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- Not attached to the name - Add SmoothLitVisual opt in interface, allowing any visuals to contribute light sections to the arena - Remove lightChunks from VisualEmbedding, it has been usurped - Pass total collected light sections from BEs, Es, and effects to the engine interface. It seemed the most proper way to hand off information from the impl to the backend - Add SmoothLitVisualStorage to maintain the set of collected sections, though at the moment it is very naive and simply unions everything upon request, which is also naively done every frame |
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build.gradle.kts |