mirror of
https://github.com/Jozufozu/Flywheel.git
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dd18300b70
- Fix Resources not being closed properly - Change versioning scheme to match Create - Add LICENSE to built jar - Fix mods.toml version sync - Move JOML code to non-src directory - Update Gradle - Organize imports
121 lines
4.7 KiB
Java
121 lines
4.7 KiB
Java
/*
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* The MIT License
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*
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* Copyright (c) 2016-2021 JOML
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml.sampling;
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import com.jozufozu.flywheel.repack.joml.Random;
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/**
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* Generates uniform samples.
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*
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* @author Kai Burjack
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*/
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public class UniformSampling {
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/**
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* Generates uniform samples on a unit disk.
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*
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* @author Kai Burjack
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*/
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public static class Disk {
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private final Random rnd;
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/**
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* Create a new instance of {@link Disk}, initialize the random number generator with the given <code>seed</code> and generate <code>numSamples</code> number of sample
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* positions on the unit disk, and call the given <code>callback</code> for each sample generate.
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*
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* @param seed
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* the seed to initialize the random number generator with
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* @param numSamples
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* the number of samples to generate
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* @param callback
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* will be called for each sample generated
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*/
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public Disk(long seed, int numSamples, Callback2d callback) {
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this.rnd = new Random(seed);
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generate(numSamples, callback);
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}
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private void generate(int numSamples, Callback2d callback) {
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for (int i = 0; i < numSamples; i++) {
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float r = rnd.nextFloat();
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float a = rnd.nextFloat() * 2.0f * (float) Math.PI;
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float sqrtR = (float) Math.sqrt(r);
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float x = sqrtR * (float) Math.sin_roquen_9(a + 0.5 * Math.PI);
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float y = sqrtR * (float) Math.sin_roquen_9(a);
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callback.onNewSample(x, y);
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}
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}
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}
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/**
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* Generates uniform samples on a unit sphere.
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*
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* @author Kai Burjack
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*/
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public static class Sphere {
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private final Random rnd;
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/**
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* Create a new instance of {@link Sphere}, initialize the random number generator with the given <code>seed</code> and generate <code>numSamples</code> number of sample
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* positions on the unit sphere, and call the given <code>callback</code> for each sample generate.
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*
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* @param seed
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* the seed to initialize the random number generator with
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* @param numSamples
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* the number of samples to generate
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* @param callback
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* will be called for each sample generated
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*/
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public Sphere(long seed, int numSamples, Callback3d callback) {
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this.rnd = new Random(seed);
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generate(numSamples, callback);
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}
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/**
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* Create <code>numSamples</code> number of samples which are uniformly distributed on a unit sphere, and call the given <code>callback</code> for each sample generated.
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* <p>
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* Reference: <a href="http://mathworld.wolfram.com/SpherePointPicking.html">http://mathworld.wolfram.com/</a>
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*
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* @param numSamples
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* the number of samples to generate
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* @param callback
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* will be called for each sample generated
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*/
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public void generate(int numSamples, Callback3d callback) {
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for (int i = 0; i < numSamples;) {
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float x1 = rnd.nextFloat() * 2.0f - 1.0f;
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float x2 = rnd.nextFloat() * 2.0f - 1.0f;
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if (x1 * x1 + x2 * x2 >= 1.0f)
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continue;
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float sqrt = (float) Math.sqrt(1.0 - x1 * x1 - x2 * x2);
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float x = 2 * x1 * sqrt;
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float y = 2 * x2 * sqrt;
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float z = 1.0f - 2.0f * (x1 * x1 + x2 * x2);
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callback.onNewSample(x, y, z);
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i++;
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}
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}
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}
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}
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