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![]() - Specialize MeshPool for the indirect engine - Temporarily force the engine to be indirect - Fix compilation issues with test shaders - VertexAttribute supports DSA - Fix Miniball issues in dev-env - VertexList implements PointSet for use with Miniball - Meshes store their bounding spheres - Add hook/system property to load renderdoc on client launch - StructTypes provide separate StorageBufferWriter for indirect |
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.. | ||
array | ||
buffer | ||
error | ||
shader | ||
versioned | ||
GlFence.java | ||
GlNumericType.java | ||
GlObject.java | ||
GlPrimitive.java | ||
GLSLVersion.java | ||
GlStateTracker.java | ||
GlTexture.java | ||
GlTextureUnit.java | ||
package-info.java |