Flywheel/common
Jozufozu 41e0aa6bba Strike a pose
- Rename TransformedInstance -> PosedInstance
- Add TransformedInstance, which does not have a normal matrix
- Use mat3(transpose(inverse(i.pose))) in the vertex shader, but for
  most cases that will be overkill
2024-09-14 21:46:49 -07:00
..
src Strike a pose 2024-09-14 21:46:49 -07:00
build.gradle.kts Use better method for telling loom to remap api artifacts 2024-05-17 08:43:56 -07:00