package com.jozufozu.flywheel.util; import net.minecraft.client.renderer.RenderType; /** * This is a silly hack that's needed because flywheel does things too different from vanilla. * *

* When a {@link RenderType} is setup, the associated textures are "bound" within RenderSystem, but not actually * bound via opengl. This class provides a helper function to forward the bindings to opengl. *

*/ public class TextureBinder { }