Flywheel/docs/shader-api/fragment.glsl
Jozufozu 740c76f8bf Frag shader go brr
- Add flw_vertexDiffuse and flw_fragDiffuse to glsl api.
- Compute/apply diffuse in the fragment shader.
- Move common glsl between instancing/indirect to common.vert/.frag.
- Add a pittance more documentation to api spec.
- Sneak in a block to build.gradle to always download sources/javadoc.
2024-01-15 14:09:19 -08:00

33 lines
789 B
GLSL

#include "flywheel:api/material.glsl"
/*const*/ vec4 flw_vertexPos;
/*const*/ vec4 flw_vertexColor;
/*const*/ vec2 flw_vertexTexCoord;
/*const*/ ivec2 flw_vertexOverlay;
/*const*/ vec2 flw_vertexLight;
/*const*/ vec3 flw_vertexNormal;
/*const*/ FlwMaterial flw_material;
/*const*/ vec4 flw_sampleColor;
/*const*/ float flw_distance;
/*const*/ bool flw_vertexDiffuse;
bool flw_fragDiffuse;
vec4 flw_fragColor;
ivec2 flw_fragOverlay;
vec2 flw_fragLight;
// To be implemented by the material fragment shader.
void flw_materialFragment();
// To be implement by fog shaders.
vec4 flw_fogFilter(vec4 color);
// To be implemented by discard shaders.
bool flw_discardPredicate(vec4 finalColor);
// To be implemented by the context shader.
void flw_beginFragment();
void flw_endFragment();