest
*/
Vector2f mulPosition(Matrix3x2fc mat, Vector2f dest);
/**
* Multiply the given 3x2 matrix mat
with this
and store the
* result in dest
.
*
* This method assumes the z
component of this
to be 0.0
.
*
* @param mat
* the matrix to multiply this vector by
* @param dest
* will hold the result
* @return dest
*/
Vector2f mulDirection(Matrix3x2fc mat, Vector2f dest);
/**
* Linearly interpolate this
and other
using the given interpolation factor t
* and store the result in dest
.
*
* If t
is 0.0
then the result is this
. If the interpolation factor is 1.0
* then the result is other
.
*
* @param other
* the other vector
* @param t
* the interpolation factor between 0.0 and 1.0
* @param dest
* will hold the result
* @return dest
*/
Vector2f lerp(Vector2fc other, float t, Vector2f dest);
/**
* Add the component-wise multiplication of a * b
to this vector
* and store the result in dest
.
*
* @param a
* the first multiplicand
* @param b
* the second multiplicand
* @param dest
* will hold the result
* @return dest
*/
Vector2f fma(Vector2fc a, Vector2fc b, Vector2f dest);
/**
* Add the component-wise multiplication of a * b
to this vector
* and store the result in dest
.
*
* @param a
* the first multiplicand
* @param b
* the second multiplicand
* @param dest
* will hold the result
* @return dest
*/
Vector2f fma(float a, Vector2fc b, Vector2f dest);
/**
* Set the components of dest
to be the component-wise minimum of this and the other vector.
*
* @param v
* the other vector
* @param dest
* will hold the result
* @return dest
*/
Vector2f min(Vector2fc v, Vector2f dest);
/**
* Set the components of dest
to be the component-wise maximum of this and the other vector.
*
* @param v
* the other vector
* @param dest
* will hold the result
* @return dest
*/
Vector2f max(Vector2fc v, Vector2f dest);
/**
* Determine the component with the biggest absolute value.
*
* @return the component index, within [0..1]
*/
int maxComponent();
/**
* Determine the component with the smallest (towards zero) absolute value.
*
* @return the component index, within [0..1]
*/
int minComponent();
/**
* Get the value of the specified component of this vector.
*
* @param component
* the component, within [0..1]
* @return the value
* @throws IllegalArgumentException if component
is not within [0..1]
*/
float get(int component) throws IllegalArgumentException;
/**
* Set the components of the given vector dest
to those of this
vector
* using the given {@link RoundingMode}.
*
* @param mode
* the {@link RoundingMode} to use
* @param dest
* will hold the result
* @return dest
*/
Vector2i get(int mode, Vector2i dest);
/**
* Set the components of the given vector dest
to those of this
vector.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2f get(Vector2f dest);
/**
* Set the components of the given vector dest
to those of this
vector.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2d get(Vector2d dest);
/**
* Compute for each component of this vector the largest (closest to positive
* infinity) {@code float} value that is less than or equal to that
* component and is equal to a mathematical integer and store the result in
* dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2f floor(Vector2f dest);
/**
* Compute for each component of this vector the smallest (closest to negative
* infinity) {@code float} value that is greater than or equal to that
* component and is equal to a mathematical integer and store the result in
* dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2f ceil(Vector2f dest);
/**
* Compute for each component of this vector the closest float that is equal to
* a mathematical integer, with ties rounding to positive infinity and store
* the result in dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2f round(Vector2f dest);
/**
* Determine whether all components are finite floating-point values, that
* is, they are not {@link Float#isNaN() NaN} and not
* {@link Float#isInfinite() infinity}.
*
* @return {@code true} if all components are finite floating-point values;
* {@code false} otherwise
*/
boolean isFinite();
/**
* Compute the absolute of each of this vector's components
* and store the result into dest
.
*
* @param dest
* will hold the result
* @return dest
*/
Vector2f absolute(Vector2f dest);
/**
* Compare the vector components of this
vector with the given vector using the given delta
* and return whether all of them are equal within a maximum difference of delta
.
*
* Please note that this method is not used by any data structure such as {@link ArrayList} {@link HashSet} or {@link HashMap}
* and their operations, such as {@link ArrayList#contains(Object)} or {@link HashSet#remove(Object)}, since those
* data structures only use the {@link Object#equals(Object)} and {@link Object#hashCode()} methods.
*
* @param v
* the other vector
* @param delta
* the allowed maximum difference
* @return true
whether all of the vector components are equal; false
otherwise
*/
boolean equals(Vector2fc v, float delta);
/**
* Compare the vector components of this
vector with the given (x, y)
* and return whether all of them are equal.
*
* @param x
* the x component to compare to
* @param y
* the y component to compare to
* @return true
if all the vector components are equal
*/
boolean equals(float x, float y);
}