package com.simibubi.create; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.AbstractGui; import net.minecraft.util.ResourceLocation; public enum ScreenResources { // Inventories PLAYER_INVENTORY("player_inventory.png", 176, 108), WAND_SYMMETRY("wand_symmetry.png", 207, 58), PLACEMENT_GUN("placement_handgun.png", 217, 70), SCHEMATIC_TABLE("schematic_table.png", 207, 89), SCHEMATIC_TABLE_PROGRESS("schematic_table.png", 209, 0, 24, 17), SCHEMATIC("schematic.png", 207, 95), SCHEMATICANNON("schematicannon.png", 247, 161), SCHEMATICANNON_PROGRESS("schematicannon.png", 0, 161, 121, 16), SCHEMATICANNON_PROGRESS_2("schematicannon.png", 122, 161, 16, 15), SCHEMATICANNON_HIGHLIGHT("schematicannon.png", 0, 182, 28, 28), SCHEMATICANNON_FUEL("schematicannon.png", 0, 215, 82, 4), FLEXCRATE("flex_crate_and_stockpile_switch.png", 125, 129), FLEXCRATE_LOCKED_SLOT("flex_crate_and_stockpile_switch.png", 138, 0, 18, 18), STOCKSWITCH("flex_crate_and_stockpile_switch.png", 0, 129, 205, 93), STOCKSWITCH_INTERVAL("flex_crate_and_stockpile_switch.png", 0, 222, 198, 17), STOCKSWITCH_INTERVAL_END("flex_crate_and_stockpile_switch.png", 0, 239, 198, 17), STOCKSWITCH_CURSOR_ON("flex_crate_and_stockpile_switch.png", 218, 129, 8, 21), STOCKSWITCH_CURSOR_OFF("flex_crate_and_stockpile_switch.png", 226, 129, 8, 21), STOCKSWITCH_BOUND_LEFT("flex_crate_and_stockpile_switch.png", 234, 129, 7, 21), STOCKSWITCH_BOUND_RIGHT("flex_crate_and_stockpile_switch.png", 241, 129, 7, 21), // JEI CRUSHING_RECIPE("recipes1.png", 177, 109), FAN_RECIPE("recipes1.png", 0, 128, 177, 109), BLOCKZAPPER_UPGRADE_RECIPE("recipes2.png", 144, 66), PRESSER_RECIPE("recipes2.png", 0, 108, 177, 109), // Widgets PALETTE_BUTTON("palette_picker.png", 0, 236, 20, 20), TEXT_INPUT("widgets.png", 0, 28, 194, 47), BUTTON("widgets.png", 18, 18), BUTTON_HOVER("widgets.png", 18, 0, 18, 18), BUTTON_DOWN("widgets.png", 36, 0, 18, 18), INDICATOR("widgets.png", 0, 18, 18, 5), INDICATOR_WHITE("widgets.png", 18, 18, 18, 5), INDICATOR_GREEN("widgets.png", 0, 23, 18, 5), INDICATOR_YELLOW("widgets.png", 18, 23, 18, 5), INDICATOR_RED("widgets.png", 36, 23, 18, 5), GRAY("background.png", 0, 0, 16, 16), BLUEPRINT_SLOT("widgets.png", 90, 0, 24, 24), // Icons ICON_NONE("icons.png", 16, 16, 16, 16), ICON_ADD("icons.png", 16, 16), ICON_TRASH("icons.png", 16, 0, 16, 16), ICON_3x3("icons.png", 32, 0, 16, 16), ICON_TARGET("icons.png", 48, 0, 16, 16), ICON_CONFIRM("icons.png", 0, 16, 16, 16), ICON_OPEN_FOLDER("icons.png", 32, 16, 16, 16), ICON_REFRESH("icons.png", 48, 16, 16, 16), ICON_DONT_REPLACE("icons.png", 0, 32, 16, 16), ICON_REPLACE_SOLID("icons.png", 16, 32, 16, 16), ICON_REPLACE_ANY("icons.png", 32, 32, 16, 16), ICON_REPLACE_EMPTY("icons.png", 48, 32, 16, 16), ICON_TOOL_DEPLOY("icons.png", 0, 48, 16, 16), ICON_SKIP_MISSING("icons.png", 16, 48, 16, 16), ICON_SKIP_TILES("icons.png", 32, 48, 16, 16), ICON_TOOL_MOVE_XZ("icons.png", 0, 64, 16, 16), ICON_TOOL_MOVE_Y("icons.png", 16, 64, 16, 16), ICON_TOOL_ROTATE("icons.png", 32, 64, 16, 16), ICON_TOOL_MIRROR("icons.png", 48, 64, 16, 16), ICON_PLAY("icons.png", 0, 80, 16, 16), ICON_PAUSE("icons.png", 16, 80, 16, 16), ICON_STOP("icons.png", 32, 80, 16, 16), ICON_PATTERN_SOLID("icons.png", 0, 96, 16, 16), ICON_PATTERN_CHECKERED("icons.png", 16, 96, 16, 16), ICON_PATTERN_CHECKERED_INVERSED("icons.png", 32, 96, 16, 16), ICON_PATTERN_CHANCE_25("icons.png", 48, 96, 16, 16), ICON_PATTERN_CHANCE_50("icons.png", 0, 112, 16, 16), ICON_PATTERN_CHANCE_75("icons.png", 16, 112, 16, 16), ICON_FOLLOW_DIAGONAL("icons.png", 32, 112, 16, 16), ICON_FOLLOW_MATERIAL("icons.png", 48, 112, 16, 16), ; public static final int FONT_COLOR = 0x575F7A; public final ResourceLocation location; public int width, height; public int startX, startY; private ScreenResources(String location, int width, int height) { this(location, 0, 0, width, height); } private ScreenResources(String location, int startX, int startY, int width, int height) { this.location = new ResourceLocation(Create.ID, "textures/gui/" + location); this.width = width; this.height = height; this.startX = startX; this.startY = startY; } public void bind() { Minecraft.getInstance().getTextureManager().bindTexture(location); } public void draw(AbstractGui screen, int i, int j) { bind(); screen.blit(i, j, startX, startY, width, height); } }