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257ee07e0e
- Not totally happy with this but it's functional and better than directly supplying a GL object. - Meshes provide an IndexSequence and the length of the sequence. - IndexSequence can fill a buffer given a length. - Special case QuadIndexSequence to optimize the most common case. - All other sequences are treated as if they are unique - Instancing uses EBOCache to manage ebos - Indirect does it directly in the meshpool |
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test/java/com/jozufozu/flywheel |