Flywheel/docs/shader-api/common.glsl
Jozufozu b7c8604898 Light in the shade
- Expose light in the shader api
  - flw_light - for builtin smooth lighting, faster than can be
    implemented by materials alone
  - flw_lightFetch - for materials that want to go crazy, access to raw
    data
2024-07-15 15:15:34 -07:00

7 lines
324 B
GLSL

/// Get the light at the given world position.
/// This may be interpolated for smooth lighting.
bool flw_light(vec3 worldPos, out vec2 light);
/// Fetches the light value at the given block position.
/// Returns false if the light for the given block is not available.
bool flw_lightFetch(ivec3 blockPos, out vec2 light);