/* * The MIT License * * Copyright (c) 2016-2021 JOML * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.jozufozu.flywheel.repack.joml.sampling; import com.jozufozu.flywheel.repack.joml.Random; /** * Generates uniform samples. * * @author Kai Burjack */ public class UniformSampling { /** * Generates uniform samples on a unit disk. * * @author Kai Burjack */ public static class Disk { private final Random rnd; /** * Create a new instance of {@link Disk}, initialize the random number generator with the given seed and generate numSamples number of sample * positions on the unit disk, and call the given callback for each sample generate. * * @param seed * the seed to initialize the random number generator with * @param numSamples * the number of samples to generate * @param callback * will be called for each sample generated */ public Disk(long seed, int numSamples, Callback2d callback) { this.rnd = new Random(seed); generate(numSamples, callback); } private void generate(int numSamples, Callback2d callback) { for (int i = 0; i < numSamples; i++) { float r = rnd.nextFloat(); float a = rnd.nextFloat() * 2.0f * (float) Math.PI; float sqrtR = (float) Math.sqrt(r); float x = sqrtR * (float) Math.sin_roquen_9(a + 0.5 * Math.PI); float y = sqrtR * (float) Math.sin_roquen_9(a); callback.onNewSample(x, y); } } } /** * Generates uniform samples on a unit sphere. * * @author Kai Burjack */ public static class Sphere { private final Random rnd; /** * Create a new instance of {@link Sphere}, initialize the random number generator with the given seed and generate numSamples number of sample * positions on the unit sphere, and call the given callback for each sample generate. * * @param seed * the seed to initialize the random number generator with * @param numSamples * the number of samples to generate * @param callback * will be called for each sample generated */ public Sphere(long seed, int numSamples, Callback3d callback) { this.rnd = new Random(seed); generate(numSamples, callback); } /** * Create numSamples number of samples which are uniformly distributed on a unit sphere, and call the given callback for each sample generated. *

* Reference: http://mathworld.wolfram.com/ * * @param numSamples * the number of samples to generate * @param callback * will be called for each sample generated */ public void generate(int numSamples, Callback3d callback) { for (int i = 0; i < numSamples;) { float x1 = rnd.nextFloat() * 2.0f - 1.0f; float x2 = rnd.nextFloat() * 2.0f - 1.0f; if (x1 * x1 + x2 * x2 >= 1.0f) continue; float sqrt = (float) Math.sqrt(1.0 - x1 * x1 - x2 * x2); float x = 2 * x1 * sqrt; float y = 2 * x2 * sqrt; float z = 1.0f - 2.0f * (x1 * x1 + x2 * x2); callback.onNewSample(x, y, z); i++; } } } }