mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2025-01-10 14:26:10 +01:00
62434fd564
- Better JEI documentation of heat levels - Remapped / Adjusted a few tooltips - Fixed fan processing on item entities happening on both logical sides
562 lines
49 KiB
JSON
562 lines
49 KiB
JSON
{
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"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
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"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
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"item.create.example_item.tooltip.condition1": "When this",
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"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
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"item.create.example_item.tooltip.condition2": "And When this",
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"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
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"item.create.example_item.tooltip.control1": "When Ctrl pressed",
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"item.create.example_item.tooltip.action1": "These controls are displayed.",
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"block.create.andesite_casing.tooltip": "ANDESITE CASING",
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"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.",
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"block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt",
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"block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
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"block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL",
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"block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
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"block.create.andesite_funnel.tooltip.condition1": "When used on Item Container",
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"block.create.andesite_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
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"block.create.andesite_funnel.tooltip.condition2": "When placed above a belt",
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"block.create.andesite_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
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"block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL",
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"block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
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"block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side",
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"block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
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"block.create.brass_funnel.tooltip": "BRASS FUNNEL",
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"block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
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"block.create.brass_funnel.tooltip.condition1": "When used on Item Container",
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"block.create.brass_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
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"block.create.brass_funnel.tooltip.condition2": "When placed above a belt",
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"block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
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"block.create.brass_tunnel.tooltip": "BRASS TUNNEL",
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"block.create.brass_tunnel.tooltip.summary": "_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
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"block.create.brass_tunnel.tooltip.condition1": "When placed side by side",
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"block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
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"block.create.brass_tunnel.tooltip.condition2": "Filtering",
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"block.create.brass_tunnel.tooltip.behaviour2": "_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
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"block.create.brass_tunnel.tooltip.condition3": "Splitting",
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"block.create.brass_tunnel.tooltip.behaviour3": "_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
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"block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side",
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"block.create.brass_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
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"block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top",
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"block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.",
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"block.create.copper_casing.tooltip": "COPPER CASING",
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"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
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"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
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"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
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"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
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"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
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"block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE",
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"block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
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"block.create.copper_valve_handle.tooltip.condition1": "When Used",
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"block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
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"block.create.chute.tooltip": "CHUTE",
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"block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
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"block.create.chute.tooltip.control1": "When powered by a fan",
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"block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
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"block.create.depot.tooltip": "DEPOT",
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"block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines",
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"block.create.depot.tooltip.control1": "Right Click on Depot",
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"block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
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"item.create.blaze_cake.tooltip": "BLAZE CAKE",
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"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
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"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
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"item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.",
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"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
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"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
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"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
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"item.create.wand_of_symmetry.tooltip.behaviour1": "Stays Active",
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"item.create.wand_of_symmetry.tooltip.control1": "R-Click on Ground",
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"item.create.wand_of_symmetry.tooltip.action1": "_Creates_ or _Moves_ the Mirror",
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"item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air",
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"item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror",
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"item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking",
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"item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration_ _Interface_",
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"item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER",
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"item.create.handheld_blockzapper.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.",
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"item.create.handheld_blockzapper.tooltip.control1": "L-Click at Block",
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"item.create.handheld_blockzapper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
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"item.create.handheld_blockzapper.tooltip.control2": "R-Click at Block",
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"item.create.handheld_blockzapper.tooltip.action2": "_Places_ or _Replaces_ the targeted block.",
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"item.create.handheld_blockzapper.tooltip.control3": "R-Click while Sneaking",
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"item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration_ _Interface_.",
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"item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER",
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"item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features_.",
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"item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block",
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"item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
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"item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block",
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"item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.",
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"item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking",
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"item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration_ _Interface_",
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"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
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"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.",
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"item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling",
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"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_",
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"item.create.deforester.tooltip": "DEFORESTER",
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"item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to chop down trees in a split second.",
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"item.create.extendo_grip.tooltip": "EXTENDO GRIP",
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"item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.",
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"item.create.extendo_grip.tooltip.condition1": "When in Off-Hand",
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"item.create.extendo_grip.tooltip.behaviour1": "Increases _reach_ _distance_ of items used in the _Main-Hand_.",
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"item.create.filter.tooltip": "FILTER",
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"item.create.filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.",
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"item.create.filter.tooltip.condition1": "When in filter slot",
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"item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
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"item.create.filter.tooltip.condition2": "When R-Clicked",
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"item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.",
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"item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER",
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"item.create.attribute_filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.",
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"item.create.attribute_filter.tooltip.condition1": "When in filter slot",
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"item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
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"item.create.attribute_filter.tooltip.condition2": "When R-Clicked",
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"item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.",
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"item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC",
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"item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_.",
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"item.create.schematic.tooltip": "SCHEMATIC",
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"item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
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"item.create.schematic.tooltip.condition1": "When Held",
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"item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.",
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"item.create.schematic.tooltip.control1": "R-Click while Sneaking",
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"item.create.schematic.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.",
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"item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL",
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"item.create.schematic_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
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"item.create.schematic_and_quill.tooltip.condition1": "Step 1",
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"item.create.schematic_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.",
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"item.create.schematic_and_quill.tooltip.condition2": "Step 2",
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"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.",
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"item.create.schematic_and_quill.tooltip.control1": "R-Click",
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"item.create.schematic_and_quill.tooltip.action1": "Select a corner point / confirm save.",
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"item.create.schematic_and_quill.tooltip.control2": "Ctrl Held",
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"item.create.schematic_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
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"item.create.schematic_and_quill.tooltip.control3": "R-Click while Sneaking",
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"item.create.schematic_and_quill.tooltip.action3": "_Resets_ and removes the selection.",
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"block.create.schematicannon.tooltip": "SCHEMATICANNON",
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"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
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"block.create.schematicannon.tooltip.control1": "When R-Clicked",
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"block.create.schematicannon.tooltip.action1": "Opens the _Interface_",
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"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
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"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_.",
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"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
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"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.",
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"block.create.shaft.tooltip": "SHAFT",
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"block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.",
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"block.create.cogwheel.tooltip": "COGWHEEL",
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"block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straight line, and to adjacent _Cogwheels_.",
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"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
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"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
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"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
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"block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.",
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"block.create.gearbox.tooltip": "GEARBOX",
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"block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.",
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"block.create.gearshift.tooltip": "GEARSHIFT",
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"block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.",
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"block.create.gearshift.tooltip.condition1": "When Powered",
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"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.",
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"block.create.clutch.tooltip": "CLUTCH",
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"block.create.clutch.tooltip.summary": "A control to engage/disengage rotation for connected shafts.",
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"block.create.clutch.tooltip.condition1": "When Powered",
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"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
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"block.create.encased_belt.tooltip": "ENCASED_BELT",
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"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_.",
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"block.create.encased_belt.tooltip.condition1": "When Connected",
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"block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.",
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"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
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"block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
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"block.create.adjustable_pulley.tooltip.condition1": "Redstone Control",
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"block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
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"item.create.belt_connector.tooltip": "BELT CONNECTOR",
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"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.",
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"item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft",
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"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.",
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"item.create.belt_connector.tooltip.control2": "R-Click while Sneaking",
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"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.",
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"item.create.goggles.tooltip": "GOGGLES",
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"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information_.",
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"item.create.goggles.tooltip.condition1": "When worn",
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"item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.",
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"item.create.goggles.tooltip.condition2": "When looking at gauge",
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"item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.",
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"item.create.wrench.tooltip": "WRENCH",
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"item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.",
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"item.create.wrench.tooltip.control1": "Right-Click a kinetic block",
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"item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.",
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"item.create.wrench.tooltip.control2": "R-Click while Sneaking",
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"item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.",
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"block.create.creative_motor.tooltip": "CREATIVE MOTOR",
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"block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.",
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"block.create.water_wheel.tooltip": "WATER WHEEL",
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"block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents_.",
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"block.create.encased_fan.tooltip": "ENCASED FAN",
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"block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.",
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"block.create.encased_fan.tooltip.condition1": "When Powered by Redstone",
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"block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.",
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"block.create.encased_fan.tooltip.condition2": "When Rotated",
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"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
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"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
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"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.",
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"block.create.nozzle.tooltip": "NOZZLE",
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"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.",
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"block.create.hand_crank.tooltip": "HAND CRANK",
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"block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
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"block.create.hand_crank.tooltip.condition1": "When Used",
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"block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
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"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
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"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.",
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"block.create.cuckoo_clock.tooltip.condition1": "When Rotated",
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"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
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"block.create.turntable.tooltip": "TURNTABLE",
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"block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.",
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"block.create.millstone.tooltip": "MILLSTONE",
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"block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
|
|
"block.create.millstone.tooltip.condition1": "When Rotated",
|
|
"block.create.millstone.tooltip.behaviour1": "Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.",
|
|
"block.create.millstone.tooltip.condition2": "When R-Clicked",
|
|
"block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.",
|
|
|
|
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
|
|
"block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything.",
|
|
"block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel",
|
|
"block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions_.",
|
|
|
|
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
|
|
"block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force_.",
|
|
"block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone",
|
|
"block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.",
|
|
"block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt",
|
|
"block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.",
|
|
"block.create.mechanical_press.tooltip.condition3": "When above Basin",
|
|
"block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
|
|
|
|
"block.create.basin.tooltip": "BASIN",
|
|
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.",
|
|
|
|
"block.create.blaze_heater.tooltip": "BLAZE HEATER",
|
|
"block.create.blaze_heater.tooltip.summary": "A block to heat a basin when housing a tamed blaze.",
|
|
"block.create.blaze_heater.tooltip.condition1": "When using on a blaze or blaze spawner",
|
|
"block.create.blaze_heater.tooltip.behaviour1": "_Captures_ a blaze in the item",
|
|
"block.create.blaze_heater.tooltip.condition2": "When placed below a basin",
|
|
"block.create.blaze_heater.tooltip.behaviour2": "Provides _heat_ to basin recipes.",
|
|
"block.create.blaze_heater.tooltip.condition3": "When fuel is used on the blaze heater",
|
|
"block.create.blaze_heater.tooltip.behaviour3": "Increases the remaining burn time by the furnace brn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
|
|
|
|
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
|
|
"block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does_ _not_ _need_ _supports_.",
|
|
|
|
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
|
|
"block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).",
|
|
"block.create.mechanical_mixer.tooltip.condition1": "When above Basin",
|
|
"block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present.",
|
|
"block.create.mechanical_mixer.tooltip.condition2": "When used with Wrench",
|
|
"block.create.mechanical_mixer.tooltip.behaviour2": "_Configures_ the minimum amount of _total_ _ingredients_ for applied recipes. Use this option to _rule_ _out_ _unwanted_ _recipes_ with similar but less ingredients.",
|
|
|
|
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
|
|
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
|
|
"block.create.mechanical_crafter.tooltip.condition1": "When Rotated",
|
|
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
|
|
"block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse",
|
|
"block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
|
|
"block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front",
|
|
"block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.",
|
|
"block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back",
|
|
"block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.",
|
|
|
|
"block.create.furnace_engine.tooltip": "FURNACE ENGINE",
|
|
"block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.",
|
|
"block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace",
|
|
"block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
|
|
|
|
"block.create.flywheel.tooltip": "FLYWHEEL",
|
|
"block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90\u00B0_ _Angle_ from each other.",
|
|
"block.create.flywheel.tooltip.condition1": "When Attached to Running Engine",
|
|
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.",
|
|
|
|
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
|
|
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.",
|
|
"block.create.portable_storage_interface.tooltip.condition1": "While Moving",
|
|
"block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _transposers_ such that transposers _facing_ _away_ from the interface _pull_ _items_, and transposers targeting the interface will _insert_ _items_ from attached inventory. The contraption will briefly stall as items are exchanged.",
|
|
|
|
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
|
|
"block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
|
|
"block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel",
|
|
"block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
|
|
|
|
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
|
|
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
|
|
"block.create.mechanical_piston.tooltip.condition1": "When Rotated",
|
|
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.",
|
|
|
|
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
|
|
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
|
|
"block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated",
|
|
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
|
|
|
|
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
|
|
"block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.",
|
|
"block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston",
|
|
"block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block",
|
|
|
|
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
|
|
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or harnessing _Rotational_ _Force_ from wind.",
|
|
"block.create.mechanical_bearing.tooltip.condition1": "When Rotated",
|
|
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
|
|
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
|
|
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
|
|
|
|
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
|
|
"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
|
|
"block.create.clockwork_bearing.tooltip.condition1": "When Rotated",
|
|
"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
|
|
|
|
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
|
|
"block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
|
|
"block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone",
|
|
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts_ _executing_ programmed instructions based on the input speed.",
|
|
"block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked",
|
|
"block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._",
|
|
|
|
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
|
|
"block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.",
|
|
"block.create.cart_assembler.tooltip.condition1": "When placed above Rail",
|
|
"block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.",
|
|
"block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail",
|
|
"block.create.cart_assembler.tooltip.behaviour2": "_Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
|
|
"block.create.cart_assembler.tooltip.condition3": "When placed above Detector Rail",
|
|
"block.create.cart_assembler.tooltip.behaviour3": "_Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
|
|
"block.create.cart_assembler.tooltip.condition4": "When placed above Activator Rail",
|
|
"block.create.cart_assembler.tooltip.behaviour4": "_Disassembles_ _carts_ when _powered_.",
|
|
|
|
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
|
|
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
|
|
"block.create.rope_pulley.tooltip.condition1": "When Rotated",
|
|
"block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
|
|
|
|
"block.create.linear_chassis.tooltip": "LINEAR CHASSIS",
|
|
"block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.",
|
|
"block.create.linear_chassis.tooltip.condition1": "When Moved",
|
|
"block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
|
|
"block.create.linear_chassis.tooltip.condition2": "With Wrench",
|
|
"block.create.linear_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
|
|
"block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
|
|
"block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.",
|
|
|
|
"block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS",
|
|
"block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear_ _Chassis_ that does not connect to the other.",
|
|
|
|
"block.create.radial_chassis.tooltip": "ROTATION CHASSIS",
|
|
"block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.",
|
|
"block.create.radial_chassis.tooltip.condition1": "When Moved",
|
|
"block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).",
|
|
"block.create.radial_chassis.tooltip.condition2": "With Wrench",
|
|
"block.create.radial_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
|
|
"block.create.radial_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
|
|
"block.create.radial_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.",
|
|
|
|
"block.create.mechanical_drill.tooltip": "MECHANICAL DRILL",
|
|
"block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
|
|
"block.create.mechanical_drill.tooltip.condition1": "When Rotated",
|
|
"block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.",
|
|
"block.create.mechanical_drill.tooltip.condition2": "While Moving",
|
|
"block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.",
|
|
|
|
"block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER",
|
|
"block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
|
|
"block.create.mechanical_harvester.tooltip.condition1": "While Moving",
|
|
"block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.",
|
|
|
|
"block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH",
|
|
"block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
|
|
"block.create.mechanical_plough.tooltip.condition1": "While Moving",
|
|
"block.create.mechanical_plough.tooltip.behaviour1": "_Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.",
|
|
|
|
"block.create.mechanical_saw.tooltip": "MECHANICAL SAW",
|
|
"block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.",
|
|
"block.create.mechanical_saw.tooltip.condition1": "When facing up",
|
|
"block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
|
|
"block.create.mechanical_saw.tooltip.condition2": "When facing horizontally",
|
|
"block.create.mechanical_saw.tooltip.behaviour2": "_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.",
|
|
"block.create.mechanical_saw.tooltip.condition3": "While Moving",
|
|
"block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.",
|
|
|
|
"block.create.stockpile_switch.tooltip": "stockpile_switch",
|
|
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
|
|
"block.create.stockpile_switch.tooltip.condition1": "When below Lower Limit",
|
|
"block.create.stockpile_switch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_",
|
|
"block.create.stockpile_switch.tooltip.condition2": "When above Upper Limit.",
|
|
"block.create.stockpile_switch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
|
|
"block.create.stockpile_switch.tooltip.control1": "When R-Clicked",
|
|
"block.create.stockpile_switch.tooltip.action1": "Opens the _Configuration_ _Interface_.",
|
|
|
|
"block.create.redstone_link.tooltip": "REDSTONE LINK",
|
|
"block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
|
|
"block.create.redstone_link.tooltip.condition1": "When Powered",
|
|
"block.create.redstone_link.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.",
|
|
"block.create.redstone_link.tooltip.control1": "When R-Clicked with an Item",
|
|
"block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
|
|
"block.create.redstone_link.tooltip.control2": "When R-Clicked while Sneaking",
|
|
"block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
|
|
|
|
"block.create.nixie_tube.tooltip": "NIXIE TUBE",
|
|
"block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
|
|
"block.create.nixie_tube.tooltip.condition1": "When Powered",
|
|
"block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal_ _Strength_ as its displayed value.",
|
|
|
|
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
|
|
"block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
|
|
"block.create.redstone_contact.tooltip.condition1": "When facing other Contact",
|
|
"block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_.",
|
|
"block.create.redstone_contact.tooltip.condition2": "While Moving",
|
|
"block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.",
|
|
|
|
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
|
|
"block.create.adjustable_crate.tooltip.summary": "This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.",
|
|
"block.create.adjustable_crate.tooltip.control1": "When R-Clicked",
|
|
"block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.",
|
|
|
|
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
|
|
"block.create.creative_crate.tooltip.summary": "This _Storage_ _Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
|
|
"block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot",
|
|
"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
|
|
|
|
"block.create.deployer.tooltip": "DEPLOYER",
|
|
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.",
|
|
"block.create.deployer.tooltip.condition1": "When Rotated",
|
|
"block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
|
|
"block.create.deployer.tooltip.condition2": "R-Clicked with Wrench",
|
|
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
|
|
|
|
"block.create.funnel.tooltip": "FUNNEL",
|
|
"block.create.funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt_.",
|
|
"block.create.funnel.tooltip.condition1": "Passive Belt pulling",
|
|
"block.create.funnel.tooltip.behaviour1": "Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
|
|
|
|
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
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"block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
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"block.create.belt_tunnel.tooltip.control1": "R-Click with Wrench on Front",
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"block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.",
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"block.create.belt_tunnel.tooltip.control2": "R-Click with Wrench on Side",
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"block.create.belt_tunnel.tooltip.action2": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
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"block.create.brass_casing.tooltip": "BRASS CASING",
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"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.",
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"block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt",
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"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
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"block.create.belt_observer.tooltip": "BELT OBSERVER",
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"block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.",
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"block.create.belt_observer.tooltip.condition1": "Detect Mode",
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"block.create.belt_observer.tooltip.behaviour1": "Provides redstone _while_ a _matching_ _item_ _is_ in the observed belt segment.",
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"block.create.belt_observer.tooltip.condition2": "Pulse Mode",
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"block.create.belt_observer.tooltip.behaviour2": "Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
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"block.create.belt_observer.tooltip.condition3": "Eject Mode",
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"block.create.belt_observer.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.",
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"block.create.belt_observer.tooltip.condition4": "Split Mode",
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"block.create.belt_observer.tooltip.behaviour4": "_Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
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"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
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"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.",
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"block.create.adjustable_repeater.tooltip": "FLEX REPEATER",
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"block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
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"block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER",
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"block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
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"block.create.analog_lever.tooltip": "ANALOG LEVER",
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"block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength_.",
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"block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH",
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"block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse_.",
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"block.create.powered_latch.tooltip": "POWERED LATCH",
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"block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
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"block.create.speedometer.tooltip": "SPEEDOMETER",
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"block.create.speedometer.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.",
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"block.create.speedometer.tooltip.condition1": "When Rotated",
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"block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
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"block.create.stressometer.tooltip": "STRESSOMETER",
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"block.create.stressometer.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.",
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"block.create.stressometer.tooltip.condition1": "When Rotated",
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"block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
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"item.create.sand_paper.tooltip": "SAND PAPER",
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"item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.",
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"item.create.sand_paper.tooltip.condition1": "When Used",
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"item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_",
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"item.create.super_glue.tooltip": "SUPER GLUE",
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"item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.",
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"item.create.super_glue.tooltip.condition1": "When Used",
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"item.create.super_glue.tooltip.behaviour1": "Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.",
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"item.create.super_glue.tooltip.condition2": "When Held in Offhand",
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"item.create.super_glue.tooltip.behaviour2": "_Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._",
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"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
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"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.",
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"item.create.shadow_steel.tooltip": "SHADOW STEEL",
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"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.",
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"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
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"item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",
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"create.tooltip.wip": "WIP",
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"create.tooltip.workInProgress": "Work in progress!",
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"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
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"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
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"create.tooltip.randomWipDescription2": "Use at your own risk.",
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"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
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"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
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"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
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"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
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"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
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"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately."
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}
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