Flywheel/docs/shader-api
Jozufozu 4d216b6672 A sample of what's to come
- Clean up texture binder stuff that's no longer needed
- Move all sampler binding to program link time
- Centralize sampler bindings/names to Samplers
- Move diffuse, light, and overlay textures into the api
- Add builder for context shader
- Fix generated_indirect -> generated_instancing
2024-02-26 15:38:11 -08:00
..
fragment.glsl A sample of what's to come 2024-02-26 15:38:11 -08:00
material.glsl
vertex.glsl