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0c74be53f6
- Add ShadeSeparatedBufferBuilder and other code to allow separating all non-shaded vertices to the end of the buffer - Add ShadedVertexList to allow defining if a certain vertex is shaded or not - Add new methods to ModelUtil with arguments for more flexibility - Refactor VirtualEmptyBlockGetter to allow defining arbitrary light values - Add shaded argument to DiffuseLightCalculator |
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.. | ||
atlas | ||
light | ||
matrix | ||
BlockEntityRenderDispatcherAccessor.java | ||
BlockEntityTypeMixin.java | ||
BufferBuilderMixin.java | ||
BufferUploaderMixin.java | ||
CameraMixin.java | ||
ChunkRebuildHooksMixin.java | ||
ClientLevelMixin.java | ||
EntityTypeMixin.java | ||
FixFabulousDepthMixin.java | ||
FrustumMixin.java | ||
GlStateManagerMixin.java | ||
InstanceAddMixin.java | ||
InstanceRemoveMixin.java | ||
LevelRendererAccessor.java | ||
LevelRendererMixin.java | ||
PausedPartialTickAccessor.java | ||
RenderTexturesMixin.java | ||
RenderTypeMixin.java |