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https://github.com/Jozufozu/Flywheel.git
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740c76f8bf
- Add flw_vertexDiffuse and flw_fragDiffuse to glsl api. - Compute/apply diffuse in the fragment shader. - Move common glsl between instancing/indirect to common.vert/.frag. - Add a pittance more documentation to api spec. - Sneak in a block to build.gradle to always download sources/javadoc.
33 lines
789 B
GLSL
33 lines
789 B
GLSL
#include "flywheel:api/material.glsl"
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/*const*/ vec4 flw_vertexPos;
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/*const*/ vec4 flw_vertexColor;
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/*const*/ vec2 flw_vertexTexCoord;
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/*const*/ ivec2 flw_vertexOverlay;
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/*const*/ vec2 flw_vertexLight;
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/*const*/ vec3 flw_vertexNormal;
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/*const*/ FlwMaterial flw_material;
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/*const*/ vec4 flw_sampleColor;
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/*const*/ float flw_distance;
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/*const*/ bool flw_vertexDiffuse;
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bool flw_fragDiffuse;
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vec4 flw_fragColor;
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ivec2 flw_fragOverlay;
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vec2 flw_fragLight;
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// To be implemented by the material fragment shader.
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void flw_materialFragment();
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// To be implement by fog shaders.
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vec4 flw_fogFilter(vec4 color);
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// To be implemented by discard shaders.
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bool flw_discardPredicate(vec4 finalColor);
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// To be implemented by the context shader.
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void flw_beginFragment();
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void flw_endFragment();
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