Flywheel/src/main/resources/assets/create/blockstates/redstone_latch.json
simibubi 068b7c0c37 Rotated Disassembly & Powered Latch
- Chassis blocks now visualize their range blocks when selected with a wrench
- Fixed Bearings and other actors selecting moved blocks as if they were being pushed in a direction
- Fixed Radial chassis not connecting to each other consistently
- Added Powered Latch and Powered Toggle Latch (Redstone circuits)
- Window-logging now works with modded glass panes, that do not have the tag on their item, but the block only
- Chassis can now be edited in bulk by holding down Ctrl
- Chained block movement no longer marks blocks for movement if they are in front of a block breaker
- Making a chassis sticky no longer uses up slime balls
- Chassis can now be made sticky on all sides if a sticky side is clicked once again
- Fixed linear chassis picking up blocks attached to other chassis' lines, even if not sticky
- Fixed horizontal rotation and mirroring of chassis blocks and their sticky sides
- Structures rotated in a Contraption now try to rotate themselves and their blocks toward the nearest axis-alinged direction when disassembled
- Fans no longer shoot testing rays if the target block shape is completely filled or empty (trivial case)
- Fans can now blow through iron bars again
- Fixed crash when adjusting motors
- Fixed missing icons in blockzapper & schematicannon interface
- Reworked the drill model
- Added more tags to #windowable
- Leather horse armor no longer crushes into iron nuggets
2020-02-27 18:09:41 +01:00

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JSON

{
"forge_marker": 1,
"variants": {
"powering": {
"true": { "model": "create:block/repeaters/redstone_latch_powered" },
"false": { "model": "create:block/repeaters/redstone_latch" }
},
"facing": {
"north": { "y": 180 },
"east": { "y": 270 },
"south": { "y": 0 },
"west": { "y": 90 }
}
}
}