Flywheel/joml/RoundingMode.java
PepperCode1 a42c027b6f Scheme-a-version
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
2022-07-15 00:00:54 -07:00

61 lines
2.0 KiB
Java

/*
* The MIT License
*
* Copyright (c) 2020-2021 JOML
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jozufozu.flywheel.repack.joml;
/**
* Rounding modes.
*
* @author Kai Burjack
*/
public class RoundingMode {
private RoundingMode() {}
/**
* Discards the fractional part.
*/
public static final int TRUNCATE = 0;
/**
* Round towards positive infinity.
*/
public static final int CEILING = 1;
/**
* Round towards negative infinity.
*/
public static final int FLOOR = 2;
/**
* Round towards the nearest neighbor. If both neighbors are equidistant, round
* towards the even neighbor.
*/
public static final int HALF_EVEN = 3;
/**
* Round towards the nearest neighbor. If both neighbors are equidistant, round
* down.
*/
public static final int HALF_DOWN = 4;
/**
* Round towards the nearest neighbor. If both neighbors are equidistant, round
* up.
*/
public static final int HALF_UP = 5;
}