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https://github.com/Jozufozu/Flywheel.git
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a42c027b6f
- Fix Resources not being closed properly - Change versioning scheme to match Create - Add LICENSE to built jar - Fix mods.toml version sync - Move JOML code to non-src directory - Update Gradle - Organize imports
161 lines
6.5 KiB
Java
161 lines
6.5 KiB
Java
/*
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* The MIT License
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*
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* Copyright (c) 2016-2021 JOML
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml.sampling;
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import java.util.ArrayList;
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import com.jozufozu.flywheel.repack.joml.Random;
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import com.jozufozu.flywheel.repack.joml.Vector2f;
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/**
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* Generates Poisson samples.
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* <p>
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* The algorithm implemented here is based on <a href= "http://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf">Fast Poisson Disk Sampling in Arbitrary
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* Dimensions</a>.
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*
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* @author Kai Burjack
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*/
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public class PoissonSampling {
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/**
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* Generates Poisson samples on a disk.
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* <p>
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* The algorithm implemented here is based on <a href= "http://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf">Fast Poisson Disk Sampling in Arbitrary
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* Dimensions</a>.
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*
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* @author Kai Burjack
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*/
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public static class Disk {
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private final Vector2f[] grid;
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private final float diskRadius;
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private final float diskRadiusSquared;
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private final float minDist;
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private final float minDistSquared;
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private final float cellSize;
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private final int numCells;
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private final Random rnd;
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private final ArrayList processList;
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/**
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* Create a new instance of {@link Disk} which computes poisson-distributed samples on a disk with the given radius <code>diskRadius</code> and notifies the given
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* <code>callback</code> for each found sample point.
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* <p>
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* The samples are distributed evenly on the disk with a minimum distance to one another of at least <code>minDist</code>.
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*
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* @param seed
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* the seed to initialize the random number generator with
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* @param diskRadius
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* the disk radius
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* @param minDist
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* the minimum distance between any two generated samples
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* @param k
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* determines how many samples are tested before rejection. Higher values produce better results. Typical values are 20 to 30
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* @param callback
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* will be notified about each sample point
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*/
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public Disk(long seed, float diskRadius, float minDist, int k, Callback2d callback) {
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this.diskRadius = diskRadius;
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this.diskRadiusSquared = diskRadius * diskRadius;
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this.minDist = minDist;
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this.minDistSquared = minDist * minDist;
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this.rnd = new Random(seed);
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this.cellSize = minDist / (float) Math.sqrt(2.0);
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this.numCells = (int) ((diskRadius * 2) / cellSize) + 1;
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this.grid = new Vector2f[numCells * numCells];
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this.processList = new ArrayList();
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compute(k, callback);
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}
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private void compute(int k, Callback2d callback) {
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float x, y;
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do {
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x = rnd.nextFloat() * 2.0f - 1.0f;
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y = rnd.nextFloat() * 2.0f - 1.0f;
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} while (x * x + y * y > 1.0f);
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Vector2f initial = new Vector2f(x, y);
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processList.add(initial);
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callback.onNewSample(initial.x, initial.y);
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insert(initial);
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while (!processList.isEmpty()) {
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int i = rnd.nextInt(processList.size());
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Vector2f sample = (Vector2f) processList.get(i);
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boolean found = false;
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search: for (int s = 0; s < k; s++) {
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float angle = rnd.nextFloat() * (float) Math.PI2;
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float radius = minDist * (rnd.nextFloat() + 1.0f);
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x = (float) (radius * Math.sin_roquen_9(angle + Math.PIHalf));
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y = (float) (radius * Math.sin_roquen_9(angle));
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x += sample.x;
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y += sample.y;
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if (x * x + y * y > diskRadiusSquared)
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continue search;
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if (!searchNeighbors(x, y)) {
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found = true;
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callback.onNewSample(x, y);
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Vector2f f = new Vector2f(x, y);
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processList.add(f);
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insert(f);
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break;
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}
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}
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if (!found) {
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processList.remove(i);
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}
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}
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}
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private boolean searchNeighbors(float px, float py) {
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int row = (int) ((py + diskRadius) / cellSize);
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int col = (int) ((px + diskRadius) / cellSize);
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if (grid[row * numCells + col] != null)
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return true;
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int minX = Math.max(0, col - 1);
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int minY = Math.max(0, row - 1);
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int maxX = Math.min(col + 1, numCells - 1);
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int maxY = Math.min(row + 1, numCells - 1);
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for (int y = minY; y <= maxY; y++) {
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for (int x = minX; x <= maxX; x++) {
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Vector2f v = grid[y * numCells + x];
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if (v != null) {
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float dx = v.x - px;
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float dy = v.y - py;
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if (dx * dx + dy * dy < minDistSquared) {
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return true;
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}
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}
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}
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}
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return false;
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}
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private void insert(Vector2f p) {
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int row = (int) ((p.y + diskRadius) / cellSize);
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int col = (int) ((p.x + diskRadius) / cellSize);
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grid[row * numCells + col] = p;
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}
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}
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}
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