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![]() - true to false for Pepper - IBufferedModel -> BufferedModel - VertexFormat -> BufferLayout - Use ImmutableList in BufferLayout - LayoutItem naming consistency - Try to reduce usage of raw BufferLayouts - Move vertex interfaces to api package - #createWriter and #createReader in VertexType - Some documentation |
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.. | ||
gl | ||
instancing | ||
model | ||
pipeline | ||
source | ||
struct | ||
Backend.java | ||
GameStateRegistry.java | ||
Loader.java | ||
OptifineHandler.java | ||
package-info.java | ||
RenderLayer.java | ||
RenderWork.java | ||
ShaderContext.java |