Flywheel/docs/shader-api/vertex.glsl
PepperCode1 a4a2d6ba13 Sparse changes
- Add Model.boundingSphere()
- Fix MaterialRenderState not setting up polygon offset correctly
- Fix GlslSwitch using incorrect indentation for first and last line
- Tweak how instanced crumbling works
- Add CutoutShaders.ONE_TENTH
- Rename Contexts.WORLD to DEFAULT
- Rename Material.baseTexture() to texture
- Rename Transparency.LIGHTING to LIGHTNING
- Rename WriteMask.BOTH to COLOR_DEPTH
- Rename SimpleModel to SingleMeshModel and add new SimpleModel that
stores an arbitrary amount of meshes
- Remove flywheel:flywheel/api/* files and assume appropriate symbols
are automatically defined
- Rename many GLSL variables, functions, and constants
- Reorganize GLSL files
- Add NonExtendable annotation to some API classes
- Rename some Java classes, methods, fields, and variables
2023-12-06 22:00:31 -08:00

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561 B
GLSL

#include "flywheel:api/material.glsl"
vec4 flw_vertexPos;
vec4 flw_vertexColor;
vec2 flw_vertexTexCoord;
ivec2 flw_vertexOverlay;
vec2 flw_vertexLight;
vec3 flw_vertexNormal;
/*const*/ FlwMaterial flw_material;
// To be implemented by the instance shader.
void flw_transformBoundingSphere(in FlwInstance i, inout vec3 center, inout float radius);
void flw_instanceVertex(FlwInstance i);
// To be implemented by the material vertex shader.
void flw_materialVertex();
// To be implemented by the context shader.
void flw_beginVertex();
void flw_endVertex();