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6c1fbf610d
- Fix mip levels being half the size they should be - Use the next lowest po2 from the main render target size for mip 0 - Map from dst texel to src texel rather than naively multiply by 2 - Clamp the estimated mip level in the cull shader - Use texel fetches in the cull shader (not sure if necessary?) |
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src | ||
build.gradle.kts |