mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
dd18300b70
- Fix Resources not being closed properly - Change versioning scheme to match Create - Add LICENSE to built jar - Fix mods.toml version sync - Move JOML code to non-src directory - Update Gradle - Organize imports
1213 lines
34 KiB
Java
1213 lines
34 KiB
Java
/*
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* The MIT License
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*
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* Copyright (c) 2015-2021 Richard Greenlees
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml;
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import java.io.Externalizable;
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import java.io.IOException;
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import java.io.ObjectInput;
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import java.io.ObjectOutput;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.text.DecimalFormat;
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import java.text.NumberFormat;
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/**
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* Contains the definition of a Vector comprising 4 ints and associated
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* transformations.
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*
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* @author Richard Greenlees
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* @author Kai Burjack
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* @author Hans Uhlig
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*/
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public class Vector4i implements Externalizable, Cloneable, Vector4ic {
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private static final long serialVersionUID = 1L;
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/**
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* The x component of the vector.
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*/
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public int x;
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/**
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* The y component of the vector.
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*/
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public int y;
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/**
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* The z component of the vector.
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*/
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public int z;
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/**
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* The w component of the vector.
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*/
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public int w;
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/**
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* Create a new {@link Vector4i} of <code>(0, 0, 0, 1)</code>.
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*/
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public Vector4i() {
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this.w = 1;
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}
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/**
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* Create a new {@link Vector4i} with the same values as <code>v</code>.
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*
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* @param v
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* the {@link Vector4ic} to copy the values from
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*/
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public Vector4i(Vector4ic v) {
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this.x = v.x();
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this.y = v.y();
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this.z = v.z();
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this.w = v.w();
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}
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/**
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* Create a new {@link Vector4i} with the first three components from the
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* given <code>v</code> and the given <code>w</code>.
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*
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* @param v
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* the {@link Vector3ic}
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* @param w
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* the w component
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*/
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public Vector4i(Vector3ic v, int w) {
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this.x = v.x();
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this.y = v.y();
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this.z = v.z();
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this.w = w;
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}
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/**
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* Create a new {@link Vector4i} with the first two components from the
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* given <code>v</code> and the given <code>z</code>, and <code>w</code>.
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*
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* @param v
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* the {@link Vector2ic}
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* @param z
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* the z component
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* @param w
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* the w component
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*/
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public Vector4i(Vector2ic v, int z, int w) {
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this.x = v.x();
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this.y = v.y();
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this.z = z;
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this.w = w;
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}
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/**
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* Create a new {@link Vector4i} with the first three components from the
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* given <code>v</code> and the given <code>w</code> and round using the given {@link RoundingMode}.
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*
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* @param v
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* the {@link Vector3fc} to copy the values from
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* @param w
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* the w component
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector4i(Vector3fc v, float w, int mode) {
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x = Math.roundUsing(v.x(), mode);
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y = Math.roundUsing(v.y(), mode);
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z = Math.roundUsing(v.z(), mode);
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w = Math.roundUsing(w, mode);
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}
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/**
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* Create a new {@link Vector4i} and initialize its components to the rounded value of
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* the given vector.
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*
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* @param v
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* the {@link Vector4fc} to round and copy the values from
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector4i(Vector4fc v, int mode) {
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x = Math.roundUsing(v.x(), mode);
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y = Math.roundUsing(v.y(), mode);
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z = Math.roundUsing(v.z(), mode);
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w = Math.roundUsing(v.w(), mode);
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}
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/**
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* Create a new {@link Vector4i} and initialize its components to the rounded value of
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* the given vector.
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*
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* @param v
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* the {@link Vector4dc} to round and copy the values from
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* @param mode
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* the {@link RoundingMode} to use
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*/
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public Vector4i(Vector4dc v, int mode) {
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x = Math.roundUsing(v.x(), mode);
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y = Math.roundUsing(v.y(), mode);
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z = Math.roundUsing(v.z(), mode);
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w = Math.roundUsing(v.w(), mode);
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}
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/**
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* Create a new {@link Vector4i} and initialize all four components with the
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* given value.
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*
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* @param s
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* scalar value of all four components
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*/
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public Vector4i(int s) {
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this.x = s;
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this.y = s;
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this.z = s;
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this.w = s;
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}
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/**
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* Create a new {@link Vector4i} with the given component values.
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*
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* @param x
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* the x component
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* @param y
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* the y component
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* @param z
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* the z component
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* @param w
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* the w component
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*/
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public Vector4i(int x, int y, int z, int w) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.w = w;
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}
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/**
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* Create a new {@link Vector4i} and initialize its four components from the first
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* four elements of the given array.
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*
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* @param xyzw
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* the array containing at least four elements
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*/
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public Vector4i(int[] xyzw) {
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this.x = xyzw[0];
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this.y = xyzw[1];
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this.z = xyzw[2];
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this.w = xyzw[3];
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}
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/**
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* Create a new {@link Vector4i} and read this vector from the supplied
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* {@link ByteBuffer} at the current buffer
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* {@link ByteBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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* <p>
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* In order to specify the offset into the ByteBuffer at which the vector is
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* read, use {@link #Vector4i(int, ByteBuffer)}, taking the absolute
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* position as parameter.
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*
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* @see #Vector4i(int, ByteBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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*/
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public Vector4i(ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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}
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/**
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* Create a new {@link Vector4i} and read this vector from the supplied
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* {@link ByteBuffer} starting at the specified absolute buffer
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* position/index.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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*
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* @param index
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* the absolute position into the ByteBuffer
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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*/
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public Vector4i(int index, ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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}
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/**
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* Create a new {@link Vector4i} and read this vector from the supplied
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* {@link IntBuffer} at the current buffer
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* {@link IntBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given IntBuffer.
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* <p>
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* In order to specify the offset into the IntBuffer at which the vector is
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* read, use {@link #Vector4i(int, IntBuffer)}, taking the absolute position
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* as parameter.
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*
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* @see #Vector4i(int, IntBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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*/
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public Vector4i(IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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}
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/**
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* Create a new {@link Vector4i} and read this vector from the supplied
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* {@link IntBuffer} starting at the specified absolute buffer
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* position/index.
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* <p>
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* This method will not increment the position of the given IntBuffer.
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*
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* @param index
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* the absolute position into the IntBuffer
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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*/
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public Vector4i(int index, IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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}
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public int x() {
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return this.x;
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}
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public int y() {
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return this.y;
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}
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public int z() {
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return this.z;
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}
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public int w() {
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return this.w;
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}
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/**
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* Set this {@link Vector4i} to the values of the given <code>v</code>.
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*
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* @param v
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* the vector whose values will be copied into this
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* @return this
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*/
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public Vector4i set(Vector4ic v) {
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this.x = v.x();
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this.y = v.y();
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this.z = v.z();
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this.w = v.w();
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return this;
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}
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/**
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* Set this {@link Vector4i} to the values of v using {@link RoundingMode#TRUNCATE} rounding.
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* <p>
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* Note that due to the given vector <code>v</code> storing the components
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* in double-precision, there is the possibility to lose precision.
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*
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* @param v
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* the vector to copy from
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* @return this
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*/
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public Vector4i set(Vector4dc v) {
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this.x = (int) v.x();
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this.y = (int) v.y();
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this.z = (int) v.z();
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this.w = (int) v.w();
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return this;
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}
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/**
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* Set this {@link Vector4i} to the values of v using the given {@link RoundingMode}.
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* <p>
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* Note that due to the given vector <code>v</code> storing the components
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* in double-precision, there is the possibility to lose precision.
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*
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* @param v
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* the vector to copy from
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* @param mode
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* the {@link RoundingMode} to use
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* @return this
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*/
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public Vector4i set(Vector4dc v, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(v.z(), mode);
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this.w = Math.roundUsing(v.w(), mode);
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return this;
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}
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/**
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* Set this {@link Vector4i} to the values of v using the given {@link RoundingMode}.
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* <p>
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* Note that due to the given vector <code>v</code> storing the components
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* in double-precision, there is the possibility to lose precision.
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*
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* @param v
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* the vector to copy from
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* @param mode
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* the {@link RoundingMode} to use
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* @return this
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*/
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public Vector4i set(Vector4fc v, int mode) {
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this.x = Math.roundUsing(v.x(), mode);
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this.y = Math.roundUsing(v.y(), mode);
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this.z = Math.roundUsing(v.z(), mode);
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this.w = Math.roundUsing(v.w(), mode);
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return this;
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}
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/**
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* Set the first three components of this to the components of
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* <code>v</code> and the last component to <code>w</code>.
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*
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* @param v
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* the {@link Vector3ic} to copy
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* @param w
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* the w component
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* @return this
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*/
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public Vector4i set(Vector3ic v, int w) {
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this.x = v.x();
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this.y = v.y();
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this.z = v.z();
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this.w = w;
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return this;
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}
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/**
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* Sets the first two components of this to the components of given
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* <code>v</code> and last two components to the given <code>z</code>, and
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* <code>w</code>.
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*
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* @param v
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* the {@link Vector2ic}
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* @param z
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* the z component
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* @param w
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* the w component
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* @return this
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*/
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public Vector4i set(Vector2ic v, int z, int w) {
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this.x = v.x();
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this.y = v.y();
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this.z = z;
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this.w = w;
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return this;
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}
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/**
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* Set the x, y, z, and w components to the supplied value.
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*
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* @param s
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* the value of all four components
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* @return this
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*/
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public Vector4i set(int s) {
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this.x = s;
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this.y = s;
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this.z = s;
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this.w = s;
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return this;
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}
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/**
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* Set the x, y, z, and w components to the supplied values.
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*
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* @param x
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* the x component
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* @param y
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* the y component
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* @param z
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* the z component
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* @param w
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* the w component
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* @return this
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*/
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public Vector4i set(int x, int y, int z, int w) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.w = w;
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return this;
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}
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/**
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* Set the four components of this vector to the first four elements of the given array.
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*
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* @param xyzw
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* the array containing at least four elements
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* @return this
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*/
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public Vector4i set(int[] xyzw) {
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this.x = xyzw[0];
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this.y = xyzw[1];
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this.z = xyzw[2];
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this.w = xyzw[3];
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return this;
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}
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/**
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* Read this vector from the supplied {@link ByteBuffer} at the current
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* buffer {@link ByteBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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* <p>
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* In order to specify the offset into the ByteBuffer at which the vector is
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* read, use {@link #set(int, ByteBuffer)}, taking the absolute position as
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* parameter.
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*
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* @see #set(int, ByteBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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* @return this
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*/
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public Vector4i set(ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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return this;
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}
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/**
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* Read this vector from the supplied {@link ByteBuffer} starting at the
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* specified absolute buffer position/index.
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* <p>
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* This method will not increment the position of the given ByteBuffer.
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*
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* @param index
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* the absolute position into the ByteBuffer
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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* @return this
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*/
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public Vector4i set(int index, ByteBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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return this;
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}
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/**
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* Read this vector from the supplied {@link IntBuffer} at the current
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* buffer {@link IntBuffer#position() position}.
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* <p>
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* This method will not increment the position of the given IntBuffer.
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* <p>
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* In order to specify the offset into the IntBuffer at which the vector is
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* read, use {@link #set(int, IntBuffer)}, taking the absolute position as
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* parameter.
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*
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* @see #set(int, IntBuffer)
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*
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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* @return this
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*/
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public Vector4i set(IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, buffer.position(), buffer);
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return this;
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}
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|
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/**
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* Read this vector from the supplied {@link IntBuffer} starting at the
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* specified absolute buffer position/index.
|
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* <p>
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|
* This method will not increment the position of the given IntBuffer.
|
|
*
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|
* @param index
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* the absolute position into the IntBuffer
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* @param buffer
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* values will be read in <code>x, y, z, w</code> order
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* @return this
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*/
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public Vector4i set(int index, IntBuffer buffer) {
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MemUtil.INSTANCE.get(this, index, buffer);
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return this;
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}
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/**
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* Set the values of this vector by reading 4 integer values from off-heap memory,
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* starting at the given address.
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* <p>
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|
* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`.
|
|
* <p>
|
|
* <em>This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.</em>
|
|
*
|
|
* @param address
|
|
* the off-heap memory address to read the vector values from
|
|
* @return this
|
|
*/
|
|
public Vector4i setFromAddress(long address) {
|
|
if (Options.NO_UNSAFE)
|
|
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
|
|
MemUtil.MemUtilUnsafe.get(this, address);
|
|
return this;
|
|
}
|
|
|
|
public int get(int component) throws IllegalArgumentException {
|
|
switch (component) {
|
|
case 0:
|
|
return x;
|
|
case 1:
|
|
return y;
|
|
case 2:
|
|
return z;
|
|
case 3:
|
|
return w;
|
|
default:
|
|
throw new IllegalArgumentException();
|
|
}
|
|
}
|
|
|
|
public int maxComponent() {
|
|
int absX = Math.abs(x);
|
|
int absY = Math.abs(y);
|
|
int absZ = Math.abs(z);
|
|
int absW = Math.abs(w);
|
|
if (absX >= absY && absX >= absZ && absX >= absW) {
|
|
return 0;
|
|
} else if (absY >= absZ && absY >= absW) {
|
|
return 1;
|
|
} else if (absZ >= absW) {
|
|
return 2;
|
|
}
|
|
return 3;
|
|
}
|
|
|
|
public int minComponent() {
|
|
int absX = Math.abs(x);
|
|
int absY = Math.abs(y);
|
|
int absZ = Math.abs(z);
|
|
int absW = Math.abs(w);
|
|
if (absX < absY && absX < absZ && absX < absW) {
|
|
return 0;
|
|
} else if (absY < absZ && absY < absW) {
|
|
return 1;
|
|
} else if (absZ < absW) {
|
|
return 2;
|
|
}
|
|
return 3;
|
|
}
|
|
|
|
/**
|
|
* Set the value of the specified component of this vector.
|
|
*
|
|
* @param component
|
|
* the component whose value to set, within <code>[0..3]</code>
|
|
* @param value
|
|
* the value to set
|
|
* @return this
|
|
* @throws IllegalArgumentException if <code>component</code> is not within <code>[0..3]</code>
|
|
*/
|
|
public Vector4i setComponent(int component, int value) throws IllegalArgumentException {
|
|
switch (component) {
|
|
case 0:
|
|
x = value;
|
|
break;
|
|
case 1:
|
|
y = value;
|
|
break;
|
|
case 2:
|
|
z = value;
|
|
break;
|
|
case 3:
|
|
w = value;
|
|
break;
|
|
default:
|
|
throw new IllegalArgumentException();
|
|
}
|
|
return this;
|
|
}
|
|
|
|
public IntBuffer get(IntBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public IntBuffer get(int index, IntBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, index, buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public ByteBuffer get(ByteBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public ByteBuffer get(int index, ByteBuffer buffer) {
|
|
MemUtil.INSTANCE.put(this, index, buffer);
|
|
return buffer;
|
|
}
|
|
|
|
public Vector4ic getToAddress(long address) {
|
|
if (Options.NO_UNSAFE)
|
|
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
|
|
MemUtil.MemUtilUnsafe.put(this, address);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Subtract the supplied vector from this one.
|
|
*
|
|
* @param v
|
|
* the vector to subtract
|
|
* @return this
|
|
*/
|
|
public Vector4i sub(Vector4ic v) {
|
|
this.x = this.x - v.x();
|
|
this.y = this.y - v.y();
|
|
this.z = this.z - v.z();
|
|
this.w = this.w - v.w();
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Subtract <code>(x, y, z, w)</code> from this.
|
|
*
|
|
* @param x
|
|
* the x component to subtract
|
|
* @param y
|
|
* the y component to subtract
|
|
* @param z
|
|
* the z component to subtract
|
|
* @param w
|
|
* the w component to subtract
|
|
* @return this
|
|
*/
|
|
public Vector4i sub(int x, int y, int z, int w) {
|
|
this.x = this.x - x;
|
|
this.y = this.y - y;
|
|
this.z = this.z - z;
|
|
this.w = this.w - w;
|
|
return this;
|
|
}
|
|
|
|
public Vector4i sub(Vector4ic v, Vector4i dest) {
|
|
dest.x = this.x - v.x();
|
|
dest.y = this.y - v.y();
|
|
dest.z = this.z - v.z();
|
|
dest.w = this.w - v.w();
|
|
return dest;
|
|
}
|
|
|
|
public Vector4i sub(int x, int y, int z, int w, Vector4i dest) {
|
|
dest.x = this.x - x;
|
|
dest.y = this.y - y;
|
|
dest.z = this.z - z;
|
|
dest.w = this.w - w;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Add the supplied vector to this one.
|
|
*
|
|
* @param v
|
|
* the vector to add
|
|
* @return this
|
|
*/
|
|
public Vector4i add(Vector4ic v) {
|
|
this.x = this.x + v.x();
|
|
this.y = this.y + v.y();
|
|
this.z = this.z + v.z();
|
|
this.w = this.w + v.w();
|
|
return this;
|
|
}
|
|
|
|
public Vector4i add(Vector4ic v, Vector4i dest) {
|
|
dest.x = this.x + v.x();
|
|
dest.y = this.y + v.y();
|
|
dest.z = this.z + v.z();
|
|
dest.w = this.w + v.w();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Increment the components of this vector by the given values.
|
|
*
|
|
* @param x
|
|
* the x component to add
|
|
* @param y
|
|
* the y component to add
|
|
* @param z
|
|
* the z component to add
|
|
* @param w
|
|
* the w component to add
|
|
* @return this
|
|
*/
|
|
public Vector4i add(int x, int y, int z, int w) {
|
|
this.x = this.x + x;
|
|
this.y = this.y + y;
|
|
this.z = this.z + z;
|
|
this.w = this.w + w;
|
|
return this;
|
|
}
|
|
|
|
public Vector4i add(int x, int y, int z, int w, Vector4i dest) {
|
|
dest.x = this.x + x;
|
|
dest.y = this.y + y;
|
|
dest.z = this.z + z;
|
|
dest.w = this.w + w;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply this Vector4i component-wise by another Vector4i.
|
|
*
|
|
* @param v
|
|
* the other vector
|
|
* @return this
|
|
*/
|
|
public Vector4i mul(Vector4ic v) {
|
|
this.x = x * v.x();
|
|
this.y = y * v.y();
|
|
this.z = z * v.z();
|
|
this.w = w * v.w();
|
|
return this;
|
|
}
|
|
|
|
public Vector4i mul(Vector4ic v, Vector4i dest) {
|
|
dest.x = x * v.x();
|
|
dest.y = y * v.y();
|
|
dest.z = z * v.z();
|
|
dest.w = w * v.w();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide this Vector4i component-wise by another Vector4i.
|
|
*
|
|
* @param v
|
|
* the vector to divide by
|
|
* @return this
|
|
*/
|
|
public Vector4i div(Vector4ic v) {
|
|
this.x = x / v.x();
|
|
this.y = y / v.y();
|
|
this.z = z / v.z();
|
|
this.w = w / v.w();
|
|
return this;
|
|
}
|
|
|
|
public Vector4i div(Vector4ic v, Vector4i dest) {
|
|
dest.x = x / v.x();
|
|
dest.y = y / v.y();
|
|
dest.z = z / v.z();
|
|
dest.w = w / v.w();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Multiply all components of this {@link Vector4i} by the given scalar
|
|
* value.
|
|
*
|
|
* @param scalar
|
|
* the scalar to multiply by
|
|
* @return this
|
|
*/
|
|
public Vector4i mul(int scalar) {
|
|
this.x = x * scalar;
|
|
this.y = y * scalar;
|
|
this.z = z * scalar;
|
|
this.w = w * scalar;
|
|
return this;
|
|
}
|
|
|
|
public Vector4i mul(int scalar, Vector4i dest) {
|
|
dest.x = x * scalar;
|
|
dest.y = y * scalar;
|
|
dest.z = z * scalar;
|
|
dest.w = w * scalar;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide all components of this {@link Vector3i} by the given scalar value.
|
|
*
|
|
* @param scalar
|
|
* the scalar to divide by
|
|
* @return this
|
|
*/
|
|
public Vector4i div(float scalar) {
|
|
float invscalar = 1.0f / scalar;
|
|
this.x = (int) (x * invscalar);
|
|
this.y = (int) (y * invscalar);
|
|
this.z = (int) (z * invscalar);
|
|
this.w = (int) (w * invscalar);
|
|
return this;
|
|
}
|
|
|
|
public Vector4i div(float scalar, Vector4i dest) {
|
|
float invscalar = 1.0f / scalar;
|
|
dest.x = (int) (x * invscalar);
|
|
dest.y = (int) (y * invscalar);
|
|
dest.z = (int) (z * invscalar);
|
|
dest.w = (int) (w * invscalar);
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Divide all components of this {@link Vector4i} by the given scalar value.
|
|
*
|
|
* @param scalar
|
|
* the scalar to divide by
|
|
* @return this
|
|
*/
|
|
public Vector4i div(int scalar) {
|
|
this.x = x / scalar;
|
|
this.y = y / scalar;
|
|
this.z = z / scalar;
|
|
this.w = w / scalar;
|
|
return this;
|
|
}
|
|
|
|
public Vector4i div(int scalar, Vector4i dest) {
|
|
dest.x = x / scalar;
|
|
dest.y = y / scalar;
|
|
dest.z = z / scalar;
|
|
dest.w = w / scalar;
|
|
return dest;
|
|
}
|
|
|
|
public long lengthSquared() {
|
|
return x * x + y * y + z * z + w * w;
|
|
}
|
|
|
|
/**
|
|
* Get the length squared of a 4-dimensional single-precision vector.
|
|
*
|
|
* @param x The vector's x component
|
|
* @param y The vector's y component
|
|
* @param z The vector's z component
|
|
* @param w The vector's w component
|
|
*
|
|
* @return the length squared of the given vector
|
|
*/
|
|
public static long lengthSquared(int x, int y, int z, int w) {
|
|
return x * x + y * y + z * z + w * w;
|
|
}
|
|
|
|
public double length() {
|
|
return Math.sqrt(x * x + y * y + z * z + w * w);
|
|
}
|
|
|
|
/**
|
|
* Get the length of a 4-dimensional single-precision vector.
|
|
*
|
|
* @param x The vector's x component
|
|
* @param y The vector's y component
|
|
* @param z The vector's z component
|
|
* @param w The vector's w component
|
|
*
|
|
* @return the length squared of the given vector
|
|
*/
|
|
public static double length(int x, int y, int z, int w) {
|
|
return Math.sqrt(x * x + y * y + z * z + w * w);
|
|
}
|
|
|
|
public double distance(Vector4ic v) {
|
|
int dx = this.x - v.x();
|
|
int dy = this.y - v.y();
|
|
int dz = this.z - v.z();
|
|
int dw = this.w - v.w();
|
|
return Math.sqrt(Math.fma(dx, dx, Math.fma(dy, dy, Math.fma(dz, dz, dw * dw))));
|
|
}
|
|
|
|
public double distance(int x, int y, int z, int w) {
|
|
int dx = this.x - x;
|
|
int dy = this.y - y;
|
|
int dz = this.z - z;
|
|
int dw = this.w - w;
|
|
return Math.sqrt(Math.fma(dx, dx, Math.fma(dy, dy, Math.fma(dz, dz, dw * dw))));
|
|
}
|
|
|
|
public long gridDistance(Vector4ic v) {
|
|
return Math.abs(v.x() - x()) + Math.abs(v.y() - y()) + Math.abs(v.z() - z()) + Math.abs(v.w() - w());
|
|
}
|
|
|
|
public long gridDistance(int x, int y, int z, int w) {
|
|
return Math.abs(x - x()) + Math.abs(y - y()) + Math.abs(z - z()) + Math.abs(w - w());
|
|
}
|
|
|
|
public int distanceSquared(Vector4ic v) {
|
|
int dx = this.x - v.x();
|
|
int dy = this.y - v.y();
|
|
int dz = this.z - v.z();
|
|
int dw = this.w - v.w();
|
|
return dx * dx + dy * dy + dz * dz + dw * dw;
|
|
}
|
|
|
|
public int distanceSquared(int x, int y, int z, int w) {
|
|
int dx = this.x - x;
|
|
int dy = this.y - y;
|
|
int dz = this.z - z;
|
|
int dw = this.w - w;
|
|
return dx * dx + dy * dy + dz * dz + dw * dw;
|
|
}
|
|
|
|
/**
|
|
* Return the distance between <code>(x1, y1, z1, w1)</code> and <code>(x2, y2, z2, w2)</code>.
|
|
*
|
|
* @param x1
|
|
* the x component of the first vector
|
|
* @param y1
|
|
* the y component of the first vector
|
|
* @param z1
|
|
* the z component of the first vector
|
|
* @param w1
|
|
* the w component of the first vector
|
|
* @param x2
|
|
* the x component of the second vector
|
|
* @param y2
|
|
* the y component of the second vector
|
|
* @param z2
|
|
* the z component of the second vector
|
|
* @param w2
|
|
* the 2 component of the second vector
|
|
* @return the euclidean distance
|
|
*/
|
|
public static double distance(int x1, int y1, int z1, int w1, int x2, int y2, int z2, int w2) {
|
|
int dx = x1 - x2;
|
|
int dy = y1 - y2;
|
|
int dz = z1 - z2;
|
|
int dw = w1 - w2;
|
|
return Math.sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
|
|
}
|
|
|
|
/**
|
|
* Return the squared distance between <code>(x1, y1, z1, w1)</code> and <code>(x2, y2, z2, w2)</code>.
|
|
*
|
|
* @param x1
|
|
* the x component of the first vector
|
|
* @param y1
|
|
* the y component of the first vector
|
|
* @param z1
|
|
* the z component of the first vector
|
|
* @param w1
|
|
* the w component of the first vector
|
|
* @param x2
|
|
* the x component of the second vector
|
|
* @param y2
|
|
* the y component of the second vector
|
|
* @param z2
|
|
* the z component of the second vector
|
|
* @param w2
|
|
* the w component of the second vector
|
|
* @return the euclidean distance squared
|
|
*/
|
|
public static long distanceSquared(int x1, int y1, int z1, int w1, int x2, int y2, int z2, int w2) {
|
|
int dx = x1 - x2;
|
|
int dy = y1 - y2;
|
|
int dz = z1 - z2;
|
|
int dw = w1 - w2;
|
|
return dx * dx + dy * dy + dz * dz + dw * dw;
|
|
}
|
|
|
|
public int dot(Vector4ic v) {
|
|
return x * v.x() + y * v.y() + z * v.z() + w * v.w();
|
|
}
|
|
|
|
/**
|
|
* Set all components to zero.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector4i zero() {
|
|
x = 0;
|
|
y = 0;
|
|
z = 0;
|
|
w = 0;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Negate this vector.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector4i negate() {
|
|
this.x = -x;
|
|
this.y = -y;
|
|
this.z = -z;
|
|
this.w = -w;
|
|
return this;
|
|
}
|
|
|
|
public Vector4i negate(Vector4i dest) {
|
|
dest.x = -x;
|
|
dest.y = -y;
|
|
dest.z = -z;
|
|
dest.w = -w;
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Return a string representation of this vector.
|
|
* <p>
|
|
* This method creates a new {@link DecimalFormat} on every invocation with the format string "<code>0.000E0;-</code>".
|
|
*
|
|
* @return the string representation
|
|
*/
|
|
public String toString() {
|
|
return Runtime.formatNumbers(toString(Options.NUMBER_FORMAT));
|
|
}
|
|
|
|
/**
|
|
* Return a string representation of this vector by formatting the vector components with the given {@link NumberFormat}.
|
|
*
|
|
* @param formatter
|
|
* the {@link NumberFormat} used to format the vector components with
|
|
* @return the string representation
|
|
*/
|
|
public String toString(NumberFormat formatter) {
|
|
return "(" + formatter.format(x) + " " + formatter.format(y) + " " + formatter.format(z) + " " + formatter.format(w) + ")";
|
|
}
|
|
|
|
public void writeExternal(ObjectOutput out) throws IOException {
|
|
out.writeInt(x);
|
|
out.writeInt(y);
|
|
out.writeInt(z);
|
|
out.writeInt(w);
|
|
}
|
|
|
|
public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException {
|
|
x = in.readInt();
|
|
y = in.readInt();
|
|
z = in.readInt();
|
|
w = in.readInt();
|
|
}
|
|
|
|
/**
|
|
* Set the components of this vector to be the component-wise minimum of this and the other vector.
|
|
*
|
|
* @param v
|
|
* the other vector
|
|
* @return this
|
|
*/
|
|
public Vector4i min(Vector4ic v) {
|
|
this.x = x < v.x() ? x : v.x();
|
|
this.y = y < v.y() ? y : v.y();
|
|
this.z = z < v.z() ? z : v.z();
|
|
this.w = w < v.w() ? w : v.w();
|
|
return this;
|
|
}
|
|
|
|
public Vector4i min(Vector4ic v, Vector4i dest) {
|
|
dest.x = x < v.x() ? x : v.x();
|
|
dest.y = y < v.y() ? y : v.y();
|
|
dest.z = z < v.z() ? z : v.z();
|
|
dest.w = w < v.w() ? w : v.w();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Set the components of this vector to be the component-wise maximum of this and the other vector.
|
|
*
|
|
* @param v
|
|
* the other vector
|
|
* @return this
|
|
*/
|
|
public Vector4i max(Vector4ic v) {
|
|
this.x = x > v.x() ? x : v.x();
|
|
this.y = y > v.y() ? y : v.y();
|
|
this.z = z > v.z() ? z : v.z();
|
|
this.w = w > v.w() ? w : v.w();
|
|
return this;
|
|
}
|
|
|
|
public Vector4i max(Vector4ic v, Vector4i dest) {
|
|
dest.x = x > v.x() ? x : v.x();
|
|
dest.y = y > v.y() ? y : v.y();
|
|
dest.z = z > v.z() ? z : v.z();
|
|
dest.w = w > v.w() ? w : v.w();
|
|
return dest;
|
|
}
|
|
|
|
/**
|
|
* Compute the absolute of each of this vector's components.
|
|
*
|
|
* @return this
|
|
*/
|
|
public Vector4i absolute() {
|
|
this.x = Math.abs(x);
|
|
this.y = Math.abs(y);
|
|
this.z = Math.abs(z);
|
|
this.w = Math.abs(w);
|
|
return this;
|
|
}
|
|
|
|
public Vector4i absolute(Vector4i dest) {
|
|
dest.x = Math.abs(x);
|
|
dest.y = Math.abs(y);
|
|
dest.z = Math.abs(z);
|
|
dest.w = Math.abs(w);
|
|
return dest;
|
|
}
|
|
|
|
public int hashCode() {
|
|
final int prime = 31;
|
|
int result = 1;
|
|
result = prime * result + x;
|
|
result = prime * result + y;
|
|
result = prime * result + z;
|
|
result = prime * result + w;
|
|
return result;
|
|
}
|
|
|
|
public boolean equals(Object obj) {
|
|
if (this == obj) {
|
|
return true;
|
|
}
|
|
if (obj == null) {
|
|
return false;
|
|
}
|
|
if (getClass() != obj.getClass()) {
|
|
return false;
|
|
}
|
|
Vector4i other = (Vector4i) obj;
|
|
if (x != other.x) {
|
|
return false;
|
|
}
|
|
if (y != other.y) {
|
|
return false;
|
|
}
|
|
if (z != other.z) {
|
|
return false;
|
|
}
|
|
if (w != other.w) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public boolean equals(int x, int y, int z, int w) {
|
|
if (this.x != x)
|
|
return false;
|
|
if (this.y != y)
|
|
return false;
|
|
if (this.z != z)
|
|
return false;
|
|
if (this.w != w)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public Object clone() throws CloneNotSupportedException {
|
|
return super.clone();
|
|
}
|
|
|
|
}
|