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![]() - Support for generic entities inside ponder scenes - Instructions for manipulating/creating entities - Client-side belts are now slightly smarter inside a ponder world - Some doc for the doc |
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scene_1.nbt | ||
scene_2.nbt | ||
scene_3.nbt | ||
scene_4.nbt | ||
scene_5.nbt | ||
scene_6.nbt | ||
scene_7.nbt | ||
scene_8.nbt | ||
scene_9.nbt |