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- Avoid changing Entity.world, maintain contraption related state in the mixin. - Add a mixin to playSound to shift the position of the sound. |
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CancelTileEntityRenderMixin.java | ||
EntityContraptionInteractionMixin.java | ||
FogColorTrackerMixin.java | ||
LightUpdateMixin.java | ||
NetworkLightUpdateMixin.java | ||
RenderHooksMixin.java | ||
ShaderCloseMixin.java | ||
TileRemoveMixin.java | ||
TileWorldHookMixin.java |