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4c7b035f5d
- Respect fog shape and type - Add uFogShape uniform - Add macro for current FogType - Respect dimension constant ambient light when calculating diffuse - Add uConstantAmbientLight uniform - Redirect diffuse calculation to FLWDiffuse - Do not automatically include diffuse.glsl - Fill CoreShaderInfoMap with info for vanilla and Forge core shaders - Use try-with-resources when querying ResourceManager - Move WorldProgram uniform uploading from bind to uploadUniforms - Use correct layer when rendering bells (cutout -> solid) - Update Starlight |
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flywheel |