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570e00978a
- Add generic ResourceLocation Index in ShaderIndices. - Add FogShader and CutoutShader API. - Implement existing fog/cutout configurations as separate shaders. - Simplify pipeline shaders to accommodate for new api. - Separate fog and cutout ubershader components. - This was much easier than I anticipated, seems we finally have a usable compiler/shader stitcher. - Pass fog and cutout IDs to ubershader via a 2x16 packed uint. - Remove discardPredicate and fogFilter from default material shader. |
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.. | ||
api | ||
backend | ||
compat | ||
config | ||
extension | ||
gl | ||
glsl | ||
impl | ||
lib | ||
mixin | ||
vanilla | ||
Flywheel.java |