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JozsefA 55703d8838 Move to the template system and overhaul instance attributes
- All material shaders now use the template system.
 - Because of the template system, we can know what attributes a material has, along with how they're formatted.
 - All of the *Attribute enums are effectively inlined, as the context they used to provide is no longer needed.
2021-05-18 14:05:52 -07:00
.github/workflows add a ci 2020-11-14 19:29:58 -08:00
gradle/wrapper Add registrate as dependency, experimental refactor of AllBlocks 2020-04-19 16:16:00 -04:00
src Move to the template system and overhaul instance attributes 2021-05-18 14:05:52 -07:00
.editorconfig Housekeeping 2021-04-08 19:22:11 +02:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore Clean-up 2021-02-06 22:41:20 +01:00
build.gradle Clean up build.gradle 2021-04-09 16:23:49 -07:00
changelog.txt Readying up 0.2.4d 2020-06-14 00:14:06 +02:00
gradle.properties Seat-hopping into oblivion 2021-04-16 01:13:46 +02:00
gradlew Make gradlew executable on *nix 2020-03-17 11:30:35 -07:00
gradlew.bat Setup Infrastructure 2019-07-11 09:03:08 +02:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
README.md Update README.md 2020-12-19 22:40:55 +01:00

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Create
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Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

  • Support for Minecraft 1.12: Not planned
  • Support for Fabric: Not planned

Find out more about Create on our Project Page