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- Add material shader component to specify smooth lighting behavior - Allows much easier composition of smooth lighting/material shader effects, and potentially gives backends the option to specialize shaders on the complexity of shader lighting - Pack fog, cutout, and light into a single uint |
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api/java/dev/engine_room/flywheel/api | ||
backend | ||
lib | ||
main | ||
test/java/dev/engine_room/flywheel |