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495c047968
- Sideport light lut stuffs to instancing engine - Move actual lookup logic to light_lut.glsl, and have backend mains provide functions to index the backing storages for sanity's sake - Standardize naming of lut and sections - Pull in pepper's loom fix, so I can build :lwe: - Allow specifying the internal format of texture buffers so light can be a simple uint array |
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build.gradle.kts |