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a4a2d6ba13
- Add Model.boundingSphere() - Fix MaterialRenderState not setting up polygon offset correctly - Fix GlslSwitch using incorrect indentation for first and last line - Tweak how instanced crumbling works - Add CutoutShaders.ONE_TENTH - Rename Contexts.WORLD to DEFAULT - Rename Material.baseTexture() to texture - Rename Transparency.LIGHTING to LIGHTNING - Rename WriteMask.BOTH to COLOR_DEPTH - Rename SimpleModel to SingleMeshModel and add new SimpleModel that stores an arbitrary amount of meshes - Remove flywheel:flywheel/api/* files and assume appropriate symbols are automatically defined - Rename many GLSL variables, functions, and constants - Reorganize GLSL files - Add NonExtendable annotation to some API classes - Rename some Java classes, methods, fields, and variables |
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fragment.glsl | ||
material.glsl | ||
vertex.glsl |