Flywheel/docs/shader-api
Jozufozu 3692dbdf3c Ayo!
- Calculate AO in flw_light
- Pack block light, sky light, and valid block count into a single uint
  when reading the 3x3x3 light volume for a fragment. This saves a
  significant amount of memory and integer additions in the shader, but
  does require slightly more alu ops overall for the packing/unpacking
- Add pragma optionNV (unroll all) for significant perf boost, may want
  to manually unroll to be cross-platform
- Remove redundant flw_light
2024-08-01 11:12:47 -07:00
..
common.glsl Ayo! 2024-08-01 11:12:47 -07:00
fragment.glsl Light in the shade 2024-07-15 15:15:34 -07:00
material.glsl Sparse changes 2023-12-06 22:00:31 -08:00
vertex.glsl Light in the shade 2024-07-15 15:15:34 -07:00