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651e06a70a
- Reworked tileentity behaviours for inventory interaction - Deployers no longer actively pull items from other inventories - Some more work on basins - Added a new inventory type wrapping an itemstack handler that automatically syncs the tile entity. It also implements IInventory for recipe shenanigans - Held items of a deployer can now only be extracted by other blocks if it does not match the filter - Fixed excess items not able to be extracted from deployers - Removed some things - Funnels no longer actively transpose items between chutes and inventories unless they are vertical - Chutes can now active pull and insert items from/to inventories above/below them |
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README.md |
Create
Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.
Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.
- Support for Minecraft 1.12: Not planned
- Support for Minecraft 1.16: Porting efforts will begin soon.
- Support for Fabric: Not planned