#include "flywheel:api/material.glsl" vec4 flw_vertexPos; vec4 flw_vertexColor; vec2 flw_vertexTexCoord; ivec2 flw_vertexOverlay; vec2 flw_vertexLight; vec3 flw_vertexNormal; bool flw_vertexDiffuse; /*const*/ FlwMaterial flw_material; // To be implemented by the instance shader. void flw_instanceVertex(FlwInstance i); // To be implemented by the instance cull shader. void flw_transformBoundingSphere(in FlwInstance i, inout vec3 center, inout float radius); // To be implemented by the material vertex shader. void flw_materialVertex(); // To be implemented by the context shader. void flw_beginVertex(); void flw_endVertex();