Flywheel/joml/Vector3i.java
PepperCode1 dd18300b70 Scheme-a-version
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
2022-07-15 00:00:54 -07:00

1131 lines
31 KiB
Java

/*
* The MIT License
*
* Copyright (c) 2015-2021 Richard Greenlees
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jozufozu.flywheel.repack.joml;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.text.DecimalFormat;
import java.text.NumberFormat;
/**
* Contains the definition of a Vector comprising 3 ints and associated
* transformations.
*
* @author Richard Greenlees
* @author Kai Burjack
* @author Hans Uhlig
*/
public class Vector3i implements Externalizable, Cloneable, Vector3ic {
private static final long serialVersionUID = 1L;
/**
* The x component of the vector.
*/
public int x;
/**
* The y component of the vector.
*/
public int y;
/**
* The z component of the vector.
*/
public int z;
/**
* Create a new {@link Vector3i} of <code>(0, 0, 0)</code>.
*/
public Vector3i() {
}
/**
* Create a new {@link Vector3i} and initialize all three components with
* the given value.
*
* @param d
* the value of all three components
*/
public Vector3i(int d) {
this.x = d;
this.y = d;
this.z = d;
}
/**
* Create a new {@link Vector3i} with the given component values.
*
* @param x
* the value of x
* @param y
* the value of y
* @param z
* the value of z
*/
public Vector3i(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Create a new {@link Vector3i} with the same values as <code>v</code>.
*
* @param v
* the {@link Vector3ic} to copy the values from
*/
public Vector3i(Vector3ic v) {
this.x = v.x();
this.y = v.y();
this.z = v.z();
}
/**
* Create a new {@link Vector3i} with the first two components from the
* given <code>v</code> and the given <code>z</code>
*
* @param v
* the {@link Vector2ic} to copy the values from
* @param z
* the z component
*/
public Vector3i(Vector2ic v, int z) {
this.x = v.x();
this.y = v.y();
this.z = z;
}
/**
* Create a new {@link Vector3i} with the given component values and
* round using the given {@link RoundingMode}.
*
* @param x
* the value of x
* @param y
* the value of y
* @param z
* the value of z
* @param mode
* the {@link RoundingMode} to use
*/
public Vector3i(float x, float y, float z, int mode) {
this.x = Math.roundUsing(x, mode);
this.y = Math.roundUsing(y, mode);
this.z = Math.roundUsing(z, mode);
}
/**
* Create a new {@link Vector3i} with the given component values and
* round using the given {@link RoundingMode}.
*
* @param x
* the value of x
* @param y
* the value of y
* @param z
* the value of z
* @param mode
* the {@link RoundingMode} to use
*/
public Vector3i(double x, double y, double z, int mode) {
this.x = Math.roundUsing(x, mode);
this.y = Math.roundUsing(y, mode);
this.z = Math.roundUsing(z, mode);
}
/**
* Create a new {@link Vector3i} with the first two components from the
* given <code>v</code> and the given <code>z</code> and round using the given {@link RoundingMode}.
*
* @param v
* the {@link Vector2fc} to copy the values from
* @param z
* the z component
* @param mode
* the {@link RoundingMode} to use
*/
public Vector3i(Vector2fc v, float z, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(z, mode);
}
/**
* Create a new {@link Vector3i} and initialize its components to the rounded value of
* the given vector.
*
* @param v
* the {@link Vector3fc} to round and copy the values from
* @param mode
* the {@link RoundingMode} to use
*/
public Vector3i(Vector3fc v, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(v.z(), mode);
}
/**
* Create a new {@link Vector3i} with the first two components from the
* given <code>v</code> and the given <code>z</code> and round using the given {@link RoundingMode}.
*
* @param v
* the {@link Vector2dc} to copy the values from
* @param z
* the z component
* @param mode
* the {@link RoundingMode} to use
*/
public Vector3i(Vector2dc v, float z, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(z, mode);
}
/**
* Create a new {@link Vector3i} and initialize its components to the rounded value of
* the given vector.
*
* @param v
* the {@link Vector3dc} to round and copy the values from
* @param mode
* the {@link RoundingMode} to use
*/
public Vector3i(Vector3dc v, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(v.z(), mode);
}
/**
* Create a new {@link Vector3i} and initialize its three components from the first
* three elements of the given array.
*
* @param xyz
* the array containing at least three elements
*/
public Vector3i(int[] xyz) {
this.x = xyz[0];
this.y = xyz[1];
this.z = xyz[2];
}
/**
* Create a new {@link Vector3i} and read this vector from the supplied
* {@link ByteBuffer} at the current buffer
* {@link ByteBuffer#position() position}.
* <p>
* This method will not increment the position of the given ByteBuffer.
* <p>
* In order to specify the offset into the ByteBuffer at which the vector is
* read, use {@link #Vector3i(int, ByteBuffer)}, taking the absolute
* position as parameter.
*
* @see #Vector3i(int, ByteBuffer)
*
* @param buffer
* values will be read in <code>x, y, z</code> order
*/
public Vector3i(ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
}
/**
* Create a new {@link Vector3i} and read this vector from the supplied
* {@link ByteBuffer} starting at the specified absolute buffer
* position/index.
* <p>
* This method will not increment the position of the given ByteBuffer.
*
* @param index
* the absolute position into the ByteBuffer
* @param buffer
* values will be read in <code>x, y, z</code> order
*/
public Vector3i(int index, ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
}
/**
* Create a new {@link Vector3i} and read this vector from the supplied
* {@link IntBuffer} at the current buffer
* {@link IntBuffer#position() position}.
* <p>
* This method will not increment the position of the given IntBuffer.
* <p>
* In order to specify the offset into the IntBuffer at which the vector is
* read, use {@link #Vector3i(int, IntBuffer)}, taking the absolute position
* as parameter.
*
* @see #Vector3i(int, IntBuffer)
*
* @param buffer
* values will be read in <code>x, y, z</code> order
*/
public Vector3i(IntBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
}
/**
* Create a new {@link Vector3i} and read this vector from the supplied
* {@link IntBuffer} starting at the specified absolute buffer
* position/index.
* <p>
* This method will not increment the position of the given IntBuffer.
*
* @param index
* the absolute position into the IntBuffer
* @param buffer
* values will be read in <code>x, y, z</code> order
*/
public Vector3i(int index, IntBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
}
public int x() {
return this.x;
}
public int y() {
return this.y;
}
public int z() {
return this.z;
}
/**
* Set the x, y and z components to match the supplied vector.
*
* @param v
* contains the values of x, y and z to set
* @return this
*/
public Vector3i set(Vector3ic v) {
x = v.x();
y = v.y();
z = v.z();
return this;
}
/**
* Set this {@link Vector3i} to the values of v using {@link RoundingMode#TRUNCATE} rounding.
* <p>
* Note that due to the given vector <code>v</code> storing the components
* in double-precision, there is the possibility to lose precision.
*
* @param v
* the vector to copy from
* @return this
*/
public Vector3i set(Vector3dc v) {
this.x = (int) v.x();
this.y = (int) v.y();
this.z = (int) v.z();
return this;
}
/**
* Set this {@link Vector3i} to the values of v using the given {@link RoundingMode}.
* <p>
* Note that due to the given vector <code>v</code> storing the components
* in double-precision, there is the possibility to lose precision.
*
* @param v
* the vector to copy from
* @param mode
* the {@link RoundingMode} to use
* @return this
*/
public Vector3i set(Vector3dc v, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(v.z(), mode);
return this;
}
/**
* Set this {@link Vector3i} to the values of v using the given {@link RoundingMode}.
* <p>
* Note that due to the given vector <code>v</code> storing the components
* in double-precision, there is the possibility to lose precision.
*
* @param v
* the vector to copy from
* @param mode
* the {@link RoundingMode} to use
* @return this
*/
public Vector3i set(Vector3fc v, int mode) {
this.x = Math.roundUsing(v.x(), mode);
this.y = Math.roundUsing(v.y(), mode);
this.z = Math.roundUsing(v.z(), mode);
return this;
}
/**
* Set the first two components from the given <code>v</code> and the z
* component from the given <code>z</code>
*
* @param v
* the {@link Vector2ic} to copy the values from
* @param z
* the z component
* @return this
*/
public Vector3i set(Vector2ic v, int z) {
this.x = v.x();
this.y = v.y();
this.z = z;
return this;
}
/**
* Set the x, y, and z components to the supplied value.
*
* @param d
* the value of all three components
* @return this
*/
public Vector3i set(int d) {
this.x = d;
this.y = d;
this.z = d;
return this;
}
/**
* Set the x, y and z components to the supplied values.
*
* @param x
* the x component
* @param y
* the y component
* @param z
* the z component
* @return this
*/
public Vector3i set(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
return this;
}
/**
* Set the three components of this vector to the first three elements of the given array.
*
* @param xyz
* the array containing at least three elements
* @return this
*/
public Vector3i set(int[] xyz) {
this.x = xyz[0];
this.y = xyz[1];
this.z = xyz[2];
return this;
}
/**
* Read this vector from the supplied {@link ByteBuffer} at the current
* buffer {@link ByteBuffer#position() position}.
* <p>
* This method will not increment the position of the given ByteBuffer.
* <p>
* In order to specify the offset into the ByteBuffer at which the vector is
* read, use {@link #set(int, ByteBuffer)}, taking the absolute position as
* parameter.
*
* @see #set(int, ByteBuffer)
*
* @param buffer
* values will be read in <code>x, y, z</code> order
* @return this
*/
public Vector3i set(ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
return this;
}
/**
* Read this vector from the supplied {@link ByteBuffer} starting at the
* specified absolute buffer position/index.
* <p>
* This method will not increment the position of the given ByteBuffer.
*
* @param index
* the absolute position into the ByteBuffer
* @param buffer
* values will be read in <code>x, y, z</code> order
* @return this
*/
public Vector3i set(int index, ByteBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
return this;
}
/**
* Read this vector from the supplied {@link IntBuffer} at the current
* buffer {@link IntBuffer#position() position}.
* <p>
* This method will not increment the position of the given IntBuffer.
* <p>
* In order to specify the offset into the IntBuffer at which the vector is
* read, use {@link #set(int, IntBuffer)}, taking the absolute position as
* parameter.
*
* @see #set(int, IntBuffer)
*
* @param buffer
* values will be read in <code>x, y, z</code> order
* @return this
*/
public Vector3i set(IntBuffer buffer) {
MemUtil.INSTANCE.get(this, buffer.position(), buffer);
return this;
}
/**
* Read this vector from the supplied {@link IntBuffer} starting at the
* specified absolute buffer position/index.
* <p>
* This method will not increment the position of the given IntBuffer.
*
* @param index
* the absolute position into the IntBuffer
* @param buffer
* values will be read in <code>x, y, z</code> order
* @return this
*/
public Vector3i set(int index, IntBuffer buffer) {
MemUtil.INSTANCE.get(this, index, buffer);
return this;
}
/**
* Set the values of this vector by reading 3 integer values from off-heap memory,
* starting at the given address.
* <p>
* This method will throw an {@link UnsupportedOperationException} when JOML is used with `-Djoml.nounsafe`.
* <p>
* <em>This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.</em>
*
* @param address
* the off-heap memory address to read the vector values from
* @return this
*/
public Vector3i setFromAddress(long address) {
if (Options.NO_UNSAFE)
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
MemUtil.MemUtilUnsafe.get(this, address);
return this;
}
public int get(int component) throws IllegalArgumentException {
switch (component) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
throw new IllegalArgumentException();
}
}
/**
* Set the value of the specified component of this vector.
*
* @param component
* the component whose value to set, within <code>[0..2]</code>
* @param value
* the value to set
* @return this
* @throws IllegalArgumentException if <code>component</code> is not within <code>[0..2]</code>
*/
public Vector3i setComponent(int component, int value) throws IllegalArgumentException {
switch (component) {
case 0:
x = value;
break;
case 1:
y = value;
break;
case 2:
z = value;
break;
default:
throw new IllegalArgumentException();
}
return this;
}
public IntBuffer get(IntBuffer buffer) {
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
return buffer;
}
public IntBuffer get(int index, IntBuffer buffer) {
MemUtil.INSTANCE.put(this, index, buffer);
return buffer;
}
public ByteBuffer get(ByteBuffer buffer) {
MemUtil.INSTANCE.put(this, buffer.position(), buffer);
return buffer;
}
public ByteBuffer get(int index, ByteBuffer buffer) {
MemUtil.INSTANCE.put(this, index, buffer);
return buffer;
}
public Vector3ic getToAddress(long address) {
if (Options.NO_UNSAFE)
throw new UnsupportedOperationException("Not supported when using joml.nounsafe");
MemUtil.MemUtilUnsafe.put(this, address);
return this;
}
/**
* Subtract the supplied vector from this one and store the result in
* <code>this</code>.
*
* @param v
* the vector to subtract
* @return this
*/
public Vector3i sub(Vector3ic v) {
this.x = this.x - v.x();
this.y = this.y - v.y();
this.z = this.z - v.z();
return this;
}
public Vector3i sub(Vector3ic v, Vector3i dest) {
dest.x = x - v.x();
dest.y = y - v.y();
dest.z = z - v.z();
return dest;
}
/**
* Decrement the components of this vector by the given values.
*
* @param x
* the x component to subtract
* @param y
* the y component to subtract
* @param z
* the z component to subtract
* @return this
*/
public Vector3i sub(int x, int y, int z) {
this.x = this.x - x;
this.y = this.y - y;
this.z = this.z - z;
return this;
}
public Vector3i sub(int x, int y, int z, Vector3i dest) {
dest.x = this.x - x;
dest.y = this.y - y;
dest.z = this.z - z;
return dest;
}
/**
* Add the supplied vector to this one.
*
* @param v
* the vector to add
* @return this
*/
public Vector3i add(Vector3ic v) {
this.x = this.x + v.x();
this.y = this.y + v.y();
this.z = this.z + v.z();
return this;
}
public Vector3i add(Vector3ic v, Vector3i dest) {
dest.x = x + v.x();
dest.y = y + v.y();
dest.z = z + v.z();
return dest;
}
/**
* Increment the components of this vector by the given values.
*
* @param x
* the x component to add
* @param y
* the y component to add
* @param z
* the z component to add
* @return this
*/
public Vector3i add(int x, int y, int z) {
this.x = this.x + x;
this.y = this.y + y;
this.z = this.z + z;
return this;
}
public Vector3i add(int x, int y, int z, Vector3i dest) {
dest.x = this.x + x;
dest.y = this.y + y;
dest.z = this.z + z;
return dest;
}
/**
* Multiply all components of this {@link Vector3i} by the given scalar
* value.
*
* @param scalar
* the scalar to multiply this vector by
* @return this
*/
public Vector3i mul(int scalar) {
this.x = x * scalar;
this.y = y * scalar;
this.z = z * scalar;
return this;
}
public Vector3i mul(int scalar, Vector3i dest) {
dest.x = x * scalar;
dest.y = y * scalar;
dest.z = z * scalar;
return dest;
}
/**
* Multiply all components of this {@link Vector3i} by the given vector.
*
* @param v
* the vector to multiply
* @return this
*/
public Vector3i mul(Vector3ic v) {
this.x = this.x * v.x();
this.y = this.y * v.y();
this.z = this.z * v.z();
return this;
}
public Vector3i mul(Vector3ic v, Vector3i dest) {
dest.x = x * v.x();
dest.y = y * v.y();
dest.z = z * v.z();
return dest;
}
/**
* Multiply the components of this vector by the given values.
*
* @param x
* the x component to multiply
* @param y
* the y component to multiply
* @param z
* the z component to multiply
* @return this
*/
public Vector3i mul(int x, int y, int z) {
this.x = this.x * x;
this.y = this.y * y;
this.z = this.z * z;
return this;
}
public Vector3i mul(int x, int y, int z, Vector3i dest) {
dest.x = this.x * x;
dest.y = this.y * y;
dest.z = this.z * z;
return dest;
}
/**
* Divide all components of this {@link Vector3i} by the given scalar value.
*
* @param scalar
* the scalar to divide by
* @return this
*/
public Vector3i div(float scalar) {
float invscalar = 1.0f / scalar;
this.x = (int) (x * invscalar);
this.y = (int) (y * invscalar);
this.z = (int) (z * invscalar);
return this;
}
public Vector3i div(float scalar, Vector3i dest) {
float invscalar = 1.0f / scalar;
dest.x = (int) (x * invscalar);
dest.y = (int) (y * invscalar);
dest.z = (int) (z * invscalar);
return dest;
}
/**
* Divide all components of this {@link Vector3i} by the given scalar value.
*
* @param scalar
* the scalar to divide by
* @return this
*/
public Vector3i div(int scalar) {
this.x = x / scalar;
this.y = y / scalar;
this.z = z / scalar;
return this;
}
public Vector3i div(int scalar, Vector3i dest) {
dest.x = x / scalar;
dest.y = y / scalar;
dest.z = z / scalar;
return dest;
}
public long lengthSquared() {
return x * x + y * y + z * z;
}
/**
* Get the length squared of a 3-dimensional single-precision vector.
*
* @param x The vector's x component
* @param y The vector's y component
* @param z The vector's z component
*
* @return the length squared of the given vector
*/
public static long lengthSquared(int x, int y, int z) {
return x * x + y * y + z * z;
}
public double length() {
return Math.sqrt(x * x + y * y + z * z);
}
/**
* Get the length of a 3-dimensional single-precision vector.
*
* @param x The vector's x component
* @param y The vector's y component
* @param z The vector's z component
*
* @return the length squared of the given vector
*/
public static double length(int x, int y, int z) {
return Math.sqrt(x * x + y * y + z * z);
}
public double distance(Vector3ic v) {
int dx = this.x - v.x();
int dy = this.y - v.y();
int dz = this.z - v.z();
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
public double distance(int x, int y, int z) {
int dx = this.x - x;
int dy = this.y - y;
int dz = this.z - z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
public long gridDistance(Vector3ic v) {
return Math.abs(v.x() - x()) + Math.abs(v.y() - y()) + Math.abs(v.z() - z());
}
public long gridDistance(int x, int y, int z) {
return Math.abs(x - x()) + Math.abs(y - y()) + Math.abs(z - z());
}
public long distanceSquared(Vector3ic v) {
int dx = this.x - v.x();
int dy = this.y - v.y();
int dz = this.z - v.z();
return dx * dx + dy * dy + dz * dz;
}
public long distanceSquared(int x, int y, int z) {
int dx = this.x - x;
int dy = this.y - y;
int dz = this.z - z;
return dx * dx + dy * dy + dz * dz;
}
/**
* Return the distance between <code>(x1, y1, z1)</code> and <code>(x2, y2, z2)</code>.
*
* @param x1
* the x component of the first vector
* @param y1
* the y component of the first vector
* @param z1
* the z component of the first vector
* @param x2
* the x component of the second vector
* @param y2
* the y component of the second vector
* @param z2
* the z component of the second vector
* @return the euclidean distance
*/
public static double distance(int x1, int y1, int z1, int x2, int y2, int z2) {
return Math.sqrt(distanceSquared(x1, y1, z1, x2, y2, z2));
}
/**
* Return the squared distance between <code>(x1, y1, z1)</code> and <code>(x2, y2, z2)</code>.
*
* @param x1
* the x component of the first vector
* @param y1
* the y component of the first vector
* @param z1
* the z component of the first vector
* @param x2
* the x component of the second vector
* @param y2
* the y component of the second vector
* @param z2
* the z component of the second vector
* @return the euclidean distance squared
*/
public static long distanceSquared(int x1, int y1, int z1, int x2, int y2, int z2) {
int dx = x1 - x2;
int dy = y1 - y2;
int dz = z1 - z2;
return dx * dx + dy * dy + dz * dz;
}
/**
* Set all components to zero.
*
* @return this
*/
public Vector3i zero() {
this.x = 0;
this.y = 0;
this.z = 0;
return this;
}
/**
* Return a string representation of this vector.
* <p>
* This method creates a new {@link DecimalFormat} on every invocation with the format string "<code>0.000E0;-</code>".
*
* @return the string representation
*/
public String toString() {
return Runtime.formatNumbers(toString(Options.NUMBER_FORMAT));
}
/**
* Return a string representation of this vector by formatting the vector components with the given {@link NumberFormat}.
*
* @param formatter
* the {@link NumberFormat} used to format the vector components with
* @return the string representation
*/
public String toString(NumberFormat formatter) {
return "(" + formatter.format(x) + " " + formatter.format(y) + " " + formatter.format(z) + ")";
}
public void writeExternal(ObjectOutput out) throws IOException {
out.writeInt(x);
out.writeInt(y);
out.writeInt(z);
}
public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException {
x = in.readInt();
y = in.readInt();
z = in.readInt();
}
/**
* Negate this vector.
*
* @return this
*/
public Vector3i negate() {
this.x = -x;
this.y = -y;
this.z = -z;
return this;
}
public Vector3i negate(Vector3i dest) {
dest.x = -x;
dest.y = -y;
dest.z = -z;
return dest;
}
/**
* Set the components of this vector to be the component-wise minimum of this and the other vector.
*
* @param v
* the other vector
* @return this
*/
public Vector3i min(Vector3ic v) {
this.x = x < v.x() ? x : v.x();
this.y = y < v.y() ? y : v.y();
this.z = z < v.z() ? z : v.z();
return this;
}
public Vector3i min(Vector3ic v, Vector3i dest) {
dest.x = x < v.x() ? x : v.x();
dest.y = y < v.y() ? y : v.y();
dest.z = z < v.z() ? z : v.z();
return dest;
}
/**
* Set the components of this vector to be the component-wise maximum of this and the other vector.
*
* @param v
* the other vector
* @return this
*/
public Vector3i max(Vector3ic v) {
this.x = x > v.x() ? x : v.x();
this.y = y > v.y() ? y : v.y();
this.z = z > v.z() ? z : v.z();
return this;
}
public Vector3i max(Vector3ic v, Vector3i dest) {
dest.x = x > v.x() ? x : v.x();
dest.y = y > v.y() ? y : v.y();
dest.z = z > v.z() ? z : v.z();
return dest;
}
public int maxComponent() {
float absX = Math.abs(x);
float absY = Math.abs(y);
float absZ = Math.abs(z);
if (absX >= absY && absX >= absZ) {
return 0;
} else if (absY >= absZ) {
return 1;
}
return 2;
}
public int minComponent() {
float absX = Math.abs(x);
float absY = Math.abs(y);
float absZ = Math.abs(z);
if (absX < absY && absX < absZ) {
return 0;
} else if (absY < absZ) {
return 1;
}
return 2;
}
/**
* Set <code>this</code> vector's components to their respective absolute values.
*
* @return this
*/
public Vector3i absolute() {
this.x = Math.abs(this.x);
this.y = Math.abs(this.y);
this.z = Math.abs(this.z);
return this;
}
public Vector3i absolute(Vector3i dest) {
dest.x = Math.abs(this.x);
dest.y = Math.abs(this.y);
dest.z = Math.abs(this.z);
return dest;
}
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + x;
result = prime * result + y;
result = prime * result + z;
return result;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
Vector3i other = (Vector3i) obj;
if (x != other.x) {
return false;
}
if (y != other.y) {
return false;
}
if (z != other.z) {
return false;
}
return true;
}
public boolean equals(int x, int y, int z) {
if (this.x != x)
return false;
if (this.y != y)
return false;
if (this.z != z)
return false;
return true;
}
public Object clone() throws CloneNotSupportedException {
return super.clone();
}
}